I can try to add a tab for it into my sheet since I have most of the blessings and curses down anyway. It'll be a lot of copy and pasting so it probably won't look very pretty, but if it helps :P
I was actually hoping they had built a tool for battle admins to sort through weapons. Given what we recently learned about the site code I guess that's highly unlikely. I think it's less about helping us and more about helping him...
Can ME go back to being Dark/Light? Even if SSB was changed to be Dark/Light, it's still a rare combo and SSB being a godly means not everyone is gonna have access to it. ME though is pretty accessible.
Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈
I like ME as it is with the extra wind defense tbh. We have a ton of light blockers already and the additional wind makes it really useful against guys like final corruption and (dare I say his name) lukien
Some small tweaks that were not mentioned earlier. Blessed Trident - D ↑, CC ↑ Wand of the Phoenix - D change Mahal-something something - heal cap ↑
And legendaries + combos updated! Legendaries - D ↑ Legendary combos - D ↑↑ Combos when used with Sentinel - D ↑ Sentinel - A ↔, D ↑, + heal cap
Thanks the pings for things to work on. That'll be next up! After that? ... scrolls? Ooooh boy.
Hmm interesting.
Blessed trident testing for me
65 wind block for my tier 8 pets 80 wind block for my tier 9 pets 105 wind block for my tier 10 thru 12 pets
I only did one run for this right now will test more if needed.
Do you have a wind blocking mod on it perhaps? I got 60-75-100 yesterday, but I just want to confirm if it changed.
Oh darn I do.... I forgot I put one there.... I'm so sorry! ;_;
I need to do better... OTL
No worries! Happens to me all the time <3
[edit]
• Malhuili healing is capped at 500 HP
• Sentinel healing is capped at 240 HP
(These are all when equipped with Sentinel)
Legendary Combos
• Abaddon
:dmg🔥18 :dmg:dark:20
:block:light:35 :block:water:35
:heal: 5% HP
Chance to steal
Blackhearts Reach (Curse | 2 rounds) :dmg:dark:2 :dmg:magma:2
• Abyss
:dmg:dark:20 :dmg:water:18
:block🔥35 :block:light:35
:heal: 6% HP
Fissure (Curse | 2 rounds) :dmg:dark:2 :dmg:earth:2
• Acidtongue
:dmg🔥18 :dmg:water:18
:block🔥35 :block:water:35
:heal: 6% HP
Chance to steal
Neutralization (Blessing | 2 rounds) :block:earth:2 :block🧊2
• Amadeos
:dmg:physical:18 :dmg:dark:20
:block:physical:35 :block:light:35
:heal: 5% HP
Ritual (Curse | 2 rounds) :dmg:dark:4
• Aspersion
:dmg:light:18 :dmg:water:18
:block🔥35 :block:dark:35
:heal: 7% HP
Dispel (Blessing | 2 rounds) :block:light:2 :block:water:2
• Catastrophe
:dmg:dark:20 :dmg:light:18
:block:dark:35 :block:light:35
:heal: 6% HP
Lament (Curse | 2 rounds) :dmg:dark:2 :dmg:water:2
• Contradiction
:dmg🔥18 :dmg🧊18
:block:magma:35 :block:water:35
:heal: 8% HP
Chance to steal and chance to freeze
Elementalists Embrace (Blessing | 1 round) :block🔥1 :block:dark:2 :block:magma:2
• Destruction
:dmg:earth:20 :dmg:magma:18
