A few things I have noticed:
Shinwas Quill, Trident, replica knocker, Darkmatter Staff are all still not tagged as healers, was that intentional? If it is, there should probably be more weapons turned into healers in the lower levels or else we are back at the exact same problem.
Damage is really really high, especially with mods, even for even stat builds it's the best strategy, and thats without trying to really abuse it. I'll bet that a 10-50HP Pet 530 STR 10 DEF 10 SPD pet with 30 AP would just tear through every easy/meadium challenger, and probably beat several hard challengers
To a degree damage being super high is somewhat arbitrary, especially since most active battlers are not actually battling in t3/t4. However, the reason I think it is worth fixing is because the new player experience is so miserable. The first thing that a new player would experience if damage is left this high is essentially grinding for several months so that battles aren't just freeze bomb blast. But there are no milestones to hit, you pretty much just come out swinging with OP weapons, it works, and then you instantly hit a wall, and probably just quit.
3). In T4, Angelic staff is really bad compared to Mal Grimfruit, and it seems like T4 has poor variety overall.
4). Shield of True Love - Maybe move this weapon to a higher tier? It's a super rare war prize, it seems out of place being a mediocre T4 weapon. (also odd that its more attacker than shield)
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THESOVEREIGN Shield of True Love was an event participation prize. If it was a war prize I would have won it instead of buying for far too much sp/CSC years later. Also it starts at Tier 4 and has CC to improve with your stat increases. Wouldn't mind it getting Tier linked for the improvements or just bigger buffs to match your stats though. [Edit]Also sticking some heal on it or make the blessing a lot higher activation rate.
Ooh, if Tier 5's next, there's quite a few staples in there!
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Thank you! Got all that updated.
And the sad list of stuff I don't have for custom coding info:
Shield of True Love - SubetaLodge has....a lot of varied info about the boosts and possible curses and blessings with this one, I have no idea what if any is still accurate or only needs some adjustments Sunset Rose Shield (I have this but not the dagger) Wheel Lock Harquebus
Thank you for the info on the Soul Stone and the correction on the boots :)
(since you were testing too) I tested the Giant Gingerbread Lollipop and the custom coding is Tier based. Tier 4 has base stats, Tier 5 through 7 or 8 (I don't have a T7 pet but I do have a T8 pet) have subsequently better stats and that info is on SL now.
[edit] if anyone has a tier 7 pet to test the giant gingerbread lollipop with, please let me know! I am missing that one so I don't know if T7 is where it maxes out or if T8 is.
Ohhhhh that would explain why I was seeing no difference. My lowest tier pet is 7. xD I'll test it quickly with Stryker, but I wanna say it might max out at 7 then.
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Ah okay - so is T7 3 attack on all icons and 17 dark defense 8 physical defense? Since I don't have a T7 haha Just saw the edit, thank you!
Yup, that's what I get with Stryker! Glad to help!
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Awesome thank you! I will update SL with that :)
• Wheel Lock Harquebus:
Base stats remain the same, but there's a chance of: :heal: -10%
Battle Text
Normal attack: Be careful firing this thing at your opponent, it looks ancient and may come back to hurt you. -DING-
Misfire, negative heal: Your Wheel Lock Harquebus misfires, blinding you with its smoke!
• Sunset Rose Shield:
(when paired with Thorny Rose Dagger)
:block:earth:5 :block🧊6 :block:physical:4 :block🔥6 :block:dark:6 :block:water:5 :block:wind:4 :block:magma:6
+
Sweet Smell (Blessing | 3 rounds)
:block:light:1 :block:magma:1 :block:physical:1 :block🔥1 :block:dark:1 :block:water:1 :block:earth:1 :block🧊1 :block:wind:1
:heal: 20 HP

• Thorny Rose Dagger: (T7 weapon, subject to change)
(when paired with Sunset Rose Shield)
:dmg:physical:10 :dmg:earth:10 :dmg🔥5 :dmg:dark:5
:block:light:7
:heal: 7%
+
Sharp Thorn (Curse | 4 rounds)
:dmg:earth:1 :dmg🔥1 :dmg:dark:1

