Vending Limit

Starting Monday we will begin testing a vending limit. This limit will include all of the basic vending machines (including ocean depths).

This is a test, and we are going to start the limit very small. It's likely the limit will increase throughout the week as we watch the impact on the economy and on items flowing in and out of the system.

More information on the limit will be available on Monday!

December 31, 1969, 7:00 pm by Blanche
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I'm definitely interested to see how this plays out (: At first I'm slightly worried that more people may start to vend regularly on the new system because it's quicker to do and because of the future unique prizes (thus potentially reducing the effects of the cap) but if the influx of items was that massive now, then I guess that side effect could be easier to control.

I'm most interested in the alternatives used to keep WT prices stable xD -crossing fingers for nice restockables on the TS shop-

...and now let's brace ourselves for the vending madness that shall happen this weekend!

December 31, 1969, 7:00 pm by springblom
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Yes! I like vending, but don't like what it does when items are mass dumped and become worthless. I like rsing to be worthwhile too!

December 31, 1969, 7:00 pm by ixtab
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I really like this!!! this was one of my concerns when the new vending was being tested by GA users. i really appreciate all these new things being tested and tweaked. i love vending and i'm glad to see it being tweaked and played with instead of just gotten rid of!!!

December 31, 1969, 7:00 pm by badblacksheep
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??? never change a runnin system.

December 31, 1969, 7:00 pm by Amy
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I think this is a great way to decrease the amount of items coming onto the site and also a good way to help keep wiz tokens stable. I can see more people using the vending system if they know their chances of better items are increased & are only allowed a certain amount of times per day (ie. if you don't use it you lose it!). Of course I do hope that quests will still retain a certain amount of profit if those items vended raise in price, but I'm sure if there ever starts to be a concern it will be addressed at that time. :)

December 31, 1969, 7:00 pm by BlueLeafeon
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While this is disappointing, it doesn't really affect me anymore. Ever since the Wizard Quests were nerfed, I've been afraid of spending my precious wizard tokens, since making a profit from Wizard Quests has become somewhat difficult. I also make most of my profit from the games now, such as Tubular Tiles and the like. If i really wanted to put in the effort, I could make about 300,000 sp a day, just from my favorite games. Which I'm perfectly fine with because that's a lot better than the -other- pet site, which I quit long ago.

December 31, 1969, 7:00 pm by AdamRose444
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Don't like this idea at all.

December 31, 1969, 7:00 pm by KEN
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If there's a vending limit implemented permanently, I'll be gone. It's my main source of income, and I enjoy vending several thousand tokens daily. Any items that are '100sp', I frag, and I make money off that as well. And god forbid there are any special limit 'increase passes' or anything of the sort in the cash shop. :( Might have to stick to GPXPlus.

December 31, 1969, 7:00 pm by Xilicia
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I think I may be the odd one here but I think that having a limit on vending is actually going to make me vend more. I don't have the achievements and I never really bother with them because if I wanted, I can get them whenever I want, I have the tokens for it. But now that I know there is a limit to how many times I can vend a day, I will actually use those vends. Dunno if that made sense to anyone else but me.

I can understand why the venders are upset at getting a vending cap but just keep in mind, If this works how we think it should in theory, if there are less people vending then there are less items so they are worth more. So even though you will be vending less items each item will be worth more, so potentially you could make more profit because it should also cost less to vend.

December 31, 1969, 7:00 pm by Yemagh
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hey i like this, and actually, i dont think wiz tokens will be useless like everyone will be saying, there's still blackheart hollow, token shop, carnival games, it's true that these things dont always have items stocked/are worth it but then, it also depends how the limit on the machines work. what if it's a 250 daily item limit PER MACHINE? there's 10 machines, and each take 2 tokens per item, 250 items would be 500 tokens per machine, if you go all machines you'd be spending 5000 tokens daily, that's a lot of tokens, i realize people would just go for the more profitable machines and ignore the others, but think about that. something that is good for you might not be for other, and vice-versa, and even then, even spending 500 tokens or 1000 tokens daily would still be a lot, if there are many people doing it, and we dont know what's coming in the future of subeta, i bet the admins will come up with some other hole for people to throw tokens in

December 31, 1969, 7:00 pm by Paddy
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I can see the need for something to happen - I vended about 400 tokens yesterday, and most of what I got was worthless, so it doesn't necessarily help the site to have 200 2sP (for instance) value items thrown into a shop.... but it'll be interesting to see how the vending limits work in practise :)

December 31, 1969, 7:00 pm by Kale
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Limiting daily vending is a great idea!

December 31, 1969, 7:00 pm by far
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It's here! Well we all knew it would happen.I guess it's either limit or getting rid of it. So I'm going to go with the first option okay?

