I will remember! (Unless there are new minions, Then I might conveniently forget. Until I can't put them anywhere, and then I will remember again...)
My shop's profits have tanked since this was announced. Just doing my usual questing and tossing in my shop what I don't need and on average earning about 20% of what I had been from my shop. Which does not entice me to spend sP since I don't feel like I can earn back what I spend at a decent rate atm. Definitely doesn't entice me to purchase csc again any time soon.
Still frustrated, but holding out hope that:
I can hope, right? :)
“Justice will not be served until those who are unaffected are as outraged as those who are.” - Benjamin Franklin
"Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people, making widows their prey and robbing the orphan." - Isaiah 10:1-2
My shop sales have been awful the past couple of days as well. Luckily I bought a one week GA to check the prices of my gallery items so I could decide what is really worth keeping. With the extra quests I'll probably earn back the sP cost of CSC with a bit of profit but I have no confidence that the new shop system will be worth the expense of a GA for a VERY long time.
Or, if people just straight up leave, they're not even going to see the new lineup of cash shop goodies...
[tot=bright_shadow] [egg=bright_shadow] [tp=bright_shadow] [flower=bright_shadow]
I think 2 is unlikely, but they have said they're working on 3. Hopefully it won't take too long because most people won't bother moving stuff over till it's easier to do.
Man I have like no say here because to be honest I keep all my important collected stuff from my 9 years here in my vault. I dont feel the need to display it.
That being said, I also am a super non-packrat so I dont accumulate obscene amounts of items and thus the limit doesnt bother me. For me it just means less server problems...
From minute one that I read the old shops will stay around, it was clear to me, that I wouldn't move a thing from my galleries. One is just a vault, the other 2 hold minions respectively collectables, pretty stuff I wanted to keep. I don't care to display them to others, honestly speaking.
What bothers me is my actual shop, which, without me aiming for it, was first up on one of the biggest shops lists. I'm at a loss having to decide, which items I will want to put into the new shop(s). Probably also leave them untouched for personal quest use only and fill the new shop with new stuff.
double post once again.
sigh
I am completely not happy about this crap and am not moving to a new shop. I was working on my billionaire achievement and now because you guys can't run a working site I won't be able to get this one. It's bad enough you have event achievements that I can't get, now.. I will lose out on two big ones I was really excited to work towards. I now am not selling anything.
PS - You won't be getting my money anymore or me telling others to join the site. :3
[center] 🌹 👻 Sept
I am still reading through everything I can and there are just a few things I'm starting to think about this whole thing:
"We've been talking about this for years" is different than ACTUALLY ANNOUNCING ANYTHING- I can't believe it's still an issue but can we please have more updates in the news? I am tired of asking 3+ people about details only to be linked to random forum posts from staff saying official announcements that aren't anywhere else- I can't imagine how many people this effects who have heard of all this happening for the first time
You better have some great plans for Subeta in the future because this site is basically an item site, like damn. That's Subeta's thing. I am eager to see how this will play out, it sounds like a lot of change and I hope it's reflected in how items are released in the future, and how future events are held.
It sure is gonna be less fun to be on Subeta these next couple weeks. :/ Hope this transition goes smoothly. I'm worried about my items. Fingers crossed for no glitches.
This is ridiculous if you want my honest opinion :( I have a holiday gallery with 12,740 unique items in it and an achievement gallery with 73,395 total items in it, what am I going to do with all this stuff? Put it in my vault? That will only cause that to be overflowing and load very slowly! Besides, how long before they decide to limit the amount of items you can hold there???? After 7 years on this site I'm starting to second guess my reasons for staying :(
👻[tot=msbehavin] 👻
The achievement gallery is part of the reason we're doing this. You shouldn't need to feel compelled to have all of those items in the first place, and keep them all in one place. Our goal is to make additional places to put them (collections, methods of turning them in, etc) or even selling them. Removing/retiring some of the achievements that push people to hoard items like this is important and one of our immediate goals.
We made a lot of bad choices around making it the 'right' thing to do to collect tens of thousands of items, and now we're paying the price.
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This is a very condescending statement. You're saying that members shouldn't be able to choose for themselves how they derive enjoyment on the site. You can certainly force code changes on us, but you don't have the right to tell us what we should or shouldn't enjoy about Subeta.
I'm pointing out that we've pushed policy like achievements, requiring old items, and just generally doing things that make users feel like they need to collect things, otherwise they'll miss out in 1-2 years when something changes. That's been something that we've done wrong.
