Also chipping in my support for a wider array of opponents to encounter for each 'set' of levels. I can stomp everyone present, even Prodigy is just a toy to bat back and forth over a few turns. Some fresh variety would be very welcome. What about a seasonal change?
I wouldn't mind seeing old CS challengers added to the pool.
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I'm a little confused with this argument. If I'm understanding the suggestion correctly, no one is asking for the quests to specifically be made easier (or harder). Just that currently, the pool of challengers is quite small compared to how many are actually available. If the pool size was increased, then it would make the quests more interesting and fun. (Bring in cash shop, secret, throwback challengers.) So, people are complaining about crawbeast and getting him too often and it being difficult. Well, on the flip side, I can easily beat Gate Keeper in the 21-24 range, and some days, all FOUR of those quests end up being Gate Keeper. I love it, because it's easy. But expand the pool of challengers, and it would probably be more challenging. (People would also have to learn strategies against more opponents!) Also in general, it would remind people of challengers that might've been forgotten, or secret ones they never knew to unlock. Since none of the challengers are giving out specific or rare prizes, I really don't see the harm.
So, tl;dr: no one is asking for special treatment or easier quests. Just for the quests to be made more interesting by bringing in forgotten opponents. Your thoughts?
Also with what said, with an expanded pool of challengers you could probably get some even more difficult ones in the 26-29 range than what we already have. And you'd still have Chase and Crawbeast and such too, so it still wouldn't be a guarantee that they would really be any easier than they already are.
I was just saying that maybe we shouldn't get the really tough challengers like Baenwurath except for maybe level 30, but other Impossible challengers of similar difficulties to the ones we already have in rotation would seem like fair game.
part of what is 'hard' about military drills and reps at the gym is that they're repetitive. It is precisely because users in this thread are bored by this and are finding doing all their quests hard that this Suggestion exists at all. You are confusing "hard' as in 'hard to defeat' from 'hard' as in 'hard to make self perform'.
Even though the drills are repetitive and reps are boring, if you do them, you get better at it.
It's true we have a nice variety of Challengers. But these Challengers are meant to be special, or at least most of them are. If they show up regular in BQs, sombody somewhere is still going to be bored. BQs don't have the drop and sP reward that's the real endorphin rush of fighting these Challengers.
BQs are fucking generous with their sP already. If this is not enough of a reward for the users in this thread, it never will be. So yes, they are asking for special treatment. Users who do regular quests, maybe they want to only get quests that they find amusing, and if they do they have to quit a quest. Don't like a Challenger or are bored with it? Do a Skip, or Skip the first fifteen. That is the equivalent of quitting a quest.
If this gets implemented, the EXP reward for BQs should be dropped lower and the EXP to advance should be higher.
If you want to go by the lore though, part of it is being asked to fight challengers to prove how tough we are. We've been battling the same challengers for a while now, how is it proving anything when you can already consistently beat them? I think some variety would be nice in that regard.
Even if we did get more varied challengers, I don't see that would guarantee more people would do their quests. The clicking and battling would still be kind of monotonous anyway for people who can beat most challengers, having some new ones wouldn't motivate everyone.
As for EXP, the price for stats already raises significantly once you reach Tier 13 so I don't think that really needs to be adjusted. Battling is supposed to be a challenge, yes, but it's also supposed to be fun. If having a decent battle pet starts feeling like something that's impossible to obtain then it will just turn people off who may have otherwise been interested in training their pets.
I think this argument would make a bit more sense if Major Drills were the NPC in charge, but since it's Reichsen, I think he'd want you to challenge yourself against different opponents so you could be more well rounded in battle
I'm talking to here about EXP granted.
You can get a decent battle pet without doing BQs at all. They didn't used to exist and I've been a user here for longer than that. I have a bunch of pets that I adopted at the tenth subetaversary and I have not BQed or boosted these pets at all and they are closing in on tier 10 which will beat most Challengers (with enough AP and the right battleset, the AP they don't have, because I'm cheap and spending my 'battle sP budget' on boosters for my t13s since Shinwa's gotten more stingy than me).
I have two tier 13s heading into three, and there is a point where doing BQs for a t12 is like doing autotraining for a completely untrained pet. It's free candy, and it's an exciting thing. Stats skyrocket and there's nothing boring at all about that. You seem to be saying that a 'decent battle pet'=t13. Since I have done some fighting with my weaker pets with this awful tier system, I have found that battling with them is still pretty fun. Therefore I don't agree with that. Some Challengers that I did stomp with superior weaponry eight years ago I now have to treat like the way you have to treat Saggitarius when defeating him becomes just possible.
I'm so confused. We're not asking for greater EXP rewards. Not asking for a greater number of total quests. Not asking for more skips. It's going to be the exact same number and rewards. The only difference here is that it's actually interesting again.
Going to the gym doesn't [I]have[/I] to be boring. And besides, this isn't going to the gym. We're proving ourselves as battlers, which means shouldn't we be facing more than just a small handful of opponents.