:block🧊35 :block:wind:35
:heal: 5% HP
Chance to steal
Basalt Blast (Curse | 2 rounds) :dmg:magma:4
• Erosion and Corrosion
:dmg:earth:20 :dmg:water:18
:block🔥35 :block:wind:35
:heal: 6% HP
Harmony (Blessing | 2 rounds) :block:dark:1 :block:light:1
• Frostbite
:dmg:physical:18 :dmg🧊18
:block:physical:35 :block:magma:35
:heal: 5% HP
Chance to freeze
Stealthy Fingers (Blessing | 2 rounds) :block:physical:2 :block:dark:2
• Grand Talon
:dmg:physical:18 :dmg:earth:20
:block:physical:35 :block:wind:35
:heal: 5% HP
Grapple (Curse | 2 rounds) :dmg:physical:2 :dmg:earth:2
• Heavens Knuckle
:dmg:physical:18 :dmg:wind:18
:block:physical:35 :block:earth:35
:heal: 5% HP
Aura of the Divine (Blessing | 2 turns) :block:physical:2 :block:wind:2
• Hiryuu
:dmg🔥18 :dmg:wind:18
:block:earth:35 :block:water:35
:heal: 5% HP
Chance to steal
Plasma Bolt (Curse | 2 rounds) :dmg🔥1 :dmg:light:2 :dmg:magma:1
• Hydra
:dmg:magma:18 :dmg:water:18
:block🔥35 :block🧊35
:heal: 6% HP
Chance to steal
Entanglement (Curse | 2 rounds) :dmg:earth:2 :dmg:water:2
• Infinite
:dmg🔥18 :dmg:light:18
:block:dark:35 :block:water:35
:heal: 6% HP
Chance to steal
Sanctuary (Blessing | 1 round) :block:dark:5
• Kuikorosu
:dmg🔥18 :dmg:earth:20
:block:water:35 :block:wind:35
:heal: 5% HP
Chance to steal
Jaws of Defeat (Blessing | 2 rounds) :block🔥2 :block:dark:2 :block:wind:1
• Kumidaiko (I think he missed this one)
:dmg:earth:20 :dmg:wind:18
:block:earth:7 :block:wind:9
:heal: 5% HP
Graceful Winds (Blessing | 2 rounds) :block:earth:1 :block:wind:4
• Kyokou
:dmg🧊18 :dmg:water:18
:block🔥35 :block:magma:35
:heal: 6% HP
Chance to freeze
Aurora (Blessing | 2 rounds) :block🧊2 :block:light:1 :block:water:2 :block:wind:1
• Luma Centauri
:dmg:earth:20 :dmg:light:18
:block:dark:35 :block:wind:35
:heal: 6% HP
Starfall (Blessing | 2 rounds) :block:dark:2 :block:light:1 :block:wind:2
• Maenta
:dmg:physical:18 :dmg:water:18
:block:physical:35 :block🔥35
:heal: 6% HP
Sirens Song (Blessing | 2 rounds) :block:physical:2 :block:wind:3
• Melancholy
:dmg🧊18 :dmg:magma:18
:block🧊35 :block:magma:35
:heal: 5% HP
Chance to freeze and chance to steal
Guardians Guile (Blessing | 2 rounds) :block:physical:1 :block:dark:1 :block:earth:1 :block:magma:1 :block:wind:1
• Mist
:dmg:water:18 :dmg:wind:18
:block🔥35 :block:earth:35
:heal: 6% HP
Extinguish (Blessing | 2 rounds) :block🔥3 :block:magma:2
• Moonshine
:dmg:physical:18 :dmg:light:18
:block:physical:35 :block:dark:35
:heal: 6% HP
Falcons Light (Curse | 2 rounds) :dmg:light: 3 :dmg:water:1
• Mourning
:dmg:dark:20 :dmg:wind:18
:block:earth:35 :block:light:35
:heal: 5% HP
Conflict (Curse | 2 rounds) :dmg:dark:3 :dmg🧊2
• Origin
:dmg🔥18 :dmg:magma:18
:block🧊35 :block:water:35
:heal: 5% HP
Chance to steal
Synergy (Blessing | 2 rounds) :block🧊3 :block:water:3
• Prehistoria
:dmg:earth:20 :dmg🧊18
:block:magma:35 :block:wind:35
:heal: 5% HP
Chance to freeze
Rockhound (Blessing | 2 rounds) :block:physical:2 :block:earth:2 :block🧊2
• Punishment
:dmg:physical:18 :dmg🔥18
