It is fair because you DID know when the battle would start and you could predict when it would end. It´s YOUR choice if you go so sleep or if you stay awake. I´m from Germany and the first battle was in the night. The time of the second battle wasn´t much better either. I CHOSE to stay awake and lose sleep. Some battlers chose to not sleep at all.
Knowing when the battle would start and being able to choose to partake or not and to choose how long you would partake made the whole thing fair.
We found out when the battle would start six and a half hours before. And the additional times after the first wave had finished. In future, I'd appreciate it the information was even more transparent. Staff made good improvement on previous global bosses, though.
It's not really about whether you personally were up or not. A lot of people don't have that luxury to say up until 3:30am to battle a boss, they already have plans and need to work in their battles around their busy lives. It's giving everyone the same window of opportunity. And as I said, I understand it's never going to be 100% fair. I just feel like it wasn't close to that here.
And I already said that´s not the staff´s task to tailor a plot to someone´s RL. A lot of people are on vacation during the summer. How is it fair to them to play during vacation time? A lot of people have to work during the night. How is it fair to play during the night? A lot of people have to work during the day. How is it fair to play during the day? A lot of people are meeting their friends on weekends. How is it fair to play on a weekend? A lot of people are going out on friday nights. How is it fair to play on fridays? A lot of users are taking a break from Subeta and will later come back. How is it fair to play RIGHT NOW? To be continued....
It is insane to expect staff to tailor a plot to user´s "plans" and their "busy lives". There will always be someone who cannot participate. That´s life. My mother used to say "you cannot run with the hare and hunt with the hounds". A game always has rules and conditions. Either you meet them or you don´t.
Staff could be more transparent about plots. And yes staff could release the information about battles earlier.
I'm not saying the staff should tailor it to anyone, though. I'm saying they should keep the playing field as level as possible. Give everyone the same opportunity perform optimally. Do you think the response would be as subdued if two of the waves occurred between 1am - 11am Subeta time?
It's our responsibility to put the effort into training our pets and prepare our weapons. I believe it's the staff's responsibility to allow everyone to perform equally to the best of their ability.
There's obviously been steps to make things more fair, too. During the previous Morostide plot Twisted Jaxon's weapons were changed and he was given a blessing half-way through which gave him a block/freeze protection for the duration of the battle. This made it unfair to anyone entering the fray for the final 12 hours as it became that much harder to guarantee damage against him. This time, Kiyo's healing to prolong her instead and it was much, much better as it gave everyone the same opportunity.
its irrelevant though. The people who are truly committed, which are the people who are going to get all the top prizes later today, are going to be the ones who get the top prizes, regardless of what times the boss is out. It's not convenient for anyone to try and focus for 6 hours a day 3 days in a row on the same task. It is up to the user not the staff to put in the effort of battling not just training.
Not really though. If the threshold is 5m damage, I'd need 5 hours tops to get the top prize. And it's much easier to find a 5 hour battling window across 17 hours than it is across 10 hours.
Everyone has those 17 hours. Things don't need to be made "easier". And again, everyone who is dedicated to getting those prizes, is going to spend all 17 hours earning them. Anyone who's not, isn't. It's really that simple and logical.
But not everyone does have those 17 hours? If the boss is released 2am - 8am and you have a normal schedule, you're disadvantaged. Look at the chart I made on the previous page. If they'd filled that 7 hour gap with another wave on Friday morning it would have been fair. If they'd distributed the release more evenly across the days it would have been fair. I don't really see how you can claim otherwise when it's so clearly biased.
Because if there was another 6/7 hours open, I would have spent it battling, and rank X would still be rank X, even if everyone did 3m+ more damage. There's no need to specifically cater to every individual person. IF they want to make time they WILL make time. Staff needs to be on while the boss is going to make sure nothing breaks and that healing and whatnot is going well. People need to stop expecting everything to cater specifically to them. It's really just quite ridiculous. It should always be you get out what you put in. If that means messing up your sleep schedule for a weekend, well hopefully you got a top prize. That's what I did and what I expect.
And I tell you again it´s not the task of the staff to tailor the battles to the user´s schedule. That´s exactly what you are demanding when you say :
"But not everyone does have those 17 hours? If the boss is released 2am - 8am and you have a normal schedule, you're disadvantaged. Look at the chart I made on the previous page. If they'd filled that 7 hour gap with another wave on Friday morning it would have been fair. If they'd distributed the release more evenly across the days it would have been fair."
That´s just your opinion and perspective. The time did work for most of the users quiet fine. To change the time would have had another group at a disadvantage. Each time frame would have had at least a few people at a disadvantage. The next complain would have been: "Why did group A get Friday and why group B just Saturday? It´s unfaaaaiiiirrr!!!"
As I said earlier each game has rules and conditions. Either you meet them or you don´t. The rules and conditions weren known to everyone. It had been the choice of each user if he or she wanted to participate and for how long.
And as pointed our: A user who is dedicated and really WANTS to participate to the fullest he or she will do so. No matter what. And that´s the difference between the users who whine how unfair everything is and the users who adapt to the conditions dealt to them and try their best.
But that's not really the case? Of course a select few will go above and beyond and battle through every window. But most people are going to sleep at some point. I've seen plenty of people say they missed one, two waves and battled when they could - that's the majority.