If someone thinks the EXP ratios need to be changed, that's a different suggestion/conversation entirely.
Maybe Reischen has a lot of bad depth perception days? ;)
Regardless, I still want more challengers, more variety. Please do better, Reischen~
& Getting the chance to "try-out" a pay-for opponent through battles quests might be incentive to purchase said opponent? If I knew that my guys could, at least, do the first state of the opponent, I might buy it to see how good I could do / how long I could go as the other guy got stronger. :d
Isn't EXP granted in battle quests based on what level of BQ you are on? :X
It is. The first 4 quests of a group of 5 give out the same amount of EXP each, and then the 5th quest gives out a bit more.
But nobody was asking for the EXP amounts to be increased or changed in the original suggestion anyway, so if people want that to change it should be a separate suggestion like mentioned.
I don't think anyone here is necessarily asking for the quests to be made easier or harder, just for more variety (which would likely make it both easier in some instances but harder in others, depending on which challenger you get).
@ Laurey Ah, I see! Thank you for explaining! I just blitz through as many as I can without paying much attention to the numbers. I only paid attention to the tail-end of my BQ exp awards today thanks to this topic and I was wondering what the big deal was.
The discussion about BQ exp had me confused because it's pretty baseless to use it as an argument against adding more challengers to BQs? More challengers would freshen things up without throwing the exp numbers off balance because the exp, like you've said, is based on the BQ level, not the tier of the challenger. The only thing the challenger gives out that's based on its tier is a possible battle token.
Yeah, and even the battle tokens are pretty much based on level as well, because they specifically picked the current challengers to go in order of difficulty as you increase in level. So like levels 26-30 are all Impossible challengers (plus GE, but he has a chance to give out Impossible tokens as well so it counts).
Yep, can't get Crawbeast at level 5. ;P
Even if the challengers make some of the higher BQ levels more tricky, I'd still like it. At least then, skipping a quest is going to mean you're a bit less likely to pull the same challenger from the pool twice (or 3-4 times) because there would be more challengers to pull from.
This post is about what said about Subeta's lore about training.
There are three relevant NPCs: Drills, Jim and Reichsen.
NPC Major Drills doesn't train pets at all. He trains users. In particular Subeta is a PHP turn based game where things happen in order and it is also a complex game and he is showing you where stuff is. He is also getting the user used to the repeat-nature of some of Subeta's features. I mentioned Drills to start with, because I anticipated that there would be misprision on the word 'hard', not because he is directly relevant to any pet training. It's the nature of this virtual petsite that you have to do stuff over and over again, or pay someone currency to do it for you.
This segues into Jim's Gym. Jim charges you sP and he charges you your pets' time. You-the-user do nothing but check your pet in and out. I'm not saying that there's a ton of clicks necessary to do this esp if you have an army of 30 battlepets like me. But before CSC because synonymous with high fashion and got priced accordingly, autotraining was a possible solution for this. Still, i't was less tedious before battle streamlining done by
NPC Reichsen and his Battle Quests are icing on the cake. BQs are handy ways to increase your pets stats, but they're new (relatively speaking) and unnecessary) Do them if you like and don't do them if you don't like. You-the -user, instead of paying sP and pet=time and then letting NPC Jim do his stuff, you are taking an active interest in training a specific pet with NPC Reichsen. Just like any personal training in RL you the client have no control over what Reichsen deems important to you and your pet. Either you go along with it and get the benefits, or you think something else is worth your time. Therefore, it isn't important that BQs be 'interesting' (by many users here's definition, I myself do NOT think they're boring at all) by Subeta lore.
Just want to jump in and say I have shown this thread to the BAs and we're going to be discussing soon battle quest updates (and some battle shop stuff). :D
Reischen isn't a military officer and battle quests aren't boot camp. If you're preparing to battle something, you need experience in many different situations. It wouldn't make sense to only study russian military movements if you're fighting in the middle east.
Bruh, we're just asking for more opponent variety, nothing more. EXP payout ain't got nothing to do with it (those better not get touched unless there's an opponent reset involved), nor does the site lore matter here. Quests overall on here are a mindless task requiring literally no though or attention; BQs actually do require a bit more attention because even with a T12 or 13 pet, you can still lose if you check out during battle or don't customize your weapons before battling them.
I just lost the other day to Chase during a BQ cause he stole all my shit (including my PQuill), leaving me with just scrolls to fend for myself. And it's all because I was clicking too quickly through the turns and not noticing my weapons disappearing or that BoNA hadn't been activating much to prevent the bastard bunny from stealing.
I'd honestly be fine with Baenwrauth being added into the fray at level 30, because BQs allow you a chance to try a difficult opponent without the loss counting to your pet's record. It's great to see your pet being capable to get 1 official win outside BQs when they beat Prodigy for the first time in BQs. It reinforces that all your training is starting to pay off, and encourages you to keep going.
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