I think these are looking amazing so far !
Username --- Link to the overlay(s) --- clicky click Link to the CI --- click clicky
What do you need help with --- It was denied for basically not matching Subeta style, which I don't really get at all. I feel like it matches Subeta style more than some of the CW wigs that look basically soft-shaded. I DO see some weirdness going on by the edges of the HA where it looks like the white BG shows through, and I can fix that, but otherwise I'm lost.
Was there a denial --- • OVERLAY: Artwork does not match Subeta style, quality, or level of detail in general • NOTE: There are quite a few issues with this, and it really just boils down to that it doesn't match Subeta style! The art itself would be fine for an anime style fanart or type of drawing but the hair needs to match other hairs on site. I recommend getting some help from some of the accomplished CW artists on site that submit quite a lot of wigs to figure out how to best match Subeta style.
Optional Can we take a look at the PSD files --- Yes Can we redline --- Yes
Hey there! Try not to get too discouraged, as a new artist it can be a bit confusing to navigate the denial process (hahaha, for old artists too!) "Subeta-style" is a bit of a nebulous term, since it's really evolved over the years. Nowadays, CW artists (and staff artists too!) are able to get away with a bit more in terms of soft or painterly styles. There's still a limit, but the rule isn't as strict as it used to be.

I did a super rough paintover to show how you could try to approach the wig now that it's been denied. I think the purple shadows were far too harsh, and don't match subeta's general way of shading (they don't want you to shade with black/shades of gray, but usually shadows aren't so vibrant as this), and white highlights should usually be reserved for very light wigs. The dark shadows and extra emphasis placed on each strand of hair gives the illusion of thick lineart/blockiness, which doesn't fit well with the average style of CW wig these days. You've got a really great shape going with the wig, and for the most part the lighting looks spot on! I think once you soften the colors a bit you'll be a good deal closer to getting this accepted. :)
Also, I'd like to recommend 's blog, she has a lot of useful tutorials and walkthroughs for CWs that you might find helpful. I would caution you not to let your shading get too flat/one dimensional using her methods, but she doesn't use a LOT of softness/still manages to keep the hair strands pretty defined - which seems like it would fit your style of drawing. EDIT: forgot the link!
I hope this helped a bit!
- Thank you so much! That really does help a lot. Sorry if I sounded cranky in my post, I was still a little sad lol. I'll keep all of this in mind when I go back into it. I'll watch her videos, too - it never hurts to watch how other artists do things, after all.
Getting denied never feels good. >< It's best not to take it personally and try to keep going, though! You'll get there!!
Username --- Spirited Link to the overlay(s) --- clicky Link to the CI --- clicky larger ci
What do you need help with --- More concerned with the ci theme and shading. The shadings a slightly different approach to my usual as I'm working with fur. And theme wise, is the item visible enough on the ci to work ?
Was there a denial --- •Not yet ;n;
Other: Thank youuu in advance<3
- I tried to follow your advice - how does this look?

I might have jumped the gun a bit and already re-submitted it lol... but I have 8 more shots at it if it gets denied again, at least :P
Battttty! I don't think there's any problem with the theme of the CI, and the headdress is clear on the batty's head, so I think you're good there! Unfortunately, you've got your light source completely backwards! The lightsource for subeta items should always be coming from the top left, so the darkest shadows will always be on the bottom right. I very very quickly painted over your ci to show you~~

I also think your lineart is a bit thick, but it's too early to say if it'll be denied. Sometimes there's leeway with that depending on the artwork. Good luck submitting!
Wow, the change is so dramatic! I think you did a wonderful job. :) Good luck on getting it through! If it gets denied again, the only thing I could htink of to add is possibly a wee bit more shading in the darkest areas, particularly on the right. But hopefully that won't be an issue! :)
butting in to say that it definitely looks softer! As said, the standards have changed a lot over the years. We get away with stuff I'd never have been able 4 years ago haha
The only possible thing I could point out is the lack of light source. Maybe added a few flecks of yellow/orange on our top/left could do. Avoid whites since Jessi tends to deny for 'burnt/dodge effect' n_n
Best of luck, it's freaking adorable and fruity!
@ Thank you for catching that out, I always mess up lighting direction LOL
/u/ I did thin out the lines a little
The new item image is looking better, but it's looking like something may be off. Particularly around the right side of the face it is really difficult to discern the details there. My guess is one of three things.
Did you merge layers before resizing? If not, there may be some layer tearing that is making the edges look a little pixelated.
Did you add a lot of backlighting / highlighting around the darkest edges? Sometimes if overdone this can also make the edges look pixelated. There should never be a 'second line art' that is highlighting all the way around.
Or possibly you may have thinned the lines too much in certain spots?
I made sure the layers were flattened before saving so its probably a combination of the other two, I was scared it would be denied for lack of shading because thats happened to me before but I probably went too far in the opposite direction @.

I think that looks much better, but that may just be me! I personally would raise the opacity / contrast of the shading just a little bit more (like 5% for each layer if you're using multiply or anything like that!) just so that the 'edges' of the shading show a little bit more so it's not denied for soft shading n_n
Unfortunately, I think you went a little too far on thinning the lineart. But the light source is fixed, good job! I also really like how you redid the eyes in the newest version. ^^
I don't have a denial yet. I'm posting cause I have an idea for a tribute item, but don't have enough ideas for the changes.
Overlay idea: click here Changes:
CI idea: click here Changes:
I hope someone can help me ^^#
I always find it hard to offer help for this sort of thing if I don't know what the tribute is. Can you tell us what the tribute is of, and maybe a sentence or two about the scenery / what significance it has so we can offer help that way? (Also do you have a larger size of the ref for the overlay? I can barely tell what it is.)
Thank you for your fast answer. It's a tribute from NieR:Automata. It's a memorial place with a lots of flowers. The CI is a so called Blackbox (it can be used for self destruction). The place is in a cave and there are a lot of these glowing flowers and a little cabin. Here are 2 other pictures. I hope they are better picture 1 picture 2
Maybe changing the shape of the flowers? Adding fireflies floating around? I'd also add the Blackbox into the wearable somewhere, just so it connects, OR add maybe a single flower from the overlay onto the item image so that it connects to one another! As for the item image, for additional changes you could have an aura added to it, maybe have some kind of substance dripping off of it, or maybe even Add the flowers from the overlay kind of like a parachute? Like this type of thing: LINK Or simply just rooting into it, like it's growing from it C:
Hope that helps n_n
I just want to quickly note that the light source on item art can come from any direction so long as it's clear where it's coming from. Overlays need to come from the top left (there's some wiggle room on backgrounds if it's clear there is need for another light source, such as sunsets/etc). But if you color a CI with lighting from the right, it won't count against it. It's simply more common for artists (and often, people think it HAS to be) to color item art using a top-left light source because it keeps things uniform and it's easier to go "everything from this source so I don't mix things up." Also, the CI is SUPER cute (though agree on the lines being too thin).
I'm back again x_x
Username --- Link to the overlay(s) --- clicky click Link to the CI --- click clicky
What do you need help with --- Thanks again for the help with the shading! Though, this time is it apparently the shape of the hair, including the bangs. I can kinda see that the bangs are chunkier than some of the other hairs, but I do want them to look kinda wild. Are there any similar-looking bangs in other CWs I can kinda see for comparison? What makes the rest of the hair not up to par with site art?
Was there a denial --- • OVERLAY: Issues from previous denial were not sufficiently addressed • NOTE: This definitely looks a LOT better :) The shading is a lot more in-line with site style. The overall shape of the hair, especially of the bangs, can still use some work to make it closer to the rest of the site art.
Optional Can we take a look at the PSD files --- Yes Can we redline --- Yes