The first two would inflate ordinary quest items to insane prices. The third would inflate Wizard Tokens to insane prices.
I think the Antique Shop is the ideal way because it wouldn't inconvenience people who want to do quests or buy Wizard Tokens for the Token Shop or vending during Keelhauliday etc.
Making godlies in the antique shop is bad! Doesn't eliminate much sP and you force a price on an item. Let's be honest do you think a godly is worth 3.75m? No, they are meant to be RARE and hard to find. Not buyable for 200 bucks. If that's the case, we need something that will help the economy. Ironically, the things you mention that will destroy the economy, I believe it will help it! Humming crystals will increase price of items which are extremely cheap and will reset all cheap item to a certain price. Will force people to mass restock shop which can help if they want to rearrange restocking prices. I mean, nobody will buy 20k so items for humming. If they rearrange the prices they could nerf the sP gain from quests, which is seriously affecting the economy. They do this by increasing the price of small item which could reduce the profit while eliminating more sP. Wizard tokens will skyrocket until godlies are out of the token shop. Making wizard quest very valuable. Which could balance the sP lost from quest without bringing sP into the economy. Practically, it will affect rich players only who desire one of those things. This will help the economy so people won't vend and all item for humming come from sP. Anything wrong with my evil master plan?
If it was 2 million humming crystals, rich users would buy all the cheaper fraggable items from user shops and then clear all the NPC shops at every restock. Quest items would reach insane prices. All that the new and poorer players could hope to do is grab some fraggable items from restocks/nystery box and sell the crystals at insane prices. Quests would be impossible so they'd have to get some restocking/mystery box money just from playing games.
If it was Wizard tokens, a lot of people would hang onto them for token shop restocks and vending for Keelhauliday . They would be practically unbuyable for months because, unlike fragging, we can only do a limited number of Wizard quests a day. Imagine how long it would take for anyone to accumulate 1 million of them.
I don't think anyone suggested putting godlies in the Antique Shop for 3.75 million - a few billion would be a great money sink without affecting the poor and new players.
I'm guessing that a lot of multi billionaires don't do quests because there's nothing to spend their sP on. If they ended up poor from spending billions on godlies in the Antique Shop they'd have to quest again to make more sP but it wouldn't drive quest item prices up too much because nobody would want to lose sP doing quests.
None of that would happen. Right now recycle beast drives items up to 10k. 2 mil crystals at 10k is already 20bil. How much are you expecting people to dish out for one of these? Even at twice that, it wouldn't have a sizeable effect on the economy for a crazy amount of time, aside from closing the gap between rich and poor.
Same with wizard tokens, no one's going to be buying 1k tokens out up to 20mil if they need 500k of them, it doesn't make sense.
I also don't believe the antique shop is a good sink, there has to be maybe a handful who have bought a sword or that guy's right ball and that few bil probably left circulation and had been sitting there for a long time before it was spent.
Last, if you're spending 4 bil on a weapon, you don't suddenly go back to the ways of making money that weren't worth your time before. And if you do, then again we go back to the negligible amount of users we're referring to.
My only gripe is that I'd hate to be the guy to reach 950k crystals to see it sold out.
Whatever method is used it's got to be something which doesn't hurt new and poor players. The About Us page says that the average user has 21,254,381 sP but browsing the How Rich Are You forum topics shows that some people don't have that much.
Quest already mentioned all the ways it would greatly benefit new and poor players
Whether it's overall a good idea, I don't know. But it certainly wouldn't hurt that demographic.
I suppose this might be OK as long as people don't end up losing sP on quests because of higher prices as this would affect the poor and new players. On the other hand, if that happened people could just do Wizard Quests in hope of making a lot of sP from Tokens.
