I have not set up my own shop, yet. However, I think this is a fabulous route to take. There is basically zero negative impact on the seller (unless you view more of your items on site as a bad thing).
One thing I would suggest goes along with what was previously mentioned earlier. The seller's ability to change an item's price should be disabled during sales like this, just like the discount code option is disabled during sales.
Along the same vein, I'm also a little leery about allowing sellers to add new items to their shops once a sale starts. Since we set our own prices from the time we add an item into our shop, people might "up-charge" an item during the initial shop load to get more of a profit during the sale, and then lower the price back down to normal once the sale is over. While it may not be a popular idea, I think the upload of new items to a shop should also be disabled during Sales, when CWs are included in the sale. It's not like new sales won't come around in the future, if we miss the chance to have an item added into the current sale.
I support the temporary inability to change prices during the sale (but still keeping the ability to change quantities, in case someone wants to manually retire an item for whatever reason).
I wouldn't mind if we had to wait for the sale week to be over for adding new items to our shops, too.
I'm slightly indifferent about a "participate in the sale" button. I'm all for giving people more options whenever possible (which is why I'm only slightly indifferent, lol), but, from personal experience, having your item more widely available (or cheaper) for a very limited amount of time doesn't have such a big impact on their perceived value over time.
In another words, I don't think a short sale will really hurt the item's value for those who supported us originally, at least not more than having the item on our shops already does. (And then Subeta has two? big sales per year, I think only BF ever included CWs, so it's definitely a rare occasion, on top of being short lived.)
I respect the wishes of those who would rather not discount their items, of course. I just think that, when it comes to items we already have widely available, refusing a little 125 csc* (or less) discount that isn't even coming out of our pockets makes us look a little bad :/
*250 at most, if Keith decided to slash 50% off Subeta's cut, but he mentioned 25%.
And then if it's a password protected item, we can just choose not to send out invitations during that week, as I can understand those are usually meant to be limited editions/privates.
All in all, I wouldn't expect people pulling all their items from sales, maybe a handful at most.
Sounds good to me^^ Who doesn't love stuff on sale xD
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I would love this please >.< I need the sales haha!
I'm all for Black Friday discounts - I myself spend the most trough this time of the year, as I personally love to get things discounted. Just like what happens on Steam, profits happens with sale times - I had friends spending $200 each in last Steam Summer sale because the games were so cheap they HAD to get a copy, even though they probably wouldn't have to time to play or even like the game that much.
Besides, there are users who would love to enroll in CWs but lack the cash to do so (for many reasons), and I like the idea of giving them a chance.
I'm only against the 'regular profit' thing - while I do find the cost to submit an item too high in general, it's not fair for the site to deal with the discount while the artist gets full profit. I'm fine with the artist profits lowering also, and maybe increasing the discount on CW - it's a little pointless if you give a cheap discount as people will not have the urge to spend on your shop because it's 'OH SO CHEAP MUST HAVE 3'. To me, the point of big discounts is to increase the amount of units sold, thus enhancing the profits.
Kind of random/unrelated, but I'd love if the Pawn Shop (CWs) got some lovely discounts too. xD
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I also could get behind the idea of taking less profit so people could have bigger, more enticing discounts, but then I see that "opt out" button being needed because not everyone would agree to take a cut :x
I am ok with this. I don't have too many items in my shop yet, but i think the sale is a cool idea =]
I'm fine if they're discounted if the quantity is unlimited. I would prefer limited batch items (e.g. only 10-20 copies in shop) remain the original price. If everything -must- be included in the sale, we can just adjust the price up 25% right? So for example, if we meant for an item to sell for 750csc, we would just increase the base price to 1000 (so the sale price would be 750)?
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I also support having the same style of sale that we had last year. c: There's a few I've been eying that I would definitely buy if they went on sale but I'd like to see their creator make the same amount from them. It seems like the simplest solution while also benefiting the most people.
But if you did that (increasing the price so the "sale" would be the normal price after the discount, you'd be getting even more profit than a normal sale, wouldn't you?
... And on that same thought... speaking as a buyer here, if I saw someone adjusting prices upwards so I'd have to pay the same amount for item on sale or not.. I wouldn't buy from that store, or that user, if I could help it. I really wouldn't want to give my csc to them. It doesn't come across as "trying to keep the item retain the same value" it just looks like the person is going "more csc for meeeeeee, no sale for youuuuuu".
I actually don't care how much I get from the CS xD I care more that I sold two batches and the price was set at 750csc for those users. I don't want the sale to come along and all of a sudden the CW is available for cheaper. Because the quantity is limited, I rather not sell it at all if the existing copies get devalued. If the limited batch items are set to drop, I can probably set the price to 0 during the sale so they don't sell at all and just change it back to 750 afterwards. It really depends on if limited batch items get included or not.
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I don't really mind if my limited batch items get included. Just my two cents.
They are included, you can just set the price to 0 to remove them during the sale if that's a problem.
After reading this topic - we will likely lock prices (and send you guys an event detailing this the day before the sale) and you will only be able to set them to 0 for the duration of the sale.
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Awesome, that works for me! :D Can we set to 0 any time prior to the sale? Or do we have to wait until the sale starts?
Also by locking prices, do you mean permanently? Or just so people don't change prices during the sale?
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this is great news!! thank you!!
Anytime, you can set your prices to 0 now (or later, or during the sale) to remove things from your shop, same as in user shops.
And I mean during the sale so that people can't change prices.
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...when I want to manually/temp retire things I typically set quantity to 0, not price, but if we can do it both ways then all the better xD (otherwise locking price as a whole should still work, as long as the ability to change quantity is left untouched!)
I believe we were supposed to be able to set prices at cost (ex. charge 500 for a bg) and still have some 75? csc profit or something? Right now it doesn't let us charge less than 600 on a 5k/500 item, so if we were meant to be allowed that, I'd love to see it come back in time for BF! I know the site makes even less, but it would be our way to make the overall discount even more enticing to customers :x And, since we're going to get prices locked, we'd have to be able to input those price changes one day before c:
Nope, it wasn't ever intended to be that way. We have to keep prices at least somewhat regulated, or people will start selling backgrounds for 50CSC if they think they call millions of them and then its a massive race to the bottom.
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AH well ok then! Yeah I wouldn't think prices would ever go under submission cost (so 500 would be the absolute minimum in this example). When the CS option was introduced back then, there was this huge discussion as to which prices would be set at 500/25 csc profit (most artists found too little to be a permanent thing) or 600/75 (later raised to 90), for some reason I thought that base price option could be back... but it's still fair enough that they would be locked to +100 from cost. Looking forward to the sale! c: