We earn achievements for doing (having done) so and so many quests for every NPC, so those of us should all be in the top reputation already?
My current incentive for being gold are the additional quests, to earn more sP, seasonal extras, and esp. Quest Points (so far I've mainly stuck to getting enough of the seasonal books, hardly have bought anything from the regular NPC ones all those years). I never knew, QP came every 5th quest, thought they were completely random, rofl. Shows, how much attention I pay blush.
Can we please have a link to the kumos wiz quest? I'd like to look at it, when I come back in the afternoon...
Thanks for the ping, would never have known about this otherwise!
My opinions probably won't be that popular, but here they are:
Not even having to leave the page to buy the items feels too easy. It's supposed to be a "quest", like go out and search for these things... this is just clicking a button to receive an instant reward. I think the link to the shop search that we have now is perfect - it's easy and convenient but at least it feels like you're actually DOING something.
I do all my quests almost every day and I find the hour or two I spend on it enjoyable and relaxing because it gives my hands something to do while I listen to podcasts and lectures. If our daily quest limit is reduced so drastically, I'm going to be spending MUCH less time on this site and I'm going to be kind of sad about it because this is one of my happy places. Oh well, I guess I'll have to find another hobby or play more Fallout or something. Maybe this will be a blessing in disguise, forcing me out of a rather time-consuming and frankly not very productive habit.
I'm not clear on what this "daily quest pool" entails. You mean like, we won't even get to do three quests from each NPC every day? Just a select few? I really dislike that idea so I hope I'm misunderstanding.
On a more positive note, I really like the NPC reputation idea a lot! I'm not super enthused about doing away with quest points and tying access to quest shop items to that reputation but I'm excited about other possible uses for this system (that is to say, it'll be cool to see new possibilities within the reputation system rather than losing/changing something we already had). Btw, I can confirm I definitely am getting one QP every five quests right now.
I love the idea of moving away from RNG in general though and I hope there will be more of that!
I agree with . Those 90 or so minutes that I spend each day doing my quests is a time for me to relax and not really think about other things. If we're going to have significantly less quests to do every day I can only see that as a negative. Plus it feels like it would mean less sP for me. As it stands by doing my quests every day (I don't do Drills or Sarah) I generally get around 3-4 mil to put in my vault (from quests, I am not taking shop sales into account here), so it is my most consistent source of sP income. I have a hard time seeing myself making as much sP as that with only the amount of quests that's being suggested in the OP. Even with a GA. I also agree with Synth about it not feeling like a "quest" if it's just available on the same page. Where's the search in that? Is the "quest simply gonna be to see if people can tell the difference in which number's the biggest? And I'm not a fan of the idea of the reputation based shops. As it stands I can buy whatever I want, whenever I want, from the Quest Shop. But you want me to have to wait who knows how long to be able to buy whatever it is that is gonna be in there? And now I'll not only have to use a whole bunch of sP on the MC when the season changes, but also in the Quest Shop? I do not like the sound of that at all. Speaking of the seasonal change, how is that gonna work with the reputation system? That part of the Quest Shop is not tied to a specific NPC that we do quests for so how will that work? And how expensive are these top tier items gonna be? Since I'm guessing the prices will go up the higher up the reputation chain you get?
Regarding how often quest points are rewarded: I think maybe we're all right. I seem to recall hearing that there was a testing phase when QPs were first introduced and one test group got them every five quests and another group received them randomly. Sounds like there might still be two different groups of us. I promise I am definitely getting one every five quests; I pay close attention every day.
Edit: I just finished my quests for today. I could predict when I'd get a QP with 100% accuracy. All I had to do was count and, without fail, I'd get one on the fifth quest. I absolutely get one QP every five quests; no more, no less. Maybe there is a random group but it's not random for everyone!
Believe me I've tracked my sP/QP rewards for YEARS.
On 2014 it was RNG. I think the highest QP per quester I can see on my spreadsheet is 6, while lowest was 1.
Now I don't have logs on 2015-16 for some reason, but fast-forward to 2017, I have fixed 3 QP per quest, which does mean 1 QP every 5 quests. This does get "messed up" with the extra Wiz quest, blue building quests, or skipping quests, of course (in addition to the Bathhouse streak rewards). It's been like that since. Even today, I still get 3 QP per quests, specifically on quests 5, 10, and 15.
Ive read through the thread, and I can see where both sides are coming from. My two cents are: I actually like that I don't have to click away to grab the items and that it shows it I have them in my inventory, but I really don't like the idea of having to spend sp for the quest shop items...I'm terrible at saving sp but I have thousands in other currencies lol
I usually don't like posting on stuff like this but as someone has been trying to get back into questing because of the SP you can earn from it, I REALLY don't like the idea of fewer quests. :( This suggested change is making me want to not bother doing them at all. I aIso don't want to pay SP for Quest Shop items. This way felt rewarding, if you did enough quests you could redeem items with a special currency you could only get from questing.