:block:physical:35 :block:water:35
:heal: 5% HP
Chance to steal
Lacerate (Curse | 2 rounds) :dmg:physical:3 :dmg:dark:1
• Pyroclastus
:dmg:magma:18 :dmg:wind:18
:block:earth:35 :block🧊35
:heal: 5% HP
Chance to steal
Dragonfury (Curse | 2 rounds) :dmg:physical:2 :dmg🔥1 :dmg:magma:1
• Refraction
:dmg🧊18 :dmg:light:18
:block:dark:35 :block:magma:35
:heal: 6% HP
Chance to freeze
Blindside (Curse | 2 rounds) :dmg:dark:2 :dmg🧊2
• Risen
:dmg:light:18 :dmg:wind:18
:block:dark:35 :block:earth:35
:heal: 6% HP
Archers Lance (Curse | 2 rounds) :dmg:light:4
• Shimmer
:dmg🧊18 :dmg:wind:18
:block:earth:35 :block:magma:35
:heal: 5% HP
Chance to freeze
Deflection (Blessing | 2 rounds) :block:physical:1 :block:dark:1 :block🧊1 :block:light:1 :block:water:1 :block:wind:1
• Spectre
:dmg:dark:21 :dmg:earth:21
:block:light:35 :block:wind:35
:heal: 5% HP
Entropy (Curse | 2 rounds) :dmg:dark:3 :dmg:light:3
• Stasis
:dmg:dark:20 :dmg🧊18
:block:light:35 :block:magma:35
:heal: 5% HP
Chance to freeze
Dampen (Blessing | 2 rounds) :block:dark:1 :block🧊1 :block:water:3
• Thornside
:dmg:dark:20 :dmg:magma:18
:block🧊35 :block:light:35
:heal: 5% HP
Chance to steal
Daggertail (Curse | 2 rounds) :dmg:physical:2 :dmg🔥2
• Transonic
:dmg:light:18 :dmg:magma:18
:block:dark:35 :block🧊35
:heal: 6% HP
Chance to steal
Thunderbolt (Curse | 2 rounds) :dmg:light:2 :dmg:wind:2
• Wrath
:dmg:physical:18 :dmg:magma:18
:block:physical:35 :block🧊35
:heal: 5% HP
Chance to steal
A Woman Scorned (Curse | 2 rounds) :dmg:physical:2 :dmg:dark:2
Hm... I liked the full icon range in attack and defence (plus high heal of course on Sentinel and Malerias Bangle (the weapon with probably the most massive devaluation on site ever - sorry, still can't help it...).
Is Spectre supposed to be blocking earth and dark too? That might need to be fixed.
Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈
That was my bad. I mixed up the block with dmg while typing. Should be fixed now!
Oh, okay! xD
Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈
Pinging you here because I’ve been so scatterbrained lately:
I just noticed I made another mistake too. That list was too long 😭
so was no heal cap on the combos intentional?
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
Thank you for the data and info! I didn't see the heal cap for Hand of Goddessbane but I assume based on the others that it was also capped at 650hp?
And I haven't finished yet - I need to do all of these but they likely won't be done until Saturday or Sunday as this week has been dumb busy for me and I am just barely on my computer for the first time all week and it's already getting late for me so I need to head off.
what i still need to update
<p>[edit]</p>
<p>(These are all when equipped with Sentinel)
[spoiler=Legendary Combos]• Abaddon
:dmg🔥18 :dmg:dark:20
:block:light:35 :block:water:35
:heal: 5% HP
Chance to steal</p>
<p>Blackhearts Reach (Curse | 2 rounds)
:dmg:dark:2 :dmg:magma:2</p>
<p>
• Abyss
:dmg:dark:20 :dmg:water:18
:block🔥35 :block:light:35
:heal: 6% HP</p>
<p>Fissure (Curse | 2 rounds)
:dmg:dark:2 :dmg:earth:2</p>
<p>
• Acidtongue
:dmg🔥18 :dmg:water:18
:block🔥35 :block:water:35
:heal: 6% HP
Chance to steal</p>
<p>Neutralization (Blessing | 2 rounds)
:block:earth:2 :block🧊2</p>
<p>
• Amadeos
:dmg:physical:18 :dmg:dark:20
:block:physical:35 :block:light:35
:heal: 5% HP</p>
<p>Ritual (Curse | 2 rounds)
:dmg:dark:4</p>
<p>
• Aspersion
:dmg:light:18 :dmg:water:18
:block🔥35 :block:dark:35
:heal: 7% HP</p>
<p>Dispel (Blessing | 2 rounds)
:block:light:2 :block:water:2</p>
<p>
• Catastrophe
:dmg:dark:20 :dmg:light:18
:block:dark:35 :block:light:35
:heal: 6% HP</p>
<p>Lament (Curse | 2 rounds)
:dmg:dark:2 :dmg:water:2</p>
<p>
• Contradiction
:dmg🔥18 :dmg🧊18
:block:magma:35 :block:water:35
:heal: 8% HP
Chance to steal and chance to freeze</p>
<p>Elementalists Embrace (Blessing | 1 round)
:block🔥1 :block:dark:2 :block:magma:2</p>
<p>
• Destruction
:dmg:earth:20 :dmg:magma:18
:block🧊35 :block:wind:35
:heal: 5% HP
Chance to steal</p>
<p>Basalt Blast (Curse | 2 rounds)
:dmg:magma:4</p>
<p>
• Erosion and Corrosion
:dmg:earth:20 :dmg:water:18
:block🔥35 :block:wind:35
:heal: 6% HP</p>
<p>Harmony (Blessing | 2 rounds)
:block:dark:1 :block:light:1</p>
<p>
• Frostbite
:dmg:physical:18 :dmg🧊18
:block:physical:35 :block:magma:35
:heal: 5% HP
Chance to freeze</p>
<p>Stealthy Fingers (Blessing | 2 rounds)
:block:physical:2 :block:dark:2</p>
<p>
• Grand Talon
:dmg:physical:18 :dmg:earth:20
:block:physical:35 :block:wind:35
:heal: 5% HP</p>
<p>Grapple (Curse | 2 rounds)
:dmg:physical:2 :dmg:earth:2</p>
<p>
• Heavens Knuckle
:dmg:physical:18 :dmg:wind:18
:block:physical:35 :block:earth:35
:heal: 5% HP</p>
<p>Aura of the Divine (Blessing | 2 turns)
:block:physical:2 :block:wind:2</p>
<p>
• Hiryuu
:dmg🔥18 :dmg:wind:18
:block:earth:35 :block:water:35
:heal: 5% HP
Chance to steal</p>
<p>Plasma Bolt (Curse | 2 rounds)
:dmg🔥1 :dmg:light:2 :dmg:magma:1</p>
<p>
• Hydra
:dmg:magma:18 :dmg:water:18
:block🔥35 :block🧊35
:heal: 6% HP
Chance to steal</p>
<p>Entanglement (Curse | 2 rounds)
:dmg:earth:2 :dmg:water:2</p>
<p>
• Infinite
:dmg🔥18 :dmg:light:18
:block:dark:35 :block:water:35
:heal: 6% HP
Chance to steal</p>
<p>Sanctuary (Blessing | 1 round)
:block:dark:5</p>
<p>
• Kuikorosu
:dmg🔥18 :dmg:earth:20
:block:water:35 :block:wind:35
:heal: 5% HP
Chance to steal</p>
<p>Jaws of Defeat (Blessing | 2 rounds)
:block🔥2 :block:dark:2 :block:wind:1</p>
<p>
• Kumidaiko (I think he missed this one)
:dmg:earth:20 :dmg:wind:18
:block:earth:7 :block:wind:9
:heal: 5% HP</p>
<p>Graceful Winds (Blessing | 2 rounds)
:block:earth:1 :block:wind:4</p>
<p>
• Kyokou
:dmg🧊18 :dmg:water:18
:block🔥35 :block:magma:35
:heal: 6% HP
Chance to freeze</p>
<p>Aurora (Blessing | 2 rounds)
:block🧊2 :block:light:1 :block:water:2 :block:wind:1</p>
<p>
• Luma Centauri
:dmg:earth:20 :dmg:light:18
:block:dark:35 :block:wind:35
:heal: 6% HP</p>
<p>Starfall (Blessing | 2 rounds)
:block:dark:2 :block:light:1 :block:wind:2</p>
<p>
• Maenta
:dmg:physical:18 :dmg:water:18
:block:physical:35 :block🔥35
:heal: 5% HP</p>
<p>Sirens Song (Blessing | 2 rounds)
:block:physical:2 :block:wind:3</p>
<p>
• Melancholy
:dmg🧊18 :dmg:magma:18
:block🧊35 :block:magma:35
:heal: 5% HP
Chance to freeze and chance to steal</p>
<p>Guardians Guile (Blessing | 2 rounds)
:block:physical:1 :block:dark:1 :block:earth:1 :block:magma:1 :block:wind:1</p>
<p>
• Mist
:dmg:water:18 :dmg:wind:18
:block🔥35 :block:earth:35
:heal: 6% HP</p>
<p>Extinguish (Blessing | 2 rounds)
:block🔥3 :block:magma:2</p>
<p>
• Moonshine
:dmg:physical:18 :dmg:light:18
:block:physical:35 :block:dark:35
:heal: 6% HP</p>
<p>Falcons Light (Curse | 2 rounds)
:dmg:light: 3 :dmg:water:1</p>
<p>
• Mourning
:dmg:dark:20 :dmg:wind:18
:block:earth:35 :block:light:35
:heal: 5% HP</p>
<p>Conflict (Curse | 2 rounds)
:dmg:dark:3 :dmg🧊2</p>
<p>
• Origin
:dmg🔥18 :dmg:magma:18
:block🧊35 :block:water:35
:heal: 5% HP
Chance to steal</p>
<p>Synergy (Blessing | 2 rounds)
:block🧊3 :block:water:3</p>
<p>
• Prehistoria
:dmg:earth:20 :dmg🧊18
:block:magma:35 :block:wind:35
:heal: 5% HP
Chance to freeze</p>
<p>Rockhound (Blessing | 2 rounds)
:block:physical:2 :block:earth:2 :block🧊2</p>
<p>
• Punishment
:dmg:physical:18 :dmg🔥18
:block:physical:35 :block:water:35
:heal: 5% HP
Chance to steal</p>
<p>Lacerate (Curse | 2 rounds)
:dmg:physical:3 :dmg:dark:1</p>
<p>
• Pyroclastus
:dmg:magma:18 :dmg:wind:18
:block:earth:35 :block🧊35
:heal: 5% HP
Chance to steal</p>
<p>Dragonfury (Curse | 2 rounds)
:dmg:physical:2 :dmg🔥1 :dmg:magma:1</p>
<p>
• Refraction
:dmg🧊18 :dmg:light:18
:block:dark:35 :block:magma:35
:heal: 6% HP
Chance to freeze</p>
<p>Blindside (Curse | 2 rounds)
:dmg:dark:2 :dmg🧊2</p>
<p>
• Risen
:dmg:light:18 :dmg:wind:18
:block:dark:35 :block:earth:35
:heal: 6% HP</p>
<p>Archers Lance (Curse | 2 rounds)
:dmg:light:4</p>
<p>
• Shimmer
:dmg🧊18 :dmg:wind:18
:block:earth:35 :block:magma:35
:heal: 5% HP
Chance to freeze</p>
<p>Deflection (Blessing | 2 rounds)
:block:physical:1 :block:dark:1 :block🧊1 :block:light:1 :block:water:1 :block:wind:1</p>
<p>
• Spectre
:dmg:dark:21 :dmg:earth:21
:block:light:35 :block:wind:35
:heal: 5% HP</p>
<p>Entropy (Curse | 2 rounds)
:dmg:dark:3 :dmg:light:3</p>
<p>
• Stasis
:dmg:dark:20 :dmg🧊18
:block:light:35 :block:magma:35
:heal: 5% HP
Chance to freeze</p>
<p>Dampen (Blessing | 2 rounds)
:block:dark:1 :block🧊1 :block:water:3</p>
<p>
• Thornside
:dmg:dark:20 :dmg:magma:18
:block🧊35 :block:light:35
:heal: 5% HP
Chance to steal</p>
<p>Daggertail (Curse | 2 rounds)
:dmg:physical:2 :dmg🔥2</p>
<p>
• Transonic
:dmg:light:18 :dmg:magma:18
:block:dark:35 :block🧊35
:heal: 6% HP
Chance to steal</p>
<p>Thunderbolt (Curse | 2 rounds)
:dmg:light:2 :dmg:wind:2</p>
<p>
• Wrath
:dmg:physical:18 :dmg:magma:18
:block:physical:35 :block🧊35
:heal: 5% HP
Chance to steal</p>
<p>A Woman Scorned (Curse | 2 rounds)
:dmg:physical:2 :dmg:dark:2
</details>
Oops, yes it is 650 HP. Sorry about that!
And no rush! There were a lot of changes this week. Thank you for updating SL for us to use <3
More tweaks/fixes! Kumidaiko - proper stats Contradiction - Heal lowered to 6% Hand of Goddessbane and K-wand - heal cap ↑ for special attacks
Aaaand blessing updates! They're pretty much all D ↑, a couple might have a heal ↑ as well. But I didn't record any of that info :p
Weapon - Blessing: Replica Minotaur Knocker - Aura of the Minotaur Shrine of Apollonia - Apollonias Blessing Shrine of Porin - Protection of Porin Srhine of Wokam - Wokams Blessing Autumn Leaves Throwing Axe - Forests Blessing Forest Armor - Protection of the Forest Pandoras Box - Hope Sunset Rose Shield - Sweet Smell Beanstalk Whip - Bramble Patch Holy Rosary - Bright Barrier Acidtongue - Neutralization Aspersion - Dispel Contradiction - Elementalists Embrace Erosion and Corrosion - Harmony Frostbite - Stealthy Fingers Heavens Knuckle - Aura of the Divine Infinite - Sanctuary Kuikorosu - Jaws of Defeat Kumidaiko - Graceful Winds Kyokou - Aurora Luma Centauri - Starfall Maenta - Sirens Song Melancholy - Guardians Guile Mist - Extinguish Origin - Synergy Prehistoria - Rockhound Shimmer - Deflection Stasis - Dampen Double Chakrams - Chakra Large Gutting Knife - Pylots Preservation Smoldering Slaglord Gauntlets - Slagstorm Carved Jade Fishing Spear - Fork You Intricate Energized Helmet - Mental Block Malhuili - Guardian Malignant Rift Staff - Lucky Strike Dark Goddess Rod - Malerias Recoil Ornamented Hook Swords - Sun and Moon Bear Head Bomb - Sugar Rush Core of the Island - Life of the Island/Heart of the Island Paintbrush Blades - Full Spectrum Tainted Keeper Skull Staff - Blessing of the Skelly Volatile Energized Mecha - Nerves of Steel Wand of the Phoenix - Phoenixs Gift
Another big one :P
• Kumidaiko (when paired with Sentinel) :dmg:earth:20 :dmg:wind:18 :block:earth:35 :block:wind:35 :heal: 5% HP
• Hand of Goddessbane second attack healing is capped at 715 HP
• Keiths Ultimate Freezewand of Doom second attack healing is capped at 780 HP
• Core of the Island base defense was increased to :block:earth:150
Blessings
• Replica Minotaur Knocker - Aura of the Minotaur
3 turns
• Shrine of Apollonia - Apollonias Blessing
:block:dark:15 :block:earth:15 :block:wind:15 :heal: 20 HP 10 turns |
![]() |
• Shrine of Porin - Protection of Porin
:block:physical:12 :block🔥12 :block:dark:12 :block:magma:12 :heal: 10 HP 5 turns |
![]() |
• Shrine of Wokam - Wokams Blessing
:block🔥15 :block:earth:15 :block:magma:15 :heal: 10 HP 10 turns |
![]() |
• Autumn Leaves Throwing Axe - Forests Blessing
:block:earth:50 :heal: 35 HP 3 turns |
![]() |
• Forest Armor - Protection of the Forest (when paired with Forest Blade and Forest Shield)
:block:dark:35 :heal: 50 HP 4 turns |
![]() |
• Pandoras Box - Hope
:block:dark:50 :heal: 50 HP 2 turns |
![]() |
• Sunset Rose Shield - Sweet Smell (when paired with Thorny Rose Dagger)
:block:light:7 :block:magma:7 :block:physical:7 :block🔥7 :block:dark:7 :block:water:7 :block:earth:7 :block🧊7 :block:wind:7 :heal: 35 HP 3 turns |
![]() |
• Beanstalk Whip - Bramble Patch
:block:earth:20 :block:physical:20 3 turns |
![]() |
• Holy Rosary - Bright Barrier
:block:physical:10 :block🔥10 :block:earth:5 3 turns |
![]() |
• Acidtongue - Neutralization
:block:earth:20 :block🧊20 2 turns |
![]() |
• Aspersion - Dispel
