Just getting to the point, I would like to see 3 modes made available for battle quests.
Currently, all 6 difficult levels are evenly distributed across 30 quests (5 quests per difficulty). For those who don't want to deal with those easy small fries are able to skip to level 15. But doing so cuts the amount of EXP you'll earn for your overall BQs, 5,700 EXP to be exact. That means you only earn a little over 20,000 EXP opposed to the 26k EXP.
Naturally, to me, skipping to 15 doesn't justify losing that 5.7k EXP, seeing as the training center isn't viable anymore for Elfric.
So I want to propose 3 modes for BQs. Users will choose one of the three classes/modes first, but are then committed to that class/mode for the day. So when BQs reset at midnight, the classes/modes are also reset.
Novice class: Easy to Hard opponents (10 per difficulty); 20k total EXP earned for completing all 30 quests; recommended for Tiers 2-8.
Standard class: Basically what BQs are currently. Everything remains the same, including the 26k EXP total earned upon completion of all 30 quests; recommended for Tiers 2-13.
F.A.Q
Why should Expert class get higher EXP than the other two classes? For larger pets, the training center becomes more obsolete as training costs and time goes up, meaning less classes achieved in a single day (and usually not worth it). Smaller pets are able to train quicker, thus gain more stats in a single day compared to the larger pets.
Conversely, smaller pets still have a hard time in BQs and typically earn less EXP, but this is offset by the more efficient TC for these pets to utilize. Larger pets, of course, excel by this point, and can earn more EXP to still be able to boost their pet's stats, in exchange for the TC becoming less useful.
My pet is ___ Tier, but isn't able to complete all 30 quests in the recommended range!; Why are T1s not included in the ranges? Unfortunately, the ranges given are under the assumption that your pet is able to defeat most, but not all the opponents per given class.
Pets that are T1 tend to benefit the least from BQs especially, but again, the advantages from the TC offset this. I personally recommended to first train your pet from T1 to T2, and to also familiarize yourself with the battle system, before attempting to start BQs*.
Phew! I think that covers everything. I hope this suggestion is clear and easy to follow, but alas, I always tend to forget something in my suggestions. So if there are more questions, please ask them so I can address them!
Like? Dislike? Support or no support? Improvements I should make? Post it all here please. Thank you~ ^^
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I like it tbh, just one thing can bother me is that expert mode can take a longer time than how the BQ are right now.. so it can be a little bit annoying.. but well for 32k exp I can make an effort.. What about the prizes? will expert mode get better prizes? better rarity? can you explain about it too please?
I think BQs already reward proportionately well for any given tier. And while I'm not opposed to rewarding people with more xp for battling more, I think boosters need to be far less available first, else things are too easy.
I actually think this is a great idea, especially if the option to do it as it is now is left in play. I'm training 3 pets right now and they each do 2 sections, but I would like the option to sometimes just do all the top opponents with Sammy for more experience.
Formerly known as its_just_me
(I started in March)
Wine is the answer
What was the question?
Standard is the most appropriate for battlers until their pet can complete all 30 quests in Standard. Expert is mostly suitable for battlers with T11s and higher, maybe T10s if they have the right build or weapons, and knowledge of their opponents.
The item prize pool would not change between any class/mode, since none of them are worth much of anything anyways.
I'm not sure, but I think some newer battlers might feel defeated if they can only fight 5 or 10 out of the 30 per day. By changing it up so that they can get more of the quests done, they might be more willing to stick it out.
Other than the boosters in the battle shop, 36/AA really rarely seems to restock any since the changes were made to shop's stock. Shinwa ain't reliable, and neither is the Mage bastard. So I don't see how that's even a problem at all.
Thank you for support! In the back of my mind, that was another reason I wanted to suggest this, because having multiple battle pets is becoming more common.
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I don't hate this idea but I'd be surprised if this was something staff would be on board for - wasn't one of the reasons for retooling bqs that they were giving out 'too much exp' (lol)? Not that a 6k increase is a lot, especially with a t13 pet. If anything I'd rather see exp after the tenth win updated from the piddling amount it's at now.
what did we say about BQs giving more exp
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Regardless of not being able to complete all 30 quests, with scaled xp costs, everyone is earning a lot of stats per day already, as long as their able to beat any opponent they should be able to at their tier. but in general people with low tier pets just aren't BQing, making it take more time isn't going to help, even if being rewarded more.
quentin and the mage pump out faaar too many tomes every day. Especially on quentin WSQ's when literally thousands of mage amulets come up on market. Really I am all for upping XP rates if there were less boosters floating around, but its currently pretty easy for people to buy up multiple capped pet's worth of boosters.
Killjoy. LOL
Formerly known as its_just_me
(I started in March)
Wine is the answer
What was the question?
can this at least get updated to reflect what actually happens? it isn't wrong, but you also get exp on levels: 1, 2, 3, 4, 6, 7, 8, 9, 11, 12, 13, 14, 16, 17, 18, 19, 21, 22, 23, 24, 26, 27, 28, and 29.