Good to hear that a reward for the 1 year milestone is in the works! In the meantime, I did dig out another half-finished tidbit that you might want to take a look at. Or remove it from the page since it's essentially pointless.
In the site options, there's a little thing down at the bottom that says "Beta: New Navigation". That has been there since 2010. From what I could figure out, the new navigation is currently the default one and this serves no purpose whatsoever, except for confusing people.
Yeah, recently and I went through every page on the site and have SOOOOO many notes about the "user dashboard" (ugh the rename on that page) page that we've got to change. I want to put the friend feed / user suggestion stuff there, and have all of the preferences surround it, so that it actually feels like a dashboard.
But yeah, there are a lot of things that could be done better in that section of the site. Thanks for the notice!
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Oh good! And yeah, it doesn't have to be anything big. A thanks for sticking around here's a sample of GA is a good idea.
Without that first year, you'd have no one playing! lol The first year is like a trial run.
Without that first year I wouldn't have been on neo for 12 1/2 years, Kingdom of Loathing for over 10 years, or subeta for over 7 years. That first year was always the hardest. After that it felt like smooth sailing.
"Just because I don't care doesn't mean I don't feel Just because I don't feel doesn't mean I don't understand" IAMX- The Unified Field ....... "Plastic people don't got nothing to say They're judging me, I'm judging you We ain't got nothing else to do" Palaye Royale - No Love In LA | | |
You're welcome! And thanks to you and all the other staff members for sitting down and not only listening to us, but also working with us on figuring out how to make the site better. I love this place and I joined shortly before the big reset nearly a decade ago, but it does unfortunately feel like Subeta has lost its compass in the past years. :(
And I just pushed changed to the site with lots of javascript updates (I updated our version of jQuery and prototype), let me know if that helps your pet page load at all.
If not I'll give myself 40 randomly named pets and start testing the page :)
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With 41 pets, it definitely seems to be loading faster now, at least for me. Roughly seems to take 12-17 seconds, which is about... 1/3 of the time it took before? It appears to take about the same amount time to load in both Chrome and Firefox.
Can you describe to me the loading? Is it before the page has loaded (being white for a long time) or after, where it's just hanging and things take awhile to show up on the page?
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Seems like it takes the most time before the page has loaded. I open the tab in a new window and it stays on "Connecting" for some 10-12 seconds before it loads the page and starts loading everything else.
NGL I find it a bit ironic that this thread was started due to Subeta's tendency to start working on a fixing a feature and then moving on to something else before that feature was finished being fixed... and after 17 pages, the exact same thing started happening again.
The achievement page is completely screwed up again (nothing showing up at all) and now focus is shifted to the pet page xD
The achievement page appears to have broken from the javascript changes I pushed... which were necessary anyway. If it hasn't been reported, that means I don't know that it's happening. I'm looking into it now :).
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I'm on my phone atm, bouncing between 3G/4G (this area of Houston gets ridic congestion this time of day so I'm surprised its that good on Friday) and the page took about 13-16 seconds to load. I'll definitely have to try later on an actual PC for a better stress test as my phone struggles with connections this time of day.
I will say I noticed that both times I loaded the page, the loading status bar zoomed to being 3/4th of the way loaded in about 5 seconds, than struggled for 8-10 seconds before actually loading the page. White page before the last second or two. Not sure if that's, again, my phone or if there's something on that page that caused it to stop and process before loading.
Is the pet rank updating more than once now? And/or, is the page trying to pull and update that more than once? If so, that might be why some people with a sane amount of pets experience some lag.
To me, it seems logical that if you are pushing javascript changes, you should also be doing some sort of testing/confirming that what you changed worked as you intended it, and not just waiting for users to freak out that stuff is broken.
It's frustrating to see what appears to be a total shift in focus and change in prioritization, as well as "one step forward, two steps back" progress in fixing the things that are currently being revamped.
Yeah I checked it, but it's all cached (or should be) so it shouldn't be loading those things. I'm going to put pet ranks and stuff like that into the queue system so they update throughout the day instead of when you load the page. That should help a lot.
Yeah, for sure. Updating a javascript engine pushes to every page on the site which isn't really something we can easily test for, other than running through a few pages.
Regardless, the achievements problem was actually completely unrelated and requires outside help to fix (hopefully).
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If I'm understanding this right, I think this could be a great idea. There are a lot of sidebar widgets that could be moved to a page like this (quests, battle pet, friend feed, recent comments, subscriptions...) that could cut down on clutter and (probably) lag/loading time on the rest of the site.

the group pings are broken again. Specifically PHP's Lotto Ping group.
[Center][Url=https://www.youtube.com/user/ShutupandLetsPlay4]Shut up & Lets Play! Youtube Channel[/url][/center]
I think most of the time programming things can be described as: one step forward two steps backward. It's just frustrating that we have to see it all as players.
Something breaks in the achievement system, we have to figure out ourselves what is missing. And when I want to go and figure that out, the entire system breaks and now I can't go figure out what's missing. blerg. I'm so addicted to achievements that I'll actually freak out if I'm missing only one.
And on the 1 year loyalty thing: you could also have a pet leash? Or a token for 5 times autotraining? Idk, something small and cute. Something that says: we value you being here. Subeta doesn't run smooth, and sticking around a year while everything is hard to figure out and everything breaks around you is a pretty good accomplishment already.

By the way, what does it mean to have the pet page indexed? I know search engines use indexing, but I don't see the connection.
I know this is a little off topic, but this is one area of web dev I don't fully understand and Google isn't helping. :P

I think they probably meant database indexing, which is kind of the same thing as a search engine index. You add indexes to particular sets of data that you'll use for sorting / finding information (so petid, in the case of pets) so that it makes it easier to find. But it adds a lot of extra metadata / space / memory usage to databases, so it's a balancing act.
The achievement page is back up :)!
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