Y'all, I realized recently that I've been too precious with projects? Like, I want to add every single cool thing right away which takes time and then I have to go back and update things because like, new coding features get released that work better or whatever. I'm going to try to scale down my projects and release in steps!
STARTING WITH ITEM MENUS.
I'm still working my way through the code for our item.php page. It's a nightmare. So many tables. I've cleaned up some sections, though!
⭐ Less Scrollin' - I've added buttons for things like read to pet, equip to pet, put in pet treasure, etc. When you click the button, you'll have your pets show up. This will kill scrolling in the case of multi-use items when you have like 80 pets like I do!
⭐ 'Other Options' - this has been broken apart! For items with multiple uses, it'll be a lot easier to see all the uses because they're no longer in the same lil block. For example, before if an item was playable and wearable, it'd all be in the same section with wearable right under playable. Now they're in different boxes, and again you won't see the long list of pets if you don't want to!
⭐ Weapons - Weapons will now have their information right below the add to armory or equip to pet (for things like vials, potions), instead of like below the pet treasure section.
⭐ Minion Zoo - this option has been added to the 'move to' section with shop and vault :)
⭐ General Look - Like I said above, there's a lot of dumb old school tables in the old code. I've killed a lot of them, and so you'll notice the page looks a lot different!
This is in no way done! I still have some things planned and I'm still going through old code and removing things that no longer should be there (lol you'd be surprised). If something looks broken, though, please ping me! <3
Other things I'm working on: game payouts, battle guide(s), subeta anniversary.
FOR THOSE ASKING FOR TOGGLE FOR THE DROP DOWN BUTTON THINGS: This is something I'm going to work on in the future!! Like I said, I wanted to just roll this out and work on it throughout the month. <3
Well... Without further ado, here are a couple updates for this month :)
☕ Spectrail is back! See the update topic here: Spectrail (+ Tubular Tiles update)
☕ The Tickets Center got a major revamp designed to simplify and streamline your experience. Most notably, we got rid of categories because they caused more confusion than they are worth. See the update topic here: Ticket Center Updates!
☕ The Achievements System got a bunch of major bugfixes this month focused on fixing inaccuracies in achievement tallies. High Scores for Achievements have been moved to the new high scores system.
☕ The "Abandon Pets" page has been revised to include a prominent picture of your pet, relevant information about what happens when you abandon your pet, and quick links to the things you may want to salvage first (treasure, minion and profile code). Thank you for helping with this.
Oh, weird ! I didn't touch the code bit for that at all. I'll look into it after I have some lunch! :)
Things to do when lunch finishes cooking/I eat:
Is the sort working for you now?
:) Going to move it don’t worry!
That’s on my list of future things! :)
For those asking for having a choice to preselect the open menus, it’s something I’m going to work on in the future! :) Remember this is just the start.
Moved the minion zoo link out of the give to pet drop down and into the move to section!
I can take the button off books for now, if that's better for battlers/mass reading! I won't be able to get to toggling quite yet, but I can at least do that.
There are more functional changes coming! But like I said, I need to stop waiting until everything is exactly complete with all the perks, just start small and roll out things over a period of time. :) I like the idea of the 'are you sure' bit. I'll add that to my list of things.
Toggle is something I'll def figure out, but I'm thinking even in short term to list the pets out if you have less than like. 10. Or something. Since at least with foods, it'll only show the hungry ones. And books for ones that haven't read the thing.
Keep giving feedback, though! I appreciate it and want to make sure this is functional for as many people as possible. has likely said it before other places, but we're trying to make things as user friendly as possible. <3
I'll add mod'ing weapons back in to the item menu tomorrow (today?). I honestly didn't think that code worked anymore with the way it was set up, it's coding is a bit different than how the armory is laid out.
I've had a crazy day, so I won't have time to do some changes to item menu. But tomorrow I'll get the weapon mod section back in, fix the remove from wishlist, and a few other small things. :)
Whoops, I don't know how I missed that. Added!
🐝 ☕ bug (he/him) | your friendly neighborhood code wrangler. stay in the loop! join and check out the latest admin post highlights
Hi, just a little update. I've been having a bad time this week (hi weird reaction to medication), so I haven't had time to sit down and work on item menus. I'm hoping to get so more things for y'all done by Friday. <3 <3
Okay!!!!
Pushed a thing that: will bring the 'scratch scratchcard' link, will bring back modding from inventory (it's ugly atm, but I'll fix that later), some minor things.
Going to work on this weekend: fixing why the remove wishlist doesn't work, some other things!!
(Also the link back button for after using an item etc was always at the top and bottom, I can add it back to the bottom later! but it's always been up top)