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Jun 18, 2015 10 years ago
Andrea
has 40 pets and counting
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Craig

Targeted not meaning like harassment, I really love trying to speak to people when people can only take things literally. Really love having to explain things that shouldn't need explaining.

Mentioning specific people = targeting. Target doesn't necessarily mean hateful attack.

And yeah, I've seen problem and bugs. My point remains, so what?

The argument shouldn't be they haven't logged in-- you're acting like, they're going to magically fix shit that's been broken for 5 months just because they logged in?

The argument should be, shit is broken why isn't it getting fixed.

Also, why bring Rah into it at all?

[font=cursive]🦀 Thinking about the immortality of the crab[/font] 🦀

Jun 18, 2015 10 years ago Official
Keith
is sweet
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Eradication

My "last online" status isn't really much of an indicator - most of my work goes on via a dev on my computer, linked to a database on my computer. When I feel good about the amount of progress on a feature it gets uploaded to my keith.dev site, where other staff members (and sometimes users) can test it.

That means I can spend days working out of Asana (our task management software) and slack (our staff member chatting area) without touching the site. I get all of my bugs via Asana (where they are prioritized by most important to least important) and that's where I communicate with and the UAs on fixing user bugs, which I do mostly via directly working in the database, not on the site. We plan our site features and events in Asana, upload images to it, etc.

A lot of my time recently has been spent working on battle features (including the recently launched and then relaunched scroll library) and setting up new servers using HHVM which has required rewriting bits of older Subeta code (mostly items that use custom code, and instead switching them to functions) so that we can reduce our overall server bill and streamline our web servers. Those kinds of things get done without ever touching the site. I've also been playing with trying to restructure the "beta" (aka: way overdue) wardrobe into emberjs which means significantly less work in the long run but a TON of work making it happen in the short term. These are things that take a lot of time and testing on a personal server, and you won't see the benefits of for awhile (if ever in the case of the wardrobe because ember is HARD)

(Also - Alx hasn't worked for Subeta in 4+ years.)

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Jun 18, 2015 10 years ago
Marlboro
loves dinosaurs
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PsychoDreamer

I live in Europe, and I can tell you that it's not THAT easy to get a free wifi access because they are all locked or it's an operator hotspot.. even at coffee shops and other places, the wifi is mostly locked, and if you ask for the password they see you as a rude person who wants to steal their money..

and tbh with all the negativity in the past few months.. I can understand why they don't really want to talk with us "^_^

Jun 18, 2015 10 years ago
Karen
is hollow inside
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He-man_769

What about things like the auto-fill not working, zero progress on the wardrobe(if you can't use the program you created it with then do something different?), hover prices being so wonky they've got IH/quests/RB all messed up, achievements still being screwed up, forums not showing time stamps, etc etc etc?

Jun 18, 2015 10 years ago Official
Keith
is sweet
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Eradication

Those things are in Asana, and are being worked on. There is progress on the wardrobe (and I just said I'm reworking it to work with Ember, that isn't what it uses now :)) and sometimes other things take priority. Auto fill is important, but if there is a critical bug that gets moved to the top of the list, it takes priority.

A lot of those bugs aren't even seen by most users, they're the kind of things that block accounts, remove access, and are things that the UAs need help with. It sucks, but they are more important.

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Jun 18, 2015 10 years ago
Karen
is hollow inside
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He-man_769

It seems like those kinds of severe bugs can't possibly be so prominent that they mean staff doesn't have time to work on anything else? Especially things that should be somewhat easy fixes, like time stamps and auto-fill.

Jun 18, 2015 10 years ago
Flying Ace
Speiro
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Quote by Keith
I&;ve also been playing with trying to restructure the "beta" (aka: way overdue) wardrobe into emberjs which means significantly less work in the long run but a TON of work making it happen in the short term. These are things that take a lot of time and testing on a personal server, and you won&;t see the benefits of for awhile (if ever in the case of the wardrobe because ember is HARD)

Can I ask why this needs to be done? It seems like you experiment with a new js/css/whatever library every few months, and everything needs to be ported over each time. Wouldn't it make sense to just settle on one and get things done before going back for another recode?


Jun 18, 2015 10 years ago
Tris
is made of stardust
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Quote by Keith
I&;ve also been playing with trying to restructure the "beta" (aka: way overdue) wardrobe into emberjs which means significantly less work in the long run but a TON of work making it happen in the short term. These are things that take a lot of time and testing on a personal server, and you won&;t see the benefits of for awhile (if ever in the case of the wardrobe because ember is HARD)

Ok, I have to ask. If there's potential that this never sees the light of day, WHY ARE YOU USING IT? I mean, wouldn't it be a little more worthwhile in the long run to use something that you KNOW how to work with? I get wanting to make it easier on yourself in the end, but this feels a little bit like cutting off your nose, know what I mean?

And I'm pretty sure that we all get that all these changes, and all the coding required isn't just a piece of cake. We've been patient, FAR more patient than most people would be. But at the end of the day, you HAVE to start communicating more. Period. We don't need minute by minute updates, but FFS, with all the problems the site is having, we need to know that you still care. And no, showing up is not enough. Clearly. There needs to be more communication. Like WHY was battle pushed ahead of other things? Why do you start projects (wardrobe) and never finish them? Is it really easier to bounce around from thing to thing to thing while never technically finishing anything?

