None of these things alone felt like something that warrants a whole thread, but as I accumulate a list I may as well mention them:

(thought of another right after posting but Edit is giving me the 504)

Hey hipster! Great list, love these kinds of threads. I went through everything:
Slots link from Major Drills — Fixed! The quest was linking to a URL that doesn't exist anymore. It'll route you to the new Slots now.
Kissing Booth "Spread the Love" popup — Agreed, removed it. No more extra clicks.
Kiss notification category on legacy — Done! Kisses now show up as their own "Kissing Booth" category in your events, so they won't bury your gift notifications anymore.
Kumos notification types — Training completion notifications actually do exist on Kumos already (you should see them in the sidebar when your pet finishes). But I think what you might be missing is the legacy alerts/timer system — that countdown reminder you can set when you put a pet in training. That doesn't exist on Kumos yet. It's on my radar but not a quick add.
Shop sales history grouping — Done! If someone buys 50 candy hearts, it now shows as one line with "x50" instead of 50 separate rows. Much cleaner.
Achievements page loading — Fixed! There was a stray debug statement that was crashing the page whenever you viewed the Games category (where the new Slots achievements are). Should load normally now.
Thanks for taking the time to write these up — this is exactly the kind of feedback that helps!!!
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Awesome, thanks so much ! Love seeing such fast attention/results like this :) all the fixes look great, and that makes sense about the alert/timer thing - I'm happy staying mostly on legacy for now anyway.
I thought of a new one, which is really not a big deal/priority but maybe worth mentioning in case it gives any insight as you work on fixing code. I only noticed because I'm anal about keeping neat round numbers and I've been focused on grinding some longterm achievements lately, but sometimes certain actions (the two I've caught are vending and battle quests) don't register as progress toward their achievements. The vast majority work fine, but it'll skip some here and there.
Every day lately I do either 0 or 20 BQs, and a while ago I did whatever odd number it took to get my total toward the achievement to an even ten (like XXX0). It's stayed even for a few months, but now I'm at 3999, and I swear I didn't miss one.
I would have assumed the BQ was my mistake if I didn't also see some skips a couple times a week with vending. I always vend in batches of 10, and try to finish the day out with an even hundred. This one I can see in real time by comparing the number I have left available each day at the vending page vs the number toward the achievement - sometimes it just ends up off by a few (and I fix it by doing the same amount extra - like today I've done 101 / have 399 left, to get it back to an even number toward the achievement even though it was already even when I last looked a couple days ago).
Again this could not be less of a big deal - I'm sure no one but me has noticed, and I'm not concerned about such a minimal amount of "lost progress". Just flagging in case that tells you anything about how things are functioning!

Hmm looks like the bulk sales history idea isn't working:


Actually, this is more extreme lately - 11 of my first 100 vends today didn't get counted, then 8 of my next 100. Still not a huge deal but something is definitely broken.

Just got a Slots task in Major Drills for the first time in a while, and can confirm it still goes to the now-broken https://subeta.net/games/slots for me

I'm curious - if you go back a few hours later, are the numbers right? I'm just wondering if it's a cache issue
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I don't think so - with vends I'll typically do the extra X amount to make it even again (yesterday it was 8), and looking now it's still at 13,600, not 13,608.
Sometimes the number left available today on the vend page itself will fall a little behind the number of clicks I know I've made, and refreshing that straightens it out. But that doesn't seem to be tied to the occasional ones not getting recorded for the achievement.
For BQs this has still only happened the one time (maybe just because I'm doing a much lower volume of them?)

adding to this thread cuz i feel like its relevant to the topic but uh, fragged items and the crystal output being shown in a vertical line for some reason? obviously not something urgent but it made me laugh when i noticed
just noticed another example of a small handful of instances of an action not counting toward its achievement (this time just bc both things are on the same page lol, I swear I am not bothered by these numbers)

✨Also slots are still not the right link in Major Drills quests ✨Case Hair Coupon is a broken image in legacy, which might be why it's not showing in Kumos Wardrobe
Seems like the Slots achievement thing is under construction? Which is good to see, but currently it says my previous spins are being counted but in fact reverted to no spins at all being counted.
Another confusing one is Dark Matter Dice:
Just went to play for what I believe was the first time, when prompted by Major Drills, but it opened the game saying I had no rolls left and had to choose a scorecard. So I picked one and ended the game, and got events as if I got a bunch of achievements for that, but I don't think I deserved to earn most of them + they don't show up in the main achievement area.
