OPB Healers that count as healers: T1 Crystal Sheeta Orb Endeavor Gem Kerubi Orb of Doom Life Charm Mystical Orb Universal Antidote
T2 Evil Booger Inverted Galaxy Orb Mystical Orb of the Gods Peanut Butter Shake of Unexpected Death
T3 Dillo Staff Kora Magic Powder Reborn Regeneration Skull Lizard Wand (was this supposed to be a multi use healer?)
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
Please don't ever be sorry! I appreciated everything you posted. It took me something like 3 hours working on the updates and running tests on the things I had that weren't sorted so like, I definitely know how time consuming it is and I appreciate any and all help always ❤️
Thank you!
[edit] And all the updates from y'all are done on SL :) Thank you again so much!
Sorry I had to quote you, there is no way I will spell your name right! What language is it?
Anyhow just wanted to say I've been there--I have multiple SAI pets!

Thanks for all the updates on this! I just have a quick question for anyone who can offer an answer for it.
What does CC mean? I know it says Custom Coding but what does that imply for the weapons that have it? Sorry I'm stupid. Thank you for the help!
Custom Coding means it does more than just the base stats that show when you hover over the weapon.
Things like:
Oooh OK awesome, thank you so much for the explanation!
Elegant Gunblade - Tier 3 Intelligence: 21 O You missed. Completely. Get smarter.
Intelligence: 75 13 physical icons WHAT WERE YOU AIMING AT?
Intelligence: 125 22 physical icons Wow, you nearly missed the target. Perhaps you should get smarter?
Intelligence: 325 27 physical icons Hmm, something's not working right.
Intelligence: 525 31 physical icons Aw, you just missed it.
Intelligence: 801 36 physical icons You strike with the gunblade at perfect accuracy!
[Edit] Made final number more exact based on other testing.
Added the extra intel notes, thank you!
how did you test it.
Did you train to say 800, try to battle, then move to 825?
Or did you test everything like 799, 800, and 801?
My testing from like a week ago that I posted in discord said: 799 Int: Elegant Gunblade 31 icons, 800: 31, 801: 36.
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
THESOVEREIGN In general, I started testing smaller increments but as I went on it was every 25 intelligence points until I got close to what I thought would be an increase and then I did smaller again. I feel comfortable changing my post to 801 Intel since you were more exact.
Thank you both for the updated intel information!
swiggity swooty 👀 I see you Purge
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T8 is complete! Plus some antique shop weapon updates~ Some fresh custom code created for most of them! (If any of them are broke/have typos, plz let me know!)
T6 Poisoned Blowdart - +D Siren Harp - A ↑, D ↑↑
T7 *Lightly Feathered Blowgun - A ↑, D ↑, +1 mod slot, +CC *Pale Floral Hand Cannon - A ↑, D ↑, +1 mod slot, +CC
T8 Blackheart Blade - D ↑, +str boost Bottled Angst - A ↑, removed -heal *Prodigy Staff - CC ↑ Crown of the Royals - A ↑, D ↑ *Malice - A ↑, D ↑ *Anabelles Dirk - A ↑, D ↑, +heal, +CC *Onyx Shard Sword - A ↑, D ↑, +CC *Siren Dagger - D ↑, CC ↑ (combo with Siren Harp) *Daemons Poisonous Quills - A ↑, D ↑, CC ↑ *Rapier of Error - A ↑, D ↑ *Item Defenders Shield - D ↑, +2 mod slots *Large Gutting Knife -A ↑, D ↑, +heal cap *Mighty Kora Gauntlet - A ↑, D ↑, +heal, +heal cap *Purple Spider Squeaky Toy - D ↑, +heal cap *Blessed Trident of the Banished One - D ↑, CC ↑, healing cap ↓ *Hydragellos Lost Tooth - D ↑ *Ice King Clawed Gloves - D ↑, CC ↑, healing fixed, healing cap ↓ Double Chakrams - A ↑, D ↑, +healing cap Frostbite Amulet - D ↑ Maliss Cannon - A ↑, D ↑ *Wallowing Gas - D ↑, CC ↑, heal removed Scientist Specs - D ↑ Charged Tower Shield - A ↑, D ↑, healing fixed *Bluud Wand - Heal ↓, CC balanced *Smoldering Slaglord Gauntlets - D ↑, CC ↑ *Sierrac Basal Ice Flail - D ↑, CC ↑, healing fixed *Smash and Bash - removed -heal *Dungarde Axe - D ↑, CC ↑ *Bone Grinder - D ↑, CC ↑ Saherimos Swift Neela - D ↑, healing fixed *Set of Loaded Dice - CC ↑ Amethyst Trident - D ↑ Ruby Battle Axe - D ↑
Ooooh exciting! I better go test some have! Thanks Purge!
