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Apr 1, 2017 8 years ago
Maskros
has a sweet tooth
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Yeah I misunderstood you. Only got it when I read your post again. I'm not sure about it either. I might have to try tomorrow when I'm in BQ.

For now here's the code to expand the weapon selection window:

Expand weapon selection window this expand the window to 4 rows, with the potential for 10 items per row if a code to shrink item images is used. If you want to expand it by 3 row, you can change value in this part of the code: max-height:450px !important to 350px instead div[style="border: 1px solid ; -moz-border-radius: 5px; -webkit-border-radius: 5px; min-height: 75px; text-align: left; max-height: 300px; overflow: auto;"] {max-height:450px !important; width:750px !important;}

div#weapons_unselected div[style="width: 24%; padding: 10px 0; display: inline-block; vertical-align: top; text-align: center;"] {width:10% !important; }

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Apr 2, 2017 8 years ago
Solsticesprite
cleans up nicely
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  1. I do not like this, since I do change which pets are fighting, and because I want my default pet to be subject to REs but not to Battle Quests. To me then, it's very inconvenient.

  2. & 3. I like these.

  3. I have no opinion on.

  4. For each pet, really? I find the five sets we get with GA to be plenty and I have thirty pets and fight with all of them. This seems unnecessary, unless it's like dead easy and takes zero extra processing power I don't support it.

  5. I would prefer a link to the healer instead at battle's end. It can always be there whether you win or lose, or it can show up only if you lose.

I honestly LIKE the cache delay or thirty second delay or however it's implemented, because it's a consequence for losing and makes you fight harder/smarter/differently instead of brainlessly doing the same thing insanely over and over. If the delay irritates you make an effort to make sure it doesn't happen to you again, soldier.

  1. There's code for this. If Subeta's gonna do some coding and changing stuff around then me, I hate all the %^*&^ scrolling, and I'd prefer that only the setnames for Armory and Scroll shows. My sets are carefully chosen and I know damn well what's in them by the name. Therefore all the weapon images and tier and name and stuff is excess. It's not like the BQ challengers are a surprise, and it's not like it's easy to make your pets suddenly stronger/weaker or something.

The problem with any of this is that it appears that weapons are called up in the same way for battle setup and for moving stuff around in your Armory and for weapons modification? So instead of one table there'd need to be three, or the table we have would have to have individual pieces?

  1. My alternate suggestion for 7 makes this unnecessary.

9 Yay!

  1. I remember when Subeta allowed us to move all sorts of weapons in, see what they all looked like and then remove the ones we didn't like until they got to eight. I miss that. Scrolls sets, they do not limit you ahead of time.

The downside to this is when Subeta did this we'd get desperate pleas for help in Help & Questions and in Battle from folks who had too many weapons and were somehow unable to count to eight. There's something to be said for Battling being hard/complicated and automatically putting the eight limit in helping end some aggravation.

So while my habits are based on the old system, I see this as mostly a matter of style and not necessarily making it easier to battle.

  1. With all the extra room from other suggestions here, we should also be able to see what's equipped directly to the chosen pet in a separate line. This is to say, Shards, Pylonics, Dark Element Potions, and Throwing Vials. Just like this line shows in battle even if it's empty, this should be there in the preparation page.
Apr 2, 2017 8 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

For , It would be the exact same number of clicks it currently is. You would still get to click the pet you want, but your default pet would be pre selected. One click with the current system one click if they fixed it.

For I mean you still have 5 sets to work with, But if i'm battling with pet A who is tier 11, let me assign that pet Set 1 that is Tier 11. If I have pet B who is tier 5, let me assign set 2 that is tier 5 set to that pet. That way if I wanted to battle with my tier 5, I wouldn't get an error when I clicked the battle with default weapons since 98% of the time my current default set is a tier 11 set.

7 and 8, were functionally fixed by custom CSS that I just became aware of today. Looks ugly, but perfect functionality.

for 10 - they won't put an error message on quitting item hunt, why is that pop up box there :P /sarcasm

[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]

Apr 2, 2017 8 years ago
Go home
Julie
you're drunk
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and

Does anyone know a code to make the button that says: "Make Your Move" go to the top of the page instead of the bottom?

I too battle with out the battle text, but I do have the pet and challenger. LOL. I usually do my BQs on my iPhone so a lot less scrolling is always a good thing.

CODE FOR TAKING OUT WALL OF TEXT:

/Takes out wall of text in Battle Page (4)/ > table > tbody > tr:nth-child(1) {display;} > table > tbody > tr:nth-child(2) {display;} > table > tbody > tr:nth-child(3) {display;} > table > tbody > tr:nth-child(4) {display: none;}


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Apr 2, 2017 8 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

colddragon posted this last page:

.ui.button.primary.large.fluid[value='Start Battle']{ position: absolute; top: 0; right: 0; }

It's AMAZING

[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]

Apr 2, 2017 8 years ago
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Julie
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DOH. OTL That is amazing. OMG.

[edit] I have that CSS.
I wonder if you change Start Battle with Make your Turn...


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Apr 2, 2017 8 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

I just tried it, it didn't work. If you don't move the entire weapon box move up, I don't see how moving just the button would save scrolling, wouldn't it make it worse?

Can you share your CSS to make the challengers and stuff go away?