I've seen some odd things happen with the economy over the years, though. I've got this mental picture of all Wizard Tokens being priced for 50 million in user shops until people realise they'll never sell for that and start undercutting each other at 5 sP a time. :D
that's probably because natasha is 750m and MW is essentially free, which are both good alternatives. no one is going to pay 3.75b if the alternatives which are almost as good are a fifth of the price. Most of the god weapons aren't really worth the 20b+ or whatever people are asking for because of their stats as weapons, it's because there are only a few of them on the site. It helps they're some of the best weapons, but when you compare them to their alternatives, they aren't that much better to be worth so much more.
Making them all in the shop for 3.75b won't suddenly result in them being worthless either, they'll always be worth around that price. Not enough people have that much sP and are willing to spend it on weapons for that many to go out. It'll only be the people who really want the weapon who buy it.
& honestly, I don't even remember how they were originally given out in the first place or how many years ago that was. Prizes, I believe. Restock wars? Possibly a time in the Token Shop or Crystal Shop? That's not some special feat that should never be repeated for the sake of preserving some idea that they're 'rare.'
Grab them up for wardrobe, fighting, and even pet treasure (especially if they're not going to be in there year round...). ;D
I was one of the 11 people that owned an SoSS when it was put in the antique shop. I had a 5bil offer on the table at the time I was declining.
If SoSS was never released into the antique shop, I would be asking 75billion for it. The basis being that at the time it was about 1500$ at the time, the pricing double or tripling over 7 years isn't a crazy expectation for an incredibly limited and collectible collectible item. But there is probably no-one who would pay that right now. (which is why none have sold in several years)
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
I highly disagree for putting them in the crystal shop or wizard token shop. This just rewards hoarders looking to make money. If you put it in the antique shop then only people that want to use it will buy it as opposed to resellers. The alternative is to release more equivalent weapons to compete with the old godlies in the market.
There's basically no competition in the market. Someone could offer 20 bil for a kwand and even though it's not worth 20bil the offer will still be rejected because there's nothing else worth while to spend that sP on.
Well, unless one can create a scarcity of an item that is not going to be rereleased by purchasing them all up and doling them out a few at a time. Example: you talked about doing in the past with the Acorn Bomb and things from the Blackheart Hollow, as you decided that the items were "undervalued" at what other users were selling for, despite the items not selling for lower prices at the time. They were not worth that until you made them be, by limiting where other users could get them through purchasing them all and being one of only a few sellers.
That's why the Antique Shop is important. It allows users to buy the things that they were not around for, that may have only existed in limited amounts when there were far fewer users, for more of the price that they are willing and able to pay.
The alternative is us trading money around forever and bloating the values of items, just because we can afford to. No one is gaining by that happening. It hurts all of us.
That's why I'm speaking out about it instead of skimming the thread and staying quiet, like I have in years past. There needs to be more ways to remove money from the game that people want to spend it on.
Seriously, you, lurker who is checking out this thread and thinks that they might one day want access to old and rare things at remotely reasonable prices, please post and let others know too. You have nothing to lose. EDIT: OR, if you disagree, post that too! Why is this the worst idea you've ever heard? Let everyone know~ :D You are also valued! Or, mail me about it and I'll make your point for you, if you're afraid of not being able to trade with other users in the future or something. I know that used to hold me back, but not anymore. :P [sub]I'll type forever for you.[/sub]
Lastly, I wouldn't mind if some new 'godlies' were introduced, (provided they're not all 'top 10~50 battlers'; strong players already have strong stuff; that's why they're getting in those slots to begin with. smaller and newer battlers deserve a chance too) but I don't see why the old gods couldn't exist in greater numbers as well. Even for people that may not choose to battle with them, but may want them for other reasons, even if it's because they want to just wear them and look cool or to get achievements. There's nothing wrong with non-battlers having access to, and owning, old, strong battle weapons.
I understand that concept probably better than most, including the corollary that stated price is not the selling price.
There is a difference between asking and selling price for sure, but if the price everyone keeps quoting never results in sales, then the price everyone keeps quoting is wrong too. Just because people think that there is a "fair" price for something doesn't mean that there isn't someone out there willing to pay 2-3x more than the "fair" price
I don't just pick numbers out of a hat to decide what I price something at, I look at trends and do math.