did you ever see this list of the OPB healers that are still tagged as healers?
SPOILER (click to toggle)
T1
Crystal Sheeta Orb
Endeavor Gem
Kerubi Orb of Doom
Life Charm
Mystical Orb
Universal Antidote
T2 Evil Booger Inverted Galaxy Orb Mystical Orb of the Gods Peanut Butter Shake of Unexpected Death
T3 Dillo Staff Kora Magic Powder Reborn Regeneration Skull Lizard Wand (was this supposed to be a multi use healer?)
Also, would it maybe be better to come up with the different code for the Siren Harp/Siren Dagger combo since the CC breaks as soon as you use the siren harp. Maybe do something completely different with the harp rather than as a freezer (since I don't know of anyone that uses it as a freezer anyways.). It's still probably much worse than Poision Blowdart which does 15 or 25 of 2 different icons.
Another one that might be better served with a completely different function would be the set of loaded dice. Blocking a random icon each turn was probably interesting to code, but it's really really weak. maybe make it a OPB bomb with a extremely volatile range, like 10 or 10 or 10 or 40-120 (maybe even higher)
Prodigy Staff also seems like a relic of the pre-tier system BC, since it would probably just be cleaner to scale it to teir now instead of STR/DEF. (I'm also not really sure that the STR ranges are even that relevant to t8 now the way that people train?). It also always seemed like an odd design that one of the main thing people really liked about prodigy staff was that it dealt a lot of water, but the more STR/DEF you gain, the less water it ends up doing.
And then I think the flaw that a lot of these weapon are going to suffer from is their large spreads of icons. I think especially on weapons without healing, if you really want to push them, I would make them mono or bi-icon type weapons so they can be better paired with whatever healer you are using. And you might actually end up choosing the weapon for its attacking types rather than its defensive types.
I think Onyx Shard Sword in particular if it's going to see use in higher tiers, would be much better as something like 22 Earth 18-24 Ice icons rather than being spread over 3 icon types. (same overall number, but condensed down to 2 types.)
[edit] I might be wrong about the siren combo after seeing jess test it more.
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
First batch for you! There is a lot of custom coding on this list 😅
• Lightly Feathered Blowgun
Tier 7 |
Tier 8 |
Tier 9 |
Tier 10 |
Tier 11 |
Tier 12+ |
:dmg:earth:11 :dmg:light:8-10 :dmg:wind:15-20 :block🔥50 :heal: 80 HP |
:dmg:earth:11 :dmg:light:9-12 :dmg:wind:17-20 :block🔥60 :heal: 110 HP |
:dmg:earth:12 :dmg:light:11-12 :dmg:wind:19-20 :block🔥70 :heal: 135 HP |
:dmg:earth:12 :dmg:light:12-13 :dmg:wind:20 :block🔥90 :heal: 185 HP |
:dmg:earth:12 :dmg:light:13 :dmg:wind:20 :block🔥125 :heal: 285 HP |
• Pale Floral Hand Cannon
Tier 7 |
Tier 8 |
Tier 9 |
Tier 10 |
Tier 11 |
Tier 12+ |
:dmg:earth:13-15 :dmg:light:10 :dmg:water:13 :block:magma:25 :block:dark:25 :heal: 75 HP |
:dmg:earth:13-15 :dmg:light:10-12 :dmg:water:13 :block:magma:30 :block:dark:35 :heal: 100 HP |