:block:light:20 :block:water:20 2 turns |
![]() |
• Contradiction - Elementalists Embrace
:block🔥10 :block:dark:13 :block:magma:13 1 turn |
![]() |
• Erosion and Corrosion - Harmony
:block:dark:20 :block:light:20 2 turns |
![]() |
• Frostbite - Stealthy Fingers
:block:physical:20 :block:dark:20 2 turns |
![]() |
• Heavens Knuckle - Aura of the Divine
:block:physical:20 :block:wind:20 2 turns |
![]() |
• Infinite - Sanctuary
:block:physical:5 :block:dark:30 :block:magma:5 1 turn |
![]() |
• Kuikorosu - Jaws of Defeat
:block🔥12 :block:dark:12 :block:wind:10 2 turns |
![]() |
• Kumidaiko - Graceful Winds
:block:earth:12 :block:wind:28 2 turns |
![]() |
• Kyokou - Aurora
:block🧊12 :block:light:8 :block:water:12 :block:wind:8 2 turns |
![]() |
• Luma Centauri - Starfall
:block:dark:16 :block:light:8 :block:wind:16 2 turns |
![]() |
• Maenta - Sirens Song
:block:physical:15 :block:wind:25 2 turns |
![]() |
• Melancholy - Guardians Guile
:block:physical:8 :block:dark:8 :block:earth:8 :block:magma:8 :block:wind:8 2 turns |
![]() |
• Mist - Extinguish
:block🔥28 :block:magma:12 2 turns |
![]() |
• Origin - Synergy
:block🧊20 :block:water:20 2 turns |
![]() |
• Prehistoria - Rockhound
:block:physical:13 :block:earth:13 :block🧊13 2 turns |
![]() |
• Shimmer - Deflection
:block:physical:6 :block:dark:7 :block🧊6 :block:light:7 :block:water:6 :block:wind:7 2 turns |
![]() |
• Stasis - Dampen
:block:dark:10 :block🧊10 :block:water:20 2 turns |
![]() |
• Double Chakrams - Chakra
:block:dark:30 :heal: 50 HP 100% steal protection 3 turns |
![]() |
• Large Gutting Knife - Pylots Preservation
:block:wind:45 100% steal protection 4 turns |
![]() |
• Smoldering Slaglord Gauntlets - Slagstorm
:block🔥25 :block:magma:25 :heal: 150 HP 2 turns |
![]() |
• Carved Jade Fishing Spear - Fork You
:block:wind:75 :heal: 125 HP 3 turns |
![]() |
• Intricate Energized Helmet - Mental Block
:block:wind:35 100% freeze protection 2 turns |
![]() |
• Malhuili - Guardian
:block:light:50 :heal: 100 HP 3 turns |
![]() |
• Malignant Rift Staff - Lucky Strike
:block:light:50 :heal: 140 HP 3 turns |
![]() |
• Dark Goddess Rod - Malerias Recoil
:block🔥11 :block:dark:11 :block:earth:11 :block🧊11 :block:magma:9 :block:water:9 :heal: 150 HP 2 turns |
![]() |
• Ornamented Hook Swords - Sun and Moon
:block:dark:23 :block:light:23 :heal: 50 HP 100% steal protection 2 turns |
![]() |
• Bear Head Bomb - Sugar Rush
:block:light:33 :heal: 50 HP 7 turns |
![]() |
• Core of the Island - Life of the Island
:block:magma:15 :block:earth:15 :block🔥15 :heal: 75 HP 7 turns |
![]() |
• Core of the Island - Heart of the Island
:block:earth:25 :block🔥25 :block:magma:25 :heal: 100 HP 10 turns |
![]() |
• Paintbrush Blades - Full Spectrum
:block:earth:10 :block:wind:10 :block:physical:10 :block🔥10 :block:water:10 :heal: 50 HP 3 turns |
![]() |
• Tainted Keeper Skull Staff - Blessing of the Skelly
:block🔥55 :heal: 75 HP 3 turns |
![]() |
• Volatile Energized Mecha - Nerves of Steel
:block:physical:18 :heal: 125 HP 100 turns |
![]() |
• Wand of the Phoenix - Phoenixs Gift
:block:physical:200 :block🔥200 :block:dark:200 :block:earth:200 :block🧊200 :block:light:200 :block:magma:200 :block:water:200 :block:wind:200 :heal: 500 HP 1 turn |
![]() |
Note: I didn't check for/confirm any freezing or stealing protections for now. That would take a bit more time 😦