Okay

December 31, 1969, 7:00 pm by kitestrings
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i think this could be interesting for a variety of reasons... as long as quests are tweaked to keep up with the change in prices (so that they're not utterly impossible to do), i won't have much complaint. kind of hoping tokens don't become worthless though.

December 31, 1969, 7:00 pm by Fishbone
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i don't think i'm going to like this idea :

December 31, 1969, 7:00 pm by Mirror
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I love vending, but this is a good idea...i always vend like 10sp items...getting a bit stupid lol. I support it :) Make items worth something!!

December 31, 1969, 7:00 pm by Battle
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what about increasing the chances of fragging crystals for super cheap and less rare items to encourage people to frag their useless cheap items instead of shoving them in shops. if fragging gets rid of the items permanently then that might help reduce the sheer number of items generated

^this

December 31, 1969, 7:00 pm by Maniac
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While I'm concerned about how this will affect quests and recycling, I think this is a great idea in general and would like to see it implemented. :) Good luck testing, guys!

December 31, 1969, 7:00 pm by RubyShades
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I don't remotely care about vending (because it is immensely boring) but this might make quests less profitable if stuff starts to go up in price. Oh well.

December 31, 1969, 7:00 pm by mayla
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Wow... I really don't get all of the bashing of this idea. Maybe folks should take the time to understand why Keith is testing this idea... yes, testing. This isn't set in stone yet! And yes, while it may help the economy, that's not the purpose behind this. There are way too many items on the site in general, with some people having thousands, if not millions of items in their user shops... That's what makes the site die, especially during events when more people are online. If we limit the number of items coming into the site daily, that will eventually lead to less in user shops, making the site more stable (yay for the end result!).

Keith, I applaud your efforts at looking at all the different possible ways to make the site more stable. I have a feeling, despite all of the griping from some people, that this will work out on the good side.

December 31, 1969, 7:00 pm by Troll
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Can we please entertain change instead of immediately expecting the worst possible outcome? No one really knows how this will affect us as a whole, including staff. This is a trial run to see how things turn out, period.

December 31, 1969, 7:00 pm by Rox
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I think this could actually be a really good idea. But I do hope that the limit isn't going to be really low and I also hope we will get more chances to get some of the rare items instead of all those cheap items

December 31, 1969, 7:00 pm by ladybird
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i agree with Gastly, that sure is one way to ruin the site, not a good change.

December 31, 1969, 7:00 pm by Queenloki
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could just put the cost of vending back up to 5 wizard tokens like it used to be?

December 31, 1969, 7:00 pm by penelope
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Very fucking annoyed at the prospect of my greatest source of income (wiz tokens) becoming obsolete.

December 31, 1969, 7:00 pm by Zeus
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Nice way to ruin your site.

December 31, 1969, 7:00 pm by Glitter
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I want to be one of those users who has a well rounded, intelligent and thoughtful argument against this idea but TBH a bunch of people already did.

FUCK THIS

I am slowly running out of things to like about Subeta and limiting one of my favorite vices so the "economy" can achieve balance is BS because face it, there is no real balance to be achieved in an economy where high end items can be purchased for RL money and sold for game money.

But yeah, to hell with this idea.

December 31, 1969, 7:00 pm by ChatLunatique
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Mass vending hasn't gotten me anything except the Hoarding achievement. Cutting off my ability to vend 50 or more items at a time might actually help me out. :D I'm still trying for that apple tho'.

December 31, 1969, 7:00 pm by Frieda
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Huh? What exactly is a vending limit? Does that mean that you are going to limit users to the number of items that they can vend in a day, or you are going to limit the number of worthless items that are vended, or limit the number of users who can vend, or limit the number of vending machines in operation at any given time, or are you going to put the users on tiers so that the richest users have to pay more to vend, or make the machines give out better prizes if you put more tokens and how come we cant vend using cookies as tokens, cause the Maker knows I have more 2012 New Years Cookies then I know what to do with.

December 31, 1969, 7:00 pm by Dragyn
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what about increasing the chances of fragging crystals for super cheap and less rare items to encourage people to frag their useless cheap items instead of shoving them in shops. if fragging gets rid of the items permanently then that might help reduce the sheer number of items generated

December 31, 1969, 7:00 pm by rhino_loupe
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Vending really devalues a lot of items. I am all for this change :)

December 31, 1969, 7:00 pm by Zay
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I guess I'll have to see what the limit is exactly before I have an opinion on it.

December 31, 1969, 7:00 pm by Melody
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Hmm, not a bad idea. I am quite interested in seeing how these tweaks to the economy work out, especially since restocking is something I like to do.