My two cents:
purchases from the wizard shop deduct the sP but the item is not given. I hope that's not how it is supposed to be :P
how will you balance this system between casual players and grinders? They'll hit maximum level at soonest possible time.
also, the wizard quest is already overpowered, it shouldn't give out additional items. Or maybe that's just for testing?
the new way of purchasing the requested items - wow, that was mind-boggling at first! Such a convenience! It even felt a bit like cheating! But maybe add an option to chose "manually" again, leaving the quest page? It could open a new tab with an account search for the requested item like it is now, showing you where the items are, with the option to open the shopping page. Maybe you want to buy from a specific user shop. Or want to use an item from one of your own shops rather than vault. That way the list of options doesn't have to get too long and the most used options are covered for quick questing.
3 quests or 5 really don't sound enough. Is the scaling not just a temporary benefit? It would just take a little longer until the rewards are devalued again.
the idea of not having access to all quest shop items seems limiting. Now I can buy what I want when I want it, limited by the amount of time I can spend on grinding QP. With the new system, I can't, the items are not available until I reach a certain level.
Maybe there could be different kinds of quests? Like some with a more steady flow like they are now - request item(s), give a reward. And some more high risk quests that demand a higher input (sP/effort wise) but have a (low) chance of a higher output (currencies, sP, items).
On the rewards themselves, I would appreciate if quest givers would give out old/retired items on a more regular basis. Especially those you need for achievements, like food.
And I agree with what was said above. It doesn't feel like a quest, more like a transaction. Shinwa or Drill Major or Battle are more like "quests".
(Sorry if my English sounds weird, I'm not a native speaker. I hope the points I am trying to make were clear.)
After doing some quick math on my current earnings from quests right now versus what they would have to award with this suggested amount of quests I came up with a number that said that for me to be able to earn anywhere near as much sP (and thus not loose out on sP going forward with this suggested change) each quest would have to give out between 150k and 200k. Is that what you had planned, Keith? Because that makes me wonder what Saggi would give, especially during his weekends (if weekend specials are even gonna be a thing with this system)...
Personally I really like doing fewer quests (don't have the time to do them all anyways) and I think I could get used to not having to really "search" for the item anymore but PLEASE don't reward random items for wizard quests!!! I really hate all the random cheap items you get from most other quests, they clog the inventory and I have no use for them. I don't do any quests that give a lot of random items, and I love tthose that don't.
I have nothing against getting items from quests since they mostly go straight into my shop and thus they help me earn sP every day (along with the actual sP rewards from quests and stuff I get from vending).
An issue that I see in the QPs going away would be that whatever items are in the Quest Shop will only ever be as valuable as the price they are at. Which means I would never see a point in buying them just to sell. As it stands today I will buy a bunch of stuff from the Seasonal tab in the QS at the end of a season and put those items in my shop to sell. If the items are gonna be bought for sP then there will be no point in me doing that because I wouldn't price it any higher than what it was in the QS to begin with which would mean no profit at all :/
I like this change to questing. Personally I get burnt out pretty quickly by grinding, so this change likely means I'll be spending more time on the site in aggregate.
I understand why people might like having to do more clicking and page jumping, and I too like when games are immersive. But imo quests get boring very fast. I'm terrible at doing monotonous tasks, both online and irl. That's why I rarely quest, and I suspect a few more are on this boat. I think the point of the revamp is getting people engaged with the site again, so I'm all in for making quests quicker. And if anything, people who enjoy going on a quest can still play the way they want, going to the shop themselves and buying the item.
[edit] wait lmao I just noticed this is the gold account forums what am I even doing here sorry 😭
Really not liking the idea of less quests. Like I got a GA so I could have More quests because I like doing them and its a good way to relax after a long day. Sucks you want to cut that down.
I would rather have to have 49435 tabs open and have all my quests than cut back for the ease of doing stuff.
And with these Rep Points is everyone starting at zero because uh.. you've got all those do X number of quests for pete/carl/whatever NPC here achievements and they just become nothing? Useless? Unachievable within a reasonable amount of time that isn't years of playing on the site
I don't get what the deal is deal is with Quest points either? Why do yall wanna mess with stuff that isn't broken and you literally just started quest points ten years ago? That's the thing you want to change/work on? Not opening up the teahouse or other plot stuff we were supposed to have? Not the issue with accounts still not clearing after a year has past? You wanna get rid of quest points and fuss with unbroken stuff instead of stuff people have been talking about for years? Kay
[Kiss=Phantomhive]
Biting for: SPOILER (click to toggle)
All Strains 2009 - 16, 2020 - 26
SPOILER (click to toggle)
Ant (Sporous) 17, