Exactly. I'm not a hoarder, I simply just buy stuff that I like or need. Put more diverse items into the Quest Shops (think of the Vesnali Items where even the Wearables came with awesome tc worthy item images) and I'll gladly spend my Quest Points in one day.
To be fair, the people who do post (here, there, in the news, and everywhere else) saying they have 1k+ points and just haven't spent them because there's not the right stuff-- is probably part of the reason why the prices are getting higher. Like, staff don't know what the right stuff IS so logically if they just raise the prices of everything... then something has to nail it (I'm not demonizing anyone for having points and/or not spending them, I'm just sayin').
However, here's the thing:
What does that effect? Like, if a user has 2k+ QPs right? Clearly, they're a quester.. they're going to keep questing because if it was for the QPs they'd have stopped like a month ago. It's not like you can sell QPs via shop search so me having 50 and another user having 5k doesn't devalue anything because if the second user wanted anything they'd have bought it already (and probably have). How does the user with 5k QPs effect my gaming experience unless the prices of everything is jacked up? It wouldn't.
Higher prices just makes the smaller guy feel shorted because casually speaking it's going to take them forever to save up. Or make them feel like they have to locate someone with a ton of points and buy the items off of them because there's no way they can earn that many while casually questing.
Likewise, when you have 1k+ QPS, 50 points isn't going to put much of a dent in anything anyways.
What I'd really like to see is the QP chance put back to the way it was, and the item prices remaining as they have been (like 15ish tops for a BG or something cool?)... and the seasonal items to be like 30-35 each as a max. So what if some users have more? They might just like to quest, or hoard.. or maybe they like currencies.
Personally, I have like 250... and I'd really like to be sitting on a nest egg of 1k. Why? Because I'm paranoid and I like the comfort of knowing that if a massive release of books was dropped in there I could get them all today and then slowly rebuild. I'd also like to buy all of the books for my secondary pet but I don't want to spend all my points just to shoot myself in the foot y'know? Same for minions, I'd liek to buy them ALL for the zoo thing just because, but I don't want to use up all my points to do so.
PS:
I... I don't know what CWs have to do with this unless of course the NPCs are more wowed by my CW useage and are more likely to give me QPs?? But I somehow, don't think that's the case... xD
The right stuff for me is -
Wearables with long sleeves
Scary stuff for my pet's treasure chests to do with vampires, demons, black magic and HP Lovecraft.
I have zero interest in plushies, beanbags, food and stickers. My battling pet is intelligent enough for the scrolls he's got so I'm not all that bothered by books. It's not like I intend getting him a job with SAI.
Carl's shop just has different varieties of facial hair which is useless to me seeing as all my HAs are female. Quentin's shop had a couple of things but most of the stock isn't suitable for my pets.
All this, however, is just a matter of personal taste. Many other players do want all the things I don't so why should they be penalised because I'm not spending my points fast enough?
I'd really like quest point to go back to the way they were before xD I did all my quests yesterday - Quentin, Library, Wizard, Maleria, Cinthia, Cursed, Pete, Saggi, Carl - I only skipped a few library and Carl quests, and only got 10 points altogether.
I don't think reducing the amount of QP given out is the answer to this problem. Why not just make buyable Quest Point Cards instead, that people can sell for a profit (as with some RSpoints and CSC)? There's a huge gap between the users who quest frequently (most likely with the intention of making SP, not QP) who are going to keep racking up points because they don't have any use for them, and the users who don't have the time or desire to quest and barely have any QP at all.
The people who have a few thousand points might be more inclined to sell them if they were on "x point" cards, instead of having to guess which items will sell profitably (or locate/create buying boards and doing the sp-per-point item pricing gamble).
I am currently sitting at 60QP because I rarely bother questing. But I always need the books and a few other items from quest shops, and when those items are released, I usually wait a few days and buy them from the shop search for whatever they're priced at... because questing is tedious and the holiday items especially are there for a very short time and cost a lot more QP than I care to earn myself. It's more worthwhile to me to spend sp/csc than bother questing enough to get all the items I want. |D I'm lazy. I'll admit it. If I could buy QP cards from people I would be willing spend a good amount of sp to avoid the time and work involved. I'm probably not the only one.
I'd like it if QPs were an incentive to do Weekend Quests since some Weekend Quest rewards are virtually no different from their normal weekday payouts. (Wiz and Sag for WQ are fine as they are.)

Why do people feel that they absolutely have to get all the QP for all the items they want, themselves. There is a perfectly good advertising forum where you could ask to buy "QP". Some people are always going to have extra, and some more than others depending on their tastes. There's always a market for selling and buying. In fact I bought a total like 3k QP worth of books last month from other users, and they were fairly cheap too, definitely a great deal.
I don't really understand lowering the rate which points are gotten and then going to increase how much things are going to cost. Especially if the people with 1000+ are the abnormal. You are going to have an abnormal with every aspect with everything. So you are pretty much only hurting the people that are at normal and just starting the site. I couldn't imagine just beginning and trying to earn items at this rate. Although I am in the abnormal (2800+), I quest almost everyday. And I don't quest for the points. It just doesn't seem right to punish those that didn't or just starting out.