For example 6-7 years ago when I first joined the site, everyone would quote god weapon prices at 400mil-600mil, but back then everyone said the same thing they are saying now, god weapons never sell. So I went out and offered someone 850mil for an Ostaff and they accepted. Everyone thought I was insane to pay that much, but that set off a new flurry of god weapon sales, and I ended up selling the Staff for 1.85billion about 8 months later, then bought an Mstaff for 800mil, sold that for 1.8billion, bought another Mstaff for 1.2billion, sold that for 2.2billion, then bought SoSS for 2.2billion and got wrecked by the antique shop (because it capped the value of that thing).
I didn't reach those prices arbitrarily, I looked at the value of CSC:sP which was constantly fluctuating, especially with Black Friday and decided if I thought something was under or overvalued based on those prices.
I did screw up the math somehow though. 75bil would be like 6KUSD, which is probably too high, I think someone would probably pay like 2.5-3K USD since they were paying about 1000-1500$ when you convert to CSC, ect back during the last big series of god weapon sale, which would work out closer to like 40bil. And I bet someone would pay that. The question would be - would anyone with a god weapon right now even accept that as an offer, since a Capped pet with a decent chunk of intel would probably cost about 20-30billion, and there are diminishing returns to owning multiple capped pets, and nothing else to spend the sP one in that price range.
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
The "average" is misleading. A better indicator of how much sP the "average" user has would be the median, not the average. A few, insanely rich, billionaires are pulling the number up. There are more users who have less than the "average" than there are users who have more.
For example, say you were hanging out at a neighborhood bar and you calculated the average income of the patrons there. Then Bill Gates walks in. Now, what just happened to the "average" income of the bar patrons? It went up by quite a bit, didn't it? My point is that when you think of what the "typical" user here has for sP, I would expect it to be considerably less than the average. We have a few dozen "Bill Gates" on the site.
This is why I pointed out that browsing the How Rich Are You topics shows that some people don't have as much sP as the average. Every so often somebody talks about the insane amounts of sP on the site and how quest rewards should be nerfed but that would only hurt the poor and new players.
Whatever method is used to made godlies available again, it should be something which doesn't inconvenience players who don't have very much. If they were put in the Antique Shop and some multi billionaires bought them the average amount of sP on the site would go down.
The multi-billionaires are the users most likely to have the godlies already.
The longer you are on the site, the more of a chance to accumulate wealth and the greater your advantage. The users who have been here since the early days probably made hundreds of millions in interest alone before that was nerfed.
I agree with you that we are our brother's keeper and we should look out for newer/poorer users. I am just not sure how to do that. I have been a member for 5 years and I don't think I have earned enough to buy SoSS -- even if you totaled every bit of sP I ever made here. And I have more than the average... Not Bill Gates more, but more.
I think god weapons shouldn't be easily accessible to anyone who wants one, but they should be a goal that people can work towards if they really do want one. Newer/poorer users would still have the same opportunity to save their sP as the richer users. Sure, it may take a long time, but long term goals are great for Subeta's health. It promotes people playing every day and it's not too easy.
As for newer god weapons, I don't see a good way to give them out if it's not through battling in some event. But after some time, they could also be added to the antique shop. Right after the event that they come from though, there are some on the market for people who want to buy them. Sure, they might be expensive - but they're some of the best weapons on the site.
Release of these items through the Antique Shop, SUPPORT! I mean, they named the dang shop Antique for a reason, right? Right! Some very interesting reading. Especially found a post hilarious on 1st page.
~
or put them in the AS, for the 25% more than SoSS/Wrath ( so 4,687,5oo,ooo , not 3.75b ) and say the 25%extra is for the Rareness of the item(s). lmao
But doubt any of the suggestions posted on this thread, will happen.
Also, I think the days of buying low and selling for double/triple or more - are long gone... unless its CWs.
Gosh yes I'd love if the godlies were in the Antique Shop (Or somewhere else where one could scoop them up), in my case for the wearable potential of them rather than for battle