DOWN WITH THE SUBETAN ESTABLISHMENT, WHO IS TOO FOCUSED ON BIRDWATCHING THAN ON THE TRUE ISSUES OF THE SYSTEM
Or we can just side with Blackmoon.
Not a fan of taxes irl and certainly will not be a fan of them on a game I play for fun. I would rather see a system like Neopets where people have to pay a fee to increase their shop size, or pay a fee to have more than x amount of lots in the trades.
Crossroads are the equivalent to trades, especially since they are upgrading them soon(TM) and gems are the equivalent to CSC.
I dont think taxing trades and CSC is the solution, which is why I didn't mention them. No, taxes are not fun, no one said they were. But, if it means getting rid of the Sebastian Phoenix random event, count me in
everyone be like : "we want more sP sinks"
you sink their sP
everyone be like : "I want sP sinks.. but for other people"
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I'd far rather risk having the random event tax, which I see maybe once a month tops, versus a tax on every single transaction I made.
Nerfing sP earned from Quests will make daily questing overall less rewarding which directly discourages people from doing them all together, which then cause sP flow to slow down accordingly.
There should be better ways to deal with this.
It's not the same exact outcome, though. In one instance (buying from the main shops) the entire purchase leaves the economy. In the other instance (purchasing from user shops) NONE currently leaves the economy, because it's just being traded between users. Instead with a small flat tax (3%) a little bit of that sP would leave every time something is purchased from user shops.
I also really don't think that it'll result in any changes in the amount of quests that people do. You won't get a notification, it'll just be built into the price. Prices in user shops would probably raise around 3% to compensate, which woudln't be the end of the world considering there is a lot of devluation in items anyway.
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Also btw I've been talking about a tax on the shop owner (aka 3% taken out of the profit) not on the user the whole time, I realize I've been saying sales tax, oops!
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Instead of raising prices by 3%, wouldn't it just be easier to take 3% out of the profit?
Nevermind I cannot read clearly. I need a nap.
Mmmm, okay. I see where you're coming from, but I don't think the result will be the same, and I don't think it's going to be as easy as you're thinking it will be. I just...there are so many other better options than instituting a tax on every transaction. It's terrible optics, at the very least.
IDK who should end up paying the tax - short answer : it doesn't matter and is of no consequence. But I guess both the buyer and the seller could eventually split the amount taxed. Price raised 1.5% and 1.5% taken out of the profit (that adds up to more than 3% but you get the point)
IDK how you justify that only the buyer or only the seller pays the tax. Again - it makes no difference anywhere except in people's heads.
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slightly offtopic but not really, as this is about SP Sinks: Currently the pet slots we purchase from the MC for SP are not counting toward the achievement. Bug Thread here. Some players are now hesitant to buy those until we hear if this was intentional. We have been waiting almost 2 weeks now for staff to respond.
Again - outside of the news post whenever we push this change you won't even know it's there as a customer. You'll buy items from user shops exactly the same way, and the owner will be shown how much they've had taken from their total profits.
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It's not the customer side that's the issue. But I guess that's slightly better, optics-wise. Someone in the thread had a great question, though - does it just dock from the pay you then have in the shop once the transaction is completed? How would we know what's being taken out and when? And what about trades?
It basically means the people who are rich(er) already will remain rich, while new users will be a lot more poor because even if they are good at restocking or lucky with questing, they will not be able to earn as much as the "old users" did (yeah, before you could make profit out of pretty much every single item.. just had to put in a bit more effort..). And I believe those "old users" most likely decide the prices (at least for older and more expensive/rare items)... all of that leads to the current or the future economy not being very friendly towards newcomers :/
I don't like this change tbh. Paying taxes is a pain in the ass for everyone who loves restocking :(
edit: Also, I just noticed that paying taxes might be split off 50/50. If that will happen, I support this suggestion. Doesn't make much of a difference then...
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So after reading through the entire comments section of the removal of interest from vaults, I have to say that reducing quest sP rewards would be just be a god-awful thing... cough to make a news post about...cough The thinking and reasoning of Subetans when it comes to their economy is as fascinating as people's in the real world. Take from all that what you may XD.
In any case, the purpose of this thread was to state a problem, offer a solution, admit that other things need to happen as well, or even instead of. That's what is happening, viable ideas are popping up a little at a time, fantastic. I'm absolutely thrilled with the results of this thread so far.
that's not what a flat income tax would mean, and to your edit, it makes literally 0 difference anywhere but inside someones mind. those are just facts.
I'm not even sure what you're arguing about since I said as well that it makes no difference...
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Well I haven't gotten there yet and its not going to happen soon. I'll cross that bridge when I get to it. My guess is I'll finish my collections and then strive to get 10 billion again.
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I've been supporting a flat till tax for so long (basically suggest it with every economy thread that pops up, lulz) but had made peace with it never coming into fruition because of inevitable, overblown community backlash. I'm very pleasantly surprised that it's being seriously considered. It makes so, so much sense and I'd love to see it pushed through.