Note: the blessing and curse only seem to activate when both weapons are in your set. They have a low chance to activate.
• Shield of True Love:
I think this weapon actually scales based on tier. When I used stat boosting weapons with my pets and they moved into the next attack/defense range during battle, the stats on the weapon didn't change. I also got the same curse/blessing rates in the upper tiers regardless of speed.
SCALING
T4
:dmg🔥10 :dmg🧊10
:block:physical:6 :block:dark:6
(Curse activation 0%, blessing activation 0%)
T5 :dmg🔥10 :dmg🧊10 :block:physical:6 :block:dark:6 (Curse activation 0%, blessing activation 0%)
T6 :dmg🔥10 :dmg🧊10 :block:dark:7 :block:physical:7 :block:light:7 (Curse activation 1%, blessing activation 0%)
T7 :dmg🔥10 :dmg🧊10 :block:dark:9 :block:physical:9 :block:light:9 (Curse activation 8%, blessing activation 5%)
T8 :dmg🔥10 :dmg🧊10 :block:dark:9 :block:physical:9 :block:light:9 (Curse activation 8%, blessing activation 5%)
T9 :dmg🔥19 :dmg🧊19 :block:dark:12 :block:physical:12 :block:light:12 (Curse activation 8%, blessing activation 5%)
T10 :dmg🔥19 :dmg🧊19 :block:dark:12 :block:physical:12 :block:light:12 (Curse activation 8%, blessing activation 5%)
T11 :dmg🔥20 :dmg🧊20 :dmg:physical:5-10 :block:dark:15-17 :block:physical:15-17 :block:light:15-17 (Curse activation 8%, blessing activation 5%)
Heartrend (Curse | 1 round)
:dmg:physical:14 :dmg🧊2

Time Heals All Wounds (Blessing | 2 rounds)
:heal: 500 HP
I use the shield of true love with my lower tier pets sometimes. I think the blessing and curse use to always be a possibility. It's not a staple of even my lower tier sets so I could be wrong. If I'm right, that actually makes it worse for smaller pets 😑
Thank you so much for all of that testing and information! SubetaLodge is fully updated now with the correct information :)
I can’t say anything about its past numbers as this was the first time I’ve used it, but I battled a lot for those numbers so I hope they’re correct 😂
Is it possible to put the % sign behind all the percent healers? There are a lot, that are missing it and often it's confusing whether it's points or %.
Sounds like the plan is no more % healing
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- Purge mentioned some would still be % healers, like PQuill and the Reviver of the Lion, I imagine some of the other big % healers like Amulet of Drakkonis will retain their % heal as well, it would be nice to know that my PQuill is still going to do 100% healing, and not just 100HP
Ya I guess a better way of phrasing it would be to say that there will probably not be any % based multi healers.
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Pretty shocking foreshadowing... Still, if there WILL be % healers, they should all show the % sign as opposed tp the other point healers.
10KHP pets essentially haven't had % based healers for years, I think it will be less of a shock than you think, and I think if anything will be reverted to being a percentage because fixed HP healers end up being too powerful.
Also, if T3/4 tell us anything, the new meta will be attacking for smaller pets, not healing either way.
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
Yeah, I think this is what this whole revamp process is about. New meta for high tier pets might end up being high attack and low HP due to flat healing and icon changes. Good thing I've already been working on building one of those!
Nah eventually, healing will be required, just due to how big the challengers are. To make attacking the meta for high tiered pets, I think you would need to have like a 300-500 icon weapon constant, or like a 1K icon bomb.
I'm guessing T7 and healing will be relevant again. but I think the new Meta for BQs up through t4 is probably to make a high Intel/STR pet with low HP/SPD/DEF.
I'm also kinda guessing that Morostide, Gift of the Forj, lucky, and rage scrolls all get converted to a percentage heal.
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