Users who want to collect things should collect things, but they shouldn't feel like they're required to.
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The achievement gallery really isn't a concern for me at all, or the achievement itself for that matter. Those are just extra items, which can be sold or stored, not a big deal. What concerns me is my Hoards of Holiday Happiness gallery, I have worked VERY hard to collect all those items. Although I have nearly 13,000 items in there it is no where near complete, and by not being able to add to it it never will be. Not to mention new holiday items that come out will not be able to be added either. This makes me very sad :( I have always loved this site, hell I've been here over 7 years! I understand that you are just trying to make changes for the betterment of the site, I get that but even though I have made a lot of good friends here over the years here I'm afraid many will leave :( that too makes me sad. *sigh I'm not even sure what I myself want to do!
👻[tot=msbehavin] 👻
I feel like that's not what he's saying though? I think Keith is saying that the achievements pushed people to hoard a lot of items, and that shouldn't be so. Hoarding shouldn't be incentivized the way it has been in the past. If you still want to collect every single item, go ahead and do it, but keeping things boundless comes at a cost of site performance.
[edit] late reply woo
We're not telling you not to have items, we're saying that the weight of the user shops are literally crushing the system and that we have to do something about it. We're focusing here not because we want to take away your items, or your ability to have items, but because we need to increase the stability for the site. Believe me, we're very excited to continue testing so that we can see the limits of the system, where we can make changes to the queries and ultimately increase the limits for all users (not just users with GAs)
We're looking at other avenues for items to be displayed on the site, though!
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: with a shop that size though, users like really need some help with transitioning. That's a lot of items to move by hand, and a lot of items to pull out of a very slow vault when the new display system/higher limits/etc come in the future.
The news post mentioned "user experience" as the end goal. I completely applaud that the team is trying to resolve the downtime page display errors. Obviously if users can't hit the site, or their actions are interrupted, there's unhappiness, low engagement, and turnover/bounces. This is a critical aspect of user experience.
But in a complex site with systems like Subeta, another aspect that /needs/ to be thought of is the use case of the user. For a user like Mamabear, the ask is that she move, by hand, 13k items because there's no removal feature available to her. The burden of the site being broken through mistakes of the past is now falling to her, through no fault of her own. It's great that she can leave her items in the old shop without fear of deletion, and I recognize why a giant "remove all" button isn't, programmatically, a super amazing idea given the current state of affairs.
Please, I hope you recognize how large of an ask you are making of users like her in telling them they need to clean up after the past's coding mistakes on their own time, with a very manual, slow, and intensive process, with the only "incentive" being that the site will (hopefully) be error free, and that maybe some day they'll get to do that very manual process again out of their vault into some new system.
As a computer scientist, I get having to fix semantically bad code and applaud an understanding of the problem and these hard efforts you guys are making toward a solution that makes sense. As a user experience designer, my heart breaks for these use cases that quite frankly, provide the exact opposite of good UX. In the long run, yes, the UX will be better. But short term for users like Mamabear? That's a back-breaking load of trust, time, and effort to ask of users who come here for fun. I just hope you see that, and hopefully there's some resolution that can make these transitions easier for them that doesn't demolish the site.
User experience doesn't just apply to the 502s, it applies to what people expect to do on the site (which yes, having a 502/504 is a big part of that, I hope you get by now I'm not dismissing what you guys are up to). I just want you guys to recognize throwing the term user experience around...people think about their /experience/, obviously because that's what it's about. And most people don't expect that experience to be manually removing thousands of items somewhere else without a lot of warning or details. That's all my two cents on this really amounts to. Really defining and considering UX if that's what we're doing this in the name of.
EDIT: Grammar because I get passionate and word vomit and things get wonky.
Okay, I can accept that reading. I don't fully agree with that reading either: If achievements are the problem, then retiring the achievements alone should be a sufficient remedy. If people really are collecting items out of a sense of obligation, then they'd stop collecting once that alleged obligation is removed. The fact that the proposed solution is more drastic than retiring achievements tells me that someone is trying to do more than just alleviate the sense of obligation to collect items.
Where? The only storage that I've heard proposed are the vault. But people can't view each others' vaults, which means that if someone has that really hard-to-find item I'm looking for in their collection (or vice versa), we have no way of knowing about it in order to initiate a trade. No longer being able to display a large collection and trade from it is a significant feature loss.