Have you played fetch quests in games? Go find red ninroot in Blackreach on even a regular difficulty and tell me that's 'easy'. Finish the entire Pokemon Puzzle Challenge, tell me that's 'easy'. If you find battles hard, that's YOU finding them hard. Games are not easy or hard merely because of their genre, but because of their quality and balance. They are also not BAD because they are harder than instant gratification.
No, not everything should be obtainable every single time, even the easy things. It's ALWAYS been this way for quests, and while I'm not in favor of 'everything should stay the same' I'm far MORE not in favor of changing something that works just because people want the game to be easier. The annoyance of the users does not mean they should make the entire game easier for said users. I'm fully against any changes to existing content that are not about balance or increasing said content, and this is entirely complaining about convenience.
Once someone finally buys the new item and it then has a price that is too high for the quests' requirements, it goes out of the pool anyway. The only reason it is in the pool is because it doesn't have a price at all. It's just an oversight rather than an attempt to make quests challenging.
I'm deeply impressed by your work ethic with regard to playing a pet site.
Questing on Subeta isn't and hasn't ever been intended to be as difficult as any of the things you mentioned that I actually recognised.
There have always been a wide variety of activities on Subeta with different levels of difficulty. If you want a REAL quest go play Item Hunt or whatever. Questing is normally and usually an easy activity and its purpose is to allow people who don't care about the competitive stuff because they like to dress up their avatars and chat in the forums to be able to get what they want. I'm not the kind of player you admire and you know what?
I'm 100% okay with that.
Questing isn't supposed to be impossible. There are plenty of other things that are. Please, do go on about the instant gratification mentality and the necessity of earning one's own way through hard work on a website where people raise virtual pets and dress up virtual dolls. For many of us, this is a social place. If I want a challenge I will go play an actual video game, but I do this for relaxation, because I get enough challenges working in a hospital.

I support this kind of implementation of the suggestion - not just a blanket ban for a certain time period after an item's release.
Just a fact-check - there is a penalty for not completing a Blue Building quest - you lose a rank. I know, not a major thing, but it is still a loss that the normal quests don't have. Although I would consider getting an unbuyable item on the last Wiz quest a penalty also. xD

Yeah I've had this problem before too - I think I've even had this problem on my final Wizard quest for the day which was really annoying. Most of the time I don't pay attention to what items are being asked for until I'm on that item's SS page so if the second (or third) item a quest asks for is the NEW item that means I've already spent sP on the quest I won't be able to finish. And if a new item is buyable generally the price for it is going to be far more than I'll make on the quest. It hasn't happened to me a lot but I do think it would be good idea to not have brand new items asked for in quests. I'll be honest it never even occurred to me to make a ticket about this problem.
I can understand that some people might be frustrated by new Items being asked for Quests. I do my Quests every single day and I only have to quit one every once in a while.
Life goes on, and the world is not a worse place to live on because you had to quit a Quest.
That being said, no to that idea.
That's actually not true, we didn't implement that when we moved over the blue building quests. :) If we did, we would've included it in the message at the top
Just want to reiterate our position on this, because it seems to come up. We're not going to change how quests work just to exclude new items. You aren't penalized missing out on one or two quests out of 95~ possible quests (assuming regular user).
But the problem isn't that they are new items, it's that the items don't have a price yet. Once someone prices them in their shop, the items usually have a price that is too high for quests to ask for them and they get pulled from the item pool until their price comes down anyway. I think the actual purpose of this topic is that items with no price be excluded from the quest pool.
I'm almost certain that Saggi is based on the rarity of the item and not the prices. I've had Saggi quest items anywhere from 20K all the way up to 80K
While I do agree that he asks for higher rarity items, I think his price cap is also raised, it's just higher than that of the other quests.
[edit]I just did my Saggi quests and the range of items he requested were between rarity 62-93.
I put that range into SubetaLodge and there are a ton of expensive items in that range that he doesn't ask for, so I assume there is a price cap.
Fair enough.
I still stand by saying I don't think there's a way to prevent items from showing up in a quest pool, at least none that I've EVER heard the programmers mention as long as I've been on subeta.
Considering part of the requirements to unlock Olivette yesterday had to do with the order of the wardrobe layers an HA is wearing, I think the programmers might be capable of many interesting things :P
It doesn't bother me that much because I figure they'll be available in a week or two. But I'd also be fine if they weren't included. I think it should be something like 7 days if they decide to change it. long enough for it to get restocked but not drop to a low price. some items circulate more quickly than others but I also think that it shouldn't be too easy. we should have to make the decision if it's worth it to rs something for a quest, that's just part of it.
Edit: just saw Amber's post about not changing it. (which is totally fine imo)
I can't speak for the content team of course, but the way I see it, is that it probably keeps the game balanced and fair. Think of it this way: Yes, sometimes quests will ask for an unbuyable item. But sometimes, quests will also give you unbuyable items as a prize. There's been a lot of times when I would get a lucky quest, and get a free new subeautique item, or a restockable that just came out and had none in user shops.
So I think it makes sense that sometimes they ask for it, and sometimes they give it out. Yes, that means sometimes you'll get unlucky and have to quit the quest. But other times you'll get really lucky and get something really good out of it. I think it's more interesting too that there is a bit of a gamble. (Even if "gamble" isn't quite the right word for an activity that's hugely profitable despite the occasional need to quit a quest.)
I mean, if we did take UBs out of the quest pool, wouldn't it only be fair to take them out of the prize pool too? But honestly I think it's more interesting if they remain.
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But my point is that they aren't supposed to be asked for in the first place :P Clearly there is a price cap on items requested in quests and these aren't supposed to be in the pool. For some reason they are counted as a 0 sP item rather than the unobtainable they are. As soon as they have a correct price, they are out of the pool; like every other item out of the quests' price range. It just doesn't make sense to me to keep them there due to a technicality :/
I think you are making quite a few assumptions there. And well, I can't say what it was "supposed to be in the first place" - who knows what year this code was first drafted in - but clearly what it is now is something the content team is happy with and has reasons not to change.
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Most of my observations are from doing years of quests. And I'm not trying to say that there's anything wrong with the quests - I know they've been tweaked a lot to find the right balance over the years - what I mean to say is that I think these unobtainable items were an oversight that needs to be fixed.
If staff doesn't see it that way, I can respect that, but I wanted to get my full viewpoint in before the final decision is made.
No more losing rank? Sweet!! I must not have rejected a quest since it moved to the new system. xD

I agree that it is not fair.
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