:dmg:earth:14-15 :dmg:light:11-12 :dmg:water:13 :block:magma:40 :block:dark:45 :heal: 125 HP |
:dmg:earth:15 :dmg:light:12 :dmg:water:13 :block:magma:45 :block:dark:50 :heal: 170 HP |
:dmg:earth:15 :dmg:light:12 :dmg:water:13 :block:magma:60 :block:dark:60 :heal: 265 HP |
• Prodigy Staff Healing is capped at 600 HP
< 1,600 Strength & Defense |
1,600-2,000 Strength & Defense |
2,000+ Strength & Defense |
:dmg:light:7-8 :dmg:dark:7-8:dmg:water:20-22 :block🔥40 or 60 :heal: 7-10% HP |
:dmg:light:9-10 :dmg:dark:9-10:dmg:water:25 :block🔥50 or 75 :heal: 7-10% HP |
• Anabelles Dirk
Tier 8 |
Tier 9 |
Tier 10 |
Tier 11 |
Tier 12+ |
:dmg:physical:22 :dmg🧊17-20 :block:earth:55 :block:light:55 :heal: 70 HP |
:dmg:physical:23 :dmg🧊19-20 :block:earth:60 :block:light:60 :heal: 95 HP |
:dmg:physical:24 :dmg🧊20 :block:earth:70 :block:light:70 :heal: 130 HP |
:dmg:physical:25 :dmg🧊20 :block:earth:85 :block:light:85 :heal: 250 HP |
• Onyx Shard Sword Boosts strength by 25
Tier 8 |
Tier 9 |
Tier 10 |
Tier 11 |
Tier 12+ |
:dmg:physical:12 :dmg:earth:13-16 :dmg🧊12 :block:dark:100 :heal: 120 HP |
:dmg:physical:12 :dmg:earth:15-16 :dmg🧊12 :block:dark:100 :heal: 150 HP |
:dmg:physical:12-13 :dmg:earth:16 :dmg🧊12-13 :block:dark:100 :heal: 180 HP |
:dmg:physical:12-15 :dmg:earth:16 :dmg🧊12-15 :block:dark:125 :heal: 300 HP |
• Siren Dagger (when paired with Siren Harp) :dmg:water:25 :dmg:dark:8 :dmg:physical:8 :block:magma:75 :block:wind:75 ~20% chance to freeze (without the Harp it has ~2% chance to freeze)
• Daemons Poisonous Quills
< 2,000 Defense |
2,000+ Defense |
:dmg🔥8-10 :dmg:magma:8-10 :dmg:water:8-10 :dmg:wind:11 :block:earth:45 :block🧊45 |
• Large Gutting Knife
Healing is capped at 175 HP
• Mighty Kora Gauntlet
(Someone may need to double check this one because it could scale based on health or something and I don't have the right pet builds to verify)
Tier 8-9 |
Tier 10+ |
:heal: 100 HP |
:heal: 175 HP |
• Purple Spider Squeaky Toy
Healing is capped at 135 HP
• Blessed Trident of the Banished One
Healing is capped at 250 HP 350 HP
Tier 8 |
Tier 9 |
Tier 10+ |
:dmg:earth:7-11 :dmg:magma:10-15 :dmg:water:13 :block:wind:60 :heal: 7% HP |
:dmg:earth:9-13 :dmg:magma:13 :dmg:water:17 :block:wind:90 :heal: 7% HP |
Into the weapons I see myself using, some for a few tiers and one or two even for capped pet. The trident specifically is making me cringe. With it's blessing that's been a go to for all my pets since it was released. I may be mourning that one but have to see how the higher tiers shake out. I may just end up mourning all my go to weapons soon.
Bit bummed there isn’t further scaling on Blessed Trident for the defense and heal cap. Considering it is a CS weapon essentially or involves it, I’d have liked to see,
T11: 100 wind block, heal cap is 350 T12+: 100 wind block, heal cap 450
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Are you kidding us with the Trident - this one sticks out the most on first sight, esp. since it's my staple. What are the T13s supposed to do with 250points healing?!? When I got 1000p + until now?
Another weapon that cost an arm and a leg first time round it was released!