I posted earlier, but it got lost in the shuffle I guess. If you can't answer it, can you think of who can?
I know HP bolsters str and def, but what is the ideal ratio between the two? What is the point where you get the most bang for your buck, so to speak? And does the same hold true for def?
And how is sp used to figure odds on activating blessings, curses, freezes, etc… Is it relative to other stats, your foes stats, or just a set number?
I don't remember seeing it anywhere, but is there a resource somewhere that has all this?
Total Battles: 12
Wins: 3 Losses: 9 Ties: 0
ok I am done for today. His stupid healing and stealing is driving me insane!
hm so you want to know how much hp, str, and def you should have, and what causes blessing/curses/and freeze rates?
so afaik, there's no golden number for str/def/hp it's all preference if you have a skull staff, you may want to have def slightly higher than your str. hp should be more than both of those. there's no magic number though
some weapons have speed tied into blessing rates, some are just a fixed rate that speed does not affect. it depends on the weapon.
Did everything just reset again?
Uhhhh BQs just reset. I know because I finished up level 25 Ice King and got told he was level 1 and got 250 EXP....
thanks for the heads up
time, another free gift, ty BQ gods.
I heard that HP affects how much damage you do. That it works with str. Well, how does it work? How much of each stat contributes to the damage you deal? At some point it seems you would lose the effectiveness of each stat if you over trained one of them. There must be someplace that says how the damage is calculated… I was thinking there was a guide somewhere, but I didn't notice it in the ones I checked so far.
uhhh I don't think hp does. not in this game. HP means you can live longer. Str means you do more damage, Def means you block more damage per icon. Str is the only one that contributes directly to damage per icon.
sqrt(str)/4.2 * icons = damage I believe
So everyone trains HP just to live longer? Wouldn't you want str high so you can knock out the thugs quicker and you wouldn't need the health?
higher hp = more heal per turn = you live longer = you can fight longer = you can win more. you can't survive the fights. Str grows on a square root curve, hp is linear
Since str is a geometric progression, you would seem to get more for your investment than from hp…
No, you would need more str to see the same gains than you would hp. especially as you get really high, you need so much more str to get the same boost in damage as earlier. pretty much HP is most cost effective
actually, it's just some kind of cientific project, to know about all the tree species that we have and where to "find" them. let me try translate...it's called "National Forest Inventory", and the company that I work is doing this at the "Rondonia" and "Mato Grosso" state. At every 20km, a team makes a sampling(?) and register every kind of tree that are found in the region. But I already saw a lot of different animals...the best one was a black panther! So beautifull!
, yep you're right. But I lost most of the events hahaha. And when I participate of one, I never sell the prizes...I don't know, I'm a keeper haha.
idk… I will have to mull this over… I may put more in speed…
speed is hard to say since we don't know how things will get changed. I don't think putting more in it is a terrible idea, but I don't think putting too much more in it is necessarily a good thing.
well I'm talking about holidays and stuff, morostide is a holiday that you can make a ton off of. I never sell plot prizes right away. I like to keep them for awhile until they get really rare :)
I was gonna put it ALL in… http://i.kinja-img.com/gawker-media/image/upload/s--RSYcCeFF--/17m6aknw0nckagif.gif ">