Starting Monday we will begin testing a vending limit. This limit will include all of the basic vending machines (including ocean depths).
This is a test, and we are going to start the limit very small. It's likely the limit will increase throughout the week as we watch the impact on the economy and on items flowing in and out of the system.
More information on the limit will be available on Monday!
Maybe if subeta stopped giving out ITEMS ITEMS ITEMS, oh all these worthless ITEMS ALL.THE.TIME. And instead substituted these 'rewards' with just pure sp every so often... we wouldn't be inundated with crud all the time. I hate doing quests/vending machines that give me items all the time! Why? Because:
Why SP rewards instead of items every time? Well:
Also: Instead of just having beanbag/plushie/card collections, try adding collections for: minions and books as well as specific item sets like electronics/hats/baked goods. More achievements with this method (making those people happy) and more price stability after the initial "collection rush" has passed Alsooo: Creating site "limits" for every item might be helpful. Like there should only be between X-Y amounts of "item name here" on subeta and if the amounts of the "item name here" fall below the X value, that "item" will be released more abundantly from quests/vending/etc. And if the "item" amount goes above the Y value, the "item" will not be asked for during questing/released as a reward until the optimal range has been reached. Simply put with small numbers for easy understanding: Subeta wants 10-15 water charms on site at all times to keep the price desired for the rarity established: 7 are left, 6 are released as rewards. 18 are available, 5 are asked for from quests while none are released as rewards until optimal range obtained.