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I don't get it though.Why make the Quest Point items so high,then decrease the chances of getting the points?Why can't they just ask on a board what items users would like to see more of, like they did with the Vesnali board?
And what is wrong with some hoarding the QPs to begin with?I don't get it.I didn't even get a single point while doing Pete's quests last night.
Like a good neighbor, stay over there!

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I have 2k QP, the reason is that there are too many wears (!) and less collections items. I have no need right now for wears, I'm done with the 15k tier achievement, so no more wears for me. Give me plushies, books, beanbags.. and I'll spend the QP with a big smile.
I'm surprised this topic hasn't gotten more attention. Do most people not pay attention to their points or not do quests?
I already posted in the other thread, but I don't really like this. I've got a total of 20 points and need 300+ to get the seasonal items I want. I can't even remember the last non-seasonal Quest Shop item I bought because the seasonals take priority.
If people aren't spending their points because there's nothing in the shops to interest them then maybe things need to be added that interest them. Maybe someone should start a topic in the Suggestions forum for what they might like to see in the Quest Shop assuming there isn't one already. The themes for each character are pretty obvious. Hell, Carl's shop is nothing but beards. Where are his foods, minions, toys, books, and stickers? There's this whole pirate/marine life theme there just waiting and not being utilized.
why not try to buy some quest points from the players who don't want to spend them for themselves and have an over abundance? That is where the balance comes from with these type of things.
If I wanted to spend sP on the items then I would have just bought them from the user shops.
There are tons of things I'd like to have that have to be bought with sP. Why would I spend that precious sP on something that's currently available with another form of currency?
Though the way it's looking I might not have a choice in the future.
because you can make sp constantly but are limited to a certain number of quests per day, and there is most certainly a marketplace to buy the items at an extremely reasonable cost. If qp's are made so that everyone can afford everything, the items and quest points become literally worthless. what's the point of having items and a currency with no value?
If people hoarding QPs were the issue, then I'm afraid they weren't very interested in selling their points in the first place, nor "investing" on retired seasonal books and such things. If they were, they wouldn't be hoarding; they will probably still hoard no matter what. Unless staff was planning to entice them by artificially raising the value of QPs, which to me sounds like a very risky strategy, especially given how few people seem to hoard points.
I'm not sure, but I was never under the impression QPs were worthless, especially since the items in there are generally popular/desirable for many users, on top of the new seasonal rotation. Most people won't have everything because they don't have the time/patience/willpower to quest daily (plus the average user plays less than half an hour per day), and for those willing to put the effort, it's disheartening when the goal was already set to be out of their reach from the get go. They might just give up - why bother chasing a car you can't ever reach? - and it's less time they'll be spending on the site.
Raising the prices was understandable, adding stock rotation was understandable, but raising them, adding things AND nerfing the currency sounds overkill to me. Tbh I think this just gives more profit to the hoarders (incentivizing hoarding again) while making everyone else unhappy. With the quick rotation the QP shop has and the quality of its content, I'd hardly think this sort of extreme adjustment was warranted.
I've been taking a short break from questing lately, so I haven't noticed this first-hand, but lowering the rate of points is ridiculous. Generally speaking, I do all the available quests every day, and I have probably never had over 100 QP on me at a given time because there's always so much to buy. Lowering the rate further (and with this apparent future price increase) is insane. If I'm doing the task to get the currency, I should be getting a decent amount of said currency. Not necessarily a point for every quest, but the ~15 points I was making over 100+ quests a day seemed fine to me.
There are some of us who actually do want the items in the Quest Shop, so maybe it should be possible for us to buy them with the currency they're being sold for?
I barely have any quest points because I want to buy everything and I haven't been doing quests regularly. This change means I'm going to fall further behind :/
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Why do people keep calling it hoarding? I'm waiting in hope that, one day, there will be new things in the shops that I want to buy. Maybe there will be something good in Quentin's shop for Morostide.
It's not like those QPs magically appeared in my account. I had to work for them by doing quests every day.
Ah, I guess it's just a way of saying it, but it is a generalization indeed. Of course you worked hard for your points, like everyone else! Right now I do think many/most people are legitimately saving up in case the shop gets loaded with items they may want (who wouldn't like to have a currency reserve?), although the longer it takes for anything to perk their interest, the higher the points amount and the less likely it will be that they will ever spend most of it. Either way, I digress: I don't have a problem with people who either are building up reserves or piling up currency in the "hoarding" sense (because they like seeing numbers go up and that's the game for them)!
However, in theory, there's a potential issue, for example, if Subeta made QPs spike up in value all of a sudden, in an attempt to work through the "backlog" of points on the system. It's almost like they would be sending the wrong message to their players: "pile up any and everything you can, currency included, as they may become much harder to get and that's the only way you may have them later on!" So more people would make an effort to literally "hoard", this time not in hopes of their favorite item type stocking, but to see numbers go up, or "just in case". Given how much staff always stresses the importance of currency sinks, that sounds counterproductive for them.
So I guess what I mean with this wall of text is, while right now not everyone sitting in big piles of points meant to be a "hoarder", if QPs became too rare/had a spike in value, there's a decent potential there to incentivize actual hoarding, which does seem to be an issue on staff's end!