All these band-aids aren't going to be enough in the end. At some point real, definitive progress is going to have to be made. It's a bit of a put up or shut up situation, and you're the one we're all looking at.

Jun 18, 2015 10 years ago Official
Rah
is magical
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Rah

- Impending summer event? What is this impending summer event you speak of? :x :x :x (secrets, we has them)

- I still play the game, but I work a lot more hours now. When I've talked to users they want so much more from me than what they used to, which I am not saying is unexpected or wrong, but I often feel that my presence in a colloquial sense is unwanted, so I've gotten a little quieter. I wish I could chat like I used to be able to! I've instead just been putting my focus into getting the art department's quality up and creating things for the users to love. I don't know, maybe eventually I'll develop tougher skin or I'll do enough to have the users happy having me around again, but at the moment I'm working on caring about this beloved site from a quieter perch. (But I will always be there to talk if people want to c:)

(Also, anon person - thank you. That was very much appreciated ;__;)


Rah image drawn by the dear !

Jun 18, 2015 10 years ago
Flying Ace
Speiro
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Quote by Tris
Like WHY was battle pushed ahead of other things?

To quote myself from another thread:

SPOILER (click to toggle)
Quote by Speiro
</p>
<p>Here&;s the play-by-play as I understand it:</p>
<ul>
<li>
<p>For ages: The cap raise is coming, but we need to wait for something else to be coded first.</p>
</li>
<li>
<p>Years later: EXP will be cleared on May 1st for the cap raise.</p>
</li>
<li>
<p>May 1st: &quot;EXP will be cleared (for t12 pets) sometime between now and the reset.&quot;</p>
</li>
<li>
<p>Later that day: EXP was actually cleared, for real this time. But you have to wait until May 8th for the cap raise, so your capped pets are dead weight until then.</p>
</li>
<li>
<p>May 8th @ 11:03 pm: We can&;t get the programmers online, so everything&;s being postponed. (But &quot;nothing went wrong.&quot;)</p>
</li>
<li>
<p>May 9 @ 12:25 am: Ok fine, you complained enough that we can do it after all.</p>
</li>
<li>
<p>Oh, but capped pets still can&;t earn exp. Oops.</p>
</li>
<li>
<p>Oh, and we forgot to let capped pets back into the training center. Oops.</p>
</li>
<li>
<p>&quot;I actually just realized the EXP amounts for wins after 10 are so old they are from before the EXP scaled to buy stats with. Oops.&quot; (Read: We&;ve had this planned for ages, and forgot to review our original plan before pushing it live.)</p>
</li>
<li>
<p>PS, the new impossible challengers don&;t have any loot drops whatsoever.</p>
</li>
<li>
<p>And EXP listed on the challenger page is inaccurate, and for some reason sP rewards still decrease with each win, instead of increasing like EXP?</p>
</li>
<li>
<p>Oh, maybe we should have added a tier 13.</p>
</li>
<li>
<p>&quot;Finally, the speed stat is going to be the sole factor for healing on MOST weapons tiers 9 and up.&quot; But we can&;t tell you anything more, so just wait and try not to spend your newly-earned EXP.</p>
</li>
<li>
<p>Start slowly rolling out weapon/stat changes over the next day, but don&;t post any solid updates, even though these changes are already having a real impact on gameplay.</p>
</li>
<li>
<p>Negative feedback? &quot;Fine. Enjoy the busted BC.&quot;

The stat cap raise was kind of a disaster, and the sudden shift in priorities has been to placate the battle community. At least that's my interpretation.


Jun 18, 2015 10 years ago Official
Keith
is sweet
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Eradication

We actually haven't ported anything over in awhile. We're still working on the bootstrap branch (and can probably push it, I decided to instead keep both libraries and slowly move to bootstrap instead of just trying to rewrite all of the CSS on the site to match it). Bootstrap is just significantly more kept up than our existing library (semantic-css) and also has a lot more external and tool support.

As far as the javascript library, right now the wardrobe is using ... nothing. It's written in jQuery and just a bunch of AJAX calls which is fine for a smaller page (pages like achievements) but when you get into something as complicated as the wardrobe with so many moving parts, I think that generally it'd be better to let something like Ember do the heavy lifting, especially because the people building it are much, much smarter than I am in building these kinds of applications.

^. ember is just better written than anything I'll write. It's also complicated and written for entirely new sites, not to be sort of tossed into a site like Subeta on top of other stacks. It'll require having a page that only has your account information and not the sidebar (like the beta wardrobe now) because those things (old javascript) will interfere with Ember. It'll be much faster and easier to edit in the future, though, and Ember gets patches done to it on speed and data handling weekly, unlike code that I'd write that we'd push and probably not touch for awhile.

So the benefits to the users (and to the programmers who have to work on the wardrobe in the future) is MUCH greater than the cost of maybe trying to make it work and spending a week or two fumbling and decided that it isn't going to happen. Unfortunately if I have to make that call (and I have had to make that call a lot of times before) it means that I don't have anything to push.

Quote

And I&;m pretty sure that we all get that all these changes, and all the coding required isn&;t just a piece of cake. We&;ve been patient, FAR more patient than most people would be. But at the end of the day, you HAVE to start communicating more. Period. We don&;t need minute by minute updates, but FFS, with all the problems the site is having, we need to know that you still care. And no, showing up is not enough. Clearly. There needs to be more communication. Like WHY was battle pushed ahead of other things? Why do you start projects (wardrobe) and never finish them? Is it really easier to bounce around from thing to thing to thing while never technically finishing anything?

Battle wasn't "pushed ahead" of other things. Battle was something we'd been working on for awhile (especially the instant loading) and we felt like it was a good opportunity to work on all of it and get it out. A lot of people who battle frequently are really pleased and happy they got that focus, and are one of the parts of the site that feel the most frequently ignored. The spotlight moves around the site and that time it didn't land on something you use that time.


I'm going to keep an eye on this thread but I hope that we've explained the OP well enough. We're working really hard on summer stuff now, so we have less time to respond to threads :)

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Jun 18, 2015 10 years ago
Flying Ace
Speiro
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- It sounds like the switch to ember is purely a matter of making future wardrobe changes a little easier. That doesn't help us (the players) much in the interim. What if you spent those two weeks finishing the beta wardrobe you've started, and then mess with ember later on? That way we can stop complaining about it and give you some space to experiment with your new libraries in peace.


Jun 18, 2015 10 years ago
Kevin
is all-powerful
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Wuf

battling gets so little love compared to the rest of the site, it was nice to see it put as a priority for a little bit o-o that's how I feel anyway. it seems like the vast majority of the things on the site cater towards wearables and other things, battle gets the monthly challenger, the occasional weapon (not often at all unless it's a prize), and occasionally it's included in plots or we have a war.

it's not like I've heard hints of something planned in the summer since winter or anything :B

Jun 18, 2015 10 years ago
egg
is a bad egg
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Quote by Klassikal
I seriously would have left if it wasn&;t for the helpfulness of and . Both of them are amazing and helpful.

Jun 18, 2015 10 years ago
METROID
has been EXTERMINATED
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Havoc

Whenever staff push anything too quickly, people are up in arms complaining about it being rushed and too broken. But if staff takes their time in developing something, people still bitch about it taking so long to complete.

What do you people fucking want?

So that explains the day and night cycle I've noticed in the Sacred Lands lately! Little things like that make me smile.

Maybe I'm missing something here--no idea what Keith's dick is up to nor do I remotely care--but Subeta as a whole is functioning just fine? I mean, yes, I ain't gonna deny anything that's broken. But the site hasn't gone down. Hasn't lagged (as far as I know). And there aren't any cloudflare errors or DDoS to fight off.

Please enlighten me as to what the problem is again? o.O?

You don't hear battlers throw a fit at the amount of wearables being released every week. xD

[flower=Metroid]

Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈

Jun 18, 2015 10 years ago
Kevin
is all-powerful
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Wuf

Other outdoor maps will eventually get day/night images too =D

You're right about that though, people complain no matter what.

Jun 18, 2015 10 years ago Official
Rah
is magical
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Rah

- yes! That was something I/we tried for Peka-Boo last year, and I've been wanting to add those sorts of little touches to Subeta to make it more 'living'. This month it's obviously a mixture of Riverside, Veta and Peka, and...well there are a few other touches to be made to these maps and one of the maps that lead off from them... basically, I love the idea of actually having a visible night and day on Subeta, and all the potential it entails :D (Eventually I'd like to set up the times of the world so that night hits at different times for different areas, but just getting the visuals up first is pretty fun!)


Rah image drawn by the dear !

Jun 18, 2015 10 years ago
Don't toy with
Die_232
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The only problem I see is the creepy stalker like tendacies of the OP.

o.o

"You could be great, you know,
and Slytherin will help you
on the way to greatness,
no doubt about that."

Maddox Price- Slytherin

Jun 18, 2015 10 years ago
METROID
has been EXTERMINATED
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Havoc

Ooh, now that's gonna be exciting! Especially connecting lands to one another. ^^ I love anything that simply builds upon making Subeta feel more alive and even home-like.

Now if the Omen Islands could get its own map too, that'd be awesome. :o

I make my fair share of complaints too. Everyone does. xD

Besides, it's summertime. Subeta's always quiet around this time of the year, which is probably a blessing in disguise cause we have so many back-to-back holidays from September to January. Then February to April has its own lineup, before finally quieting down from May to August.

[flower=Metroid]

Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈

Jun 18, 2015 10 years ago
Kevin
is all-powerful
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Wuf

Yeah that would be nice if It would get one!

I complain a lot too, but I try to be understanding when I do it. Summer is boring that way, it needs some holidays or something xD

This isn't near as bad as when we had all of the mini mods that were mia for a month, some upwards of 6 months. I would love it if they hired some new ones, I'd like to apply ):

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