December 31, 1969, 7:00 pm by Solsticesprite
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Since the means of production is in the hands of Keith, the difference in wealth between the richest and poorest users is in his hands. He can give more sP to people who do poor-people things, proportionaly, or he can give less sP to people who do rich people things, proportionally.
It is a failure of any system at all which matches capitalistic theory that there WILL be a great disparity in wealth. The socialization of Subeta, however you wish to have it implemented,

This has nothing to do with inflation. If I have 1000sp and you have 100, it is not different from me having 100 and you having 10 (of whatever currency unit). That 10 will buy you just as much as the 100 would have, and of that 1000, I would be spending more of it than I would if I had 100.

Now, it just so happens that I find vending boring, so this will not affect me one way or another, economically. What matters is if people are having fun, because then they'll buy my stuff, and I have nearly half a millions of items in my shop.for them to buy. We've been hearing from some people who like to vend, and they're having fun vending. Me, I have fun restocking. Some restockers here have been having difficulties, but it's been easy for me even with this vending so ??? I'm not sure what's so difficult.

To my mind, the site's economy, if tweaked, should make it so that it seems possible to "do fun stuff" here even if you're a newbie. Vending makes clothing cheap and therefore if you're new, maybe you can't afford a CW, but there's lots of awesome clothes to wear all the same to make a style all your own. The only item not being cheapened right now is potions and elixirs, and this was a deliberate policy change Suggested by the users.

December 31, 1969, 7:00 pm by TribalFluff
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..Well this doesn't sound promising.

December 31, 1969, 7:00 pm by Queenloki
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is this a limit to how much you can vend per day or in your subeta lifetime? if it is per day I am fine with it. I am working towards the vending achievements and would still like to be able to get there.

December 31, 1969, 7:00 pm by Petcollector
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I could write a book about this, but will only say that this is the first positive thing I've seen to help fix the economy.

December 31, 1969, 7:00 pm by Life
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I meant enclosed in that there are not other economies with which we exchange currency XD Given the HUGE difference in wealth between the richest and poorest users, inflation and deflation could indeed be very damaging.

December 31, 1969, 7:00 pm by Rei_106
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Hmm interesting idea :o

December 31, 1969, 7:00 pm by Solsticesprite
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Subeta isn't an enclosed economy. The means of production is NOT the users, it's Subeta itself. Learn more about economics before you claim someone knows less than you.

December 31, 1969, 7:00 pm by Life
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Keith did not definitely say that 250 was going to be the limit - I think he was using that as an example. Let's not run with that, guys XD

December 31, 1969, 7:00 pm by bulleta
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250 items limit???? damn better start working on the grave digger again for that damn apple

December 31, 1969, 7:00 pm by Life
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Inflation and deflation can definitely be a crisis in an enclosed economy and to say that they aren't is ignorance.

December 31, 1969, 7:00 pm by Megu
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Considering I'm an avid vending whore myself, I'm actually finding myself somewhat okay with this because Tokens have been more expensive recently and I haven't been making back the profit from vending a 1k token like I used to.

I vend in multiple places to try and keep a variety for questers and such but even that's not getting me anywhere. Vending/selling is my main income source so if this helps boost the economy then go for it.

It's going to suck for people who are still trying to get the Snow Dusted Bloodred Apple though. But considering the Apple (and Riptide) is already very, very rare then this will make it more of a challenge and might get people more interested in accomplishing their goal.

December 31, 1969, 7:00 pm by Straywillow
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Next step is to find something else to increase spending of tokens? Thought vending did that? is confused

December 31, 1969, 7:00 pm by FCoD
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Wonder if the Major knows about this since he has been known to ask us to vend multiple times per quest day.

December 31, 1969, 7:00 pm by Solsticesprite
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I have the fourth largest shop on the site, and while it is true my overall profits were declining, it was also true that when I wanted to up and buy stuff from someone else it was much cheaper. Therefore, I don't see the massive deflation as a problem AT ALL.

Site scrip =/=money, and money =/= true value of anything. Deflation is not a crisis.

Now, what Keith mentioned earlier, that the sheer number of items being created straining the site, THAT is a problem. In that case, deflation is only possible if sP gets realigned where 100 old sP=1 new Sp any and all prices less than 100 are now 1 and all other prices have two digits chopped off.

If Keith doesn't do something like this, then what he said at the Anaheim live meet about increasing the value of a single sP does not jibe with this vending limit which will be inflationary.

BTW, inflation is also not a crisis, except for new players who have to make do with whatever the starting sP is nowadays.

December 31, 1969, 7:00 pm by NeonDinosaur
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It doesn't matter if we like the change or not, its gunna happen no matter what. I personally agree, everything else on this site is limited to doing things once every hour, three hours, five minutes, twelve minutes, etc. So why not the vending?

December 31, 1969, 7:00 pm by Cara
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Making Wizard quests pointless.

December 31, 1969, 7:00 pm by sickwithsin
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Interesting.

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