[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]

Apr 2, 2017 8 years ago
Andrew
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Kyy

Sorry, im not css savvy. I just adblock the pics LOL

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Apr 2, 2017 8 years ago
Go home
Julie
you're drunk
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/Takes out wall of text in Battle Page/ > table > tbody > tr:nth-child(1) {display: none;} > table > tbody > tr:nth-child(2) {display: none;} > table > tbody > tr:nth-child(3) {display: none;} > table > tbody > tr:nth-child(4) {display: none;}

(1) takes away the name of pet and challenger (2) takes away the pet and challenger image (3) takes away the health bar (4) takes away the wall of text.

If you want to see it: > table > tbody > tr:nth-child(4) {display;}


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Apr 2, 2017 8 years ago
KiaArra
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Foot Rash
  1. Please this! It is sooooo annoying to scroll down, click the weapon you want, get the error, have to scroll all the way back up, decided which weapon you want to drop then scroll all the way back down again!

I have an additional suggestion for modifying weapon/scroll sets. You can reorder the weapons in your set, but if you change a weapon/scroll out of the set and add a new one, you have to scroll all over to move where it is in the set, it would be nice if the new weapon/scroll you just added automatically popped up to the top with the rest of the set for easier rearranging.

And please bring back scroll preview hover-overs! It works for the weapons, why not the scrolls?


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Apr 2, 2017 8 years ago
Maskros
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@ Julie Is this something you want to achieve?

SPOILER (click to toggle)

If so here's the code

Click for code WARNING! the button's position might have to be set up by you by tweaking the top and left values. I set this up on my laptop with a rather small screen size and I always have my window resized to 50% so it might not look the same as on your device. input#turn_button.submit.ui.button.blue[value='Make your Turn']{ position:absolute; top:50px; left:20px; }

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Apr 2, 2017 8 years ago
Go home
Julie
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OMG, yes, that is what I want.
At one time it was like that automatically and then they took it off and never put it back up. Thank you for the codes.


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Apr 2, 2017 8 years ago
Maskros
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You're wc ^^ Glad I could help. The downside though is that if you want to use scroll you might have to scroll back up again to click the button. If the battle page is designed so that the move button is both at the top and bottom like the End Game button that'd be perfect, but it's not something my skills are good enough to allow me to do.

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Apr 2, 2017 8 years ago
Go home
Julie
you're drunk
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Let me go see how it works during my BQing. I think this is something I can live with. :)

[edit] Do you know how to bring the entire table down a few. It looks like this.


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Apr 2, 2017 8 years ago
Maskros
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You mean you don't want the button to cover the name of your pet and the opponent? The layout might be different between your screen and mine, because my GA has expired so I have a blank space at the top as a result of using adblock. That might explain for the difference in how we see the layout.

Ah never mind. You can try this code to fix the problem:

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Apr 2, 2017 8 years ago
Pac
is one for the books
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Mercenaire

What annoys me about changing my weapon set is the weapons I've selected aren't like at the top? I have to scroll through and find them to deselect them and I usually miss them XD

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Apr 2, 2017 8 years ago
Paramnesia
ColdDragon
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Vallenorix

[quote=THESOVEREIGN]

  1. It does not auto select your default pet like it does when you go from the challenge opponent pet and click the "Choose Weapons" button seen on this page:

I don't really want to do this. Its nice for BQing but the rest of the time it would mess me up. Unless the "fight again" would override this feature. Because when I'm going for 10 wins on a pet I don't want to have to move from my default pet every battle or switch my default pet all the time.

  1. This is a ton of redundant clicking. In a perfect world I think the scenario would go like this: End battle => Challenger EXP page + BQ rewarded Weapon => BQ with a new challenger waiting.

I'm all for condensing this. I hate how much redundant clicking is needed to BQ.

  1. Allow a default weapon set and scroll set to be assigned to each pet.

I would like that but I'm not sure it's needed. That could be because I have a bunch of pets in only a few tiers so it's easy to switch tier sets.

Extra: Have it coded into the fight page to have the Start Battle button at the top and bottom of the page. We have custom code to move the button to top now but it be nice to have it in both places. That way if you don't need to change anything you can hit the top and if you alter things the bottom will be easy to get to.

Same goes for the actual battle page. Have the Make you Turn button at the top and bottom. That way when you don't want to read you can click fast at the top and when you want to read text or it's a 1 hit battle the bottom is easier to click.

The custom code that puts the weapons sets and spells in the scroll boxes should also be default. There's no reason to have the mess of scrolling the way it currently is. It's not like people don't know what a scroll box is and will think their sets have disappeared.


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Apr 2, 2017 8 years ago
Bug
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Segfault

I agree that the UI needs some work.

If customCSS help is needed please let me know! I got a little confused trying to read through this thread (my bad, sorry >.<) so I'm not sure what is needed right now. But more can be done with CSS than you might expect- so please ping me about anything you want the webpage to do, I might be able to help make it happen

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Apr 2, 2017 8 years ago
Taylby
is ZOMBIE LONG TIME
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I would like to add a suggestion that the hover information please be added back to scrolls in the scroll library.

Apr 2, 2017 8 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

My understanding is that it is part of the link that directs to the page, and not part of the page itself. So they should be able to modify the link from BQs to set your auto select your default pet, without changing how the fight again button works.

For the first couple of hours of BQs it worked perfectly, then Keith tweaked something to break it, said he would fix it, and never did.

Can you make it so that the Your weapons, potions, and spells appear above the pet images and the giant wall of text that tells you what happened durring the battle

The way the table is set up now it goes: Pet names Pet Images Health bars Wall of Text WEapons Potions Spells Submit Turn

I want it like this: Weapins Potions Spells Submit turn Pets Names Pet Images Health Bars Wall of Text

[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]

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