Love this x1000
I'd love this! Most of what I do on here is pretty self-serving; it would be great if it could contribute to something bigger for once.
Sounds like it could be fun. It would give me an incentive to go questing again even though I've got more sP and quest shop points than I know what to do with.
Love this idea! It needs to happen.
This could be fun.
I mostly just log on to train so it would be good to have an incentive to bother with other aspects of the site.
I really like this idea still. I liked it originally and I still really like it.
Especially the part about no teams, no high score tables... just everyone collectively pulling together to accomplish a thing. I'm on the fence about Carl's quests though, I think that would depend entirely on how many people have him unlocked?
There's also the hitch about GA verses non-GA accounts, so the max number of quests per day SHOULD be 10 counted? So the perk of having a GA is you can actually quit 5 if they cost too much. Because it's not fair to let GA users gain 5 extra points per quest giver, nor is it fair to let non-GA users only have to do 10 quests while GA users have to do 15. I think having everyone do 10 is fair though.
I also don't want to see a top anything related to this, however I could get behind an extra achievement/title for EVERY user who does the max every single day for a month... that in and of itself is a lot of dedication even with a potential GA buffer. Honestly, I think there should also be an achievement for doing any quests every single day, just to encourage people to get online and do them-- it could be tiered even like 1 of each quest every day, 5 of each quests every day, and 10 of each quests everyday with a bonus title (overachiever? lol).
Lastly, to get the prizes a user should have to gain at least 5 points every single day from whatever quest they wanted, or the equivalent of gaining 5 a day per week-- 5 points a day, or 35 points a week, to get counted for the prize milestones (boons?). If someone doesn't have the time to do 5 whole quests a day, or 35 a week (which can be done in a single day), then frankly they don't really deserve the prizes because they didn't really participate.
[edit] Actually in regards to Carl-- perhaps he could be a buffer quest? Like if you have access to him and did quit some of the other quests you could do his for the points instead, but if you did all of the other quests you couldn't do his quests too for bonus points.
I really love this idea! It seems like it would be fun :)
Please let this be a thing. It would give me a reason to do other quests other than the Wizard. We don't need another auto-refresh snowball fight event. Just sayin'.
You always know the right things to say. I would love cooperation instead of competition.

There would need to be a requirement of some sort though - at least 20 quests completed per day of the challenge, maybe?
I'm all for things that give pet slots. Gimmie dem pet slots.
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I don't support this idea. I don't like quests all that much, so I'm not liking this much to start with.
Objection 1. Some of the quests everyday are not so utterly ridiculous: you could go either way on them. These marginal-rarity item or high-demand item quests are a special case on the knife edge. If everyone is striving to do ALL of those, they'll become every bit as pricey as the outrageous ones that TPTB are sorta expecting you'd quit anyways. Failing to do that dumb quest is something you may choose not to do if you don't know how awesome the prize is or even if you want it all that much. Succeeding at it may be something that only a well-established user could afford.
Objection 2. There just aren't enough people who like to restock to provide enough items for all these quests, even the low rarity item ones. I do like to restock and I often undercut, but I don't do either of these as a comrade-worker-ant, I mean to make a profit. The prices of everything will rise. This is not just new users failing to make the grade for the prize, but simply having too high of a cost-of-living here for them to even play as an everyday thing.
At the risk of sounding like the voice of doom and gloom - I love this idea in theory. I love questing and do it nearly everyday. I love community challenges where we all pull together so this sounds like it would be a lot of fun....but what I see happening is the entire site doing quests, all the items being bought up, no-one being able to complete the quests due to massive inflation of all items and we all fail the challenge anyhow :(
I love this idea as a concept, and I'd love to see a site-wide drive such as this! no competition, same prize reached by everyone... music to my ears.
I do dread the inflation, though :P
Absolutely. This sounds great -- including other similar "work together" goals.
Perhaps this should be expanded to include game playing as well, as some people find questing tedious. Although personally, I find it to be LESS tedious when there is an achievement or good prize waiting in the end.
For a Loyalty Box I'd even play the games daily and I despise that more than words can tell as so many of them make me feel sick. So yeah, if the big prize is an LB then I'm all for it.
That would work quite well. As long as it was significantly less that the total possible amount of quests every day, it should alleviate the pressure to be on every day, as well as displacing the extra quests of GA users. (Also if it could update with the average amount of quests needed to be completed everyday to reach the goal, on both an individual and general level, it would make me super happy, because I love dumb stuff like that.)
Re: inflation, it wouldn't be too different from questing for New Years Tokens, would it? Inflation is inevitable, but it wouldn't necessarily result in all the shops clearing out and everything being unbuyable. As long as there is a reasonable gap between the total possible amount of quests that could be completed in the time frame and the minimum amount of quests each individual is expected to complete for the challenge, it shouldn't put too much of a strain on things.
If we consider that on WSQ's, that quests respective items do tend to rise, but not to obscene values, even on weekends where its quentin or the wizard, I think it's safe to assume mass inflation won't be too bad. secondly, quests are there to get items out of the system, and give them some more value, this would reeeeeally help that. third, this would presumably be GREAT for restockers, making restocking lower rairty items more viable, if they're being bought up faster than they can deflate.
We had Epicon for games, didn't we? I'd rather see Epicon back as a separate event than having games as an alternative for this.
I mean, I don't like quests. At all. But I don't get subeta sick after doing like 25 quests or something.
Congrats, you understood the entire point of the event which is to also help the economy. We're motivating people to take part in quests, which are a massive item sink and encouraging restocking, which is a sp sink, as well as giving a sense of community.
I hated restocking before we had restock wars and now, I adore it