The bigger the 'sample size' the more representative - the fairer - the results.
Again, I don't see how spreading the waves across all 24 hours evenly would provoke that reaction. Is it fairer for a boss battle to last 18 hours of the day or 24 hours of the day? The answer is obvious, no?
The obvious answer is that it doesn´t matter. The battlers would still be miles ahead because they would battle all 24h. There had been 24h-bosses. And users complained as much as now how unfair and mean it is that battlers have so much time to do damage to the opponent. 24h means more time for battlers to do damage. The gap between weak and strong pets would have been even greater. It doesn´t matter what staff will do. Fact is that the users have to make their pets stronger to stand a chance. Really that´s the bottom line.
That's the point though. The 'battlers' aren't one big blob who all have free time to spare. I've got a tier 13 pet and still had to battle around my weekend plans. And there are plenty of people who have weaker pets who cleared their schedule, made time and will outperform me. I'm not quibbling any of that. That's all fair. You get back what you put in. But everyone should be able to put in equally; that's the crux of the problem.
This is one aspect of most everyone's argument, and I just don't get it. Unless staff found a way to bend the space-time continuum, every player had the opportunity to get on during the 17 hour battle window. The three windows might've ended up being during inopportune times (like when you'd normally be sleeping, or when you had real life obligations), but EVERY SINGLE PLAYER had the chance to battle just as much as the rest.
Attempting to argue that you have a "normal schedule" and that you expect to sleep the "correct" 7 hours is illogical, when everyone else can just point out that they stayed up late or got up early. That's certainly what I did (despite having obligations the next day.) It was a choice.
Also consider that Kiyo was an optional part of the plot. Any prizes received from the battle side will be additional, and most likely battle related. They are catered to the users who come onto this site specifically to battle. Not for the average user with a T3 pet who wants to catch some zzz's.
Staff has explained multiple times the logic behind the timing- there have to be a number of staff online during battle to make sure things are going smoothly (and these time slots were determined to be the most fair of what was available), and they wanted to try to space the waves out. I think they did a miraculous job at that, as there was an overlap of maybe 2hrs of the fighting. I also think they announced the times in advance enough for users. They would've been unable to predict fully, as they didn't know how hard the user base was going to fight. They had to heal Kiyo because we were going at her too hard and the fight would've been over! You gonna complain about that?
Oh, and I think most people's arguments are still null, because in between waves, when there was no Kiyo, Mathis was still building weapons that would do damage to Kiyo. It might've been an expensive and slow route (as it should be), but it ensured that every single person who as much as sneezed near their computer over the weekend could've gotten on to get participation credit.
[edit] Also, I think everyone should be grovelling at staff's feet for allowing them an extra 4ish days to complete plot steps. Since when does a plot not end when the big bad is done for?
And also for the record, during the three waves, I was only able to do ~5-6ish hours of battling due to extenuating circumstances. That was repetitive enough for me, thanks.
Sorry, foreigner here: What´s "zzz's"? :3
:P Slang for sleep. In cartoons, you'll have "z's" drifting above a sleeping character's head.

i cancelled all my my real life plans just for Kiyo. even had to convinced bunch of people to cancel meeting on monday because of Kiyo last wave. only go outside for groceries during wave 2 for 1 hour. still manage to fight all 3 waves. it is my choice to fight and have no life for the weekend.
Um, to the people acting like those complaining are only doing so because we haven't trained our pets enough, chose not to spend all weekend battling or are just bummed we didn't win everything. Yeah, I got top total damage against the boss and battled for all three waves.
In fact, I almost always get top damage in these things. I'm lucky that I live in the same timezone as the site. The bosses I could only spend a few hours before work or had a job interview during and thus missed most/part of a boss fight, I'm pretty sure, I still landed in the top 10 total damage and got all the prizes.
I do put everything into boss battles and will likely do it again as long as I can fit it around work. That doesn't mean I don't find 15, 24 or more hours of grinding ungodly boring or think there isn't room for improvement to make it fairer and more fun.
I would still really like to see global bosses revamped.
The graph that made shows that the times could and should have been spaced out a bit more. There was plenty of gaps left.
The release time being posted was a great addition, but they weren't given enough advance warning really to have any real impact, at least for me. I worked during the entire second and third waves, which yes is on me but if the boss was 24hrs I could have worked around it. I worked 11:30a-9:30p for the second wave and got about 12 battles in before she was defeated. The third wave I worked the same shift and she was released at noon. I got two battles in on my phone for that one while I was on break at work. The first wave I was able to battle for about an hour and a half and got most of my battles done then. I was in the top 250 which surprised me, but I know I could have gone much further if I had actually been able to put any real effort into her.
I would love for bosses to be like normal challengers, they show up on the battle page and each person fights them individually. Make her as strong as she is now and make damage accumulative. Have her up for 24hrs to give everyone in all time zones an equal chance at fighting her. Prizes can still be awarded for the top 75 or whatever damage dealers and even maybe something special for beating her entirely. Or just forget the top 75 pets and just have 24hrs to take her down and everyone who does gets the prize.
I just think there is still a lot more work that could be done to make global bosses more enjoyable for everyone and maybe thinking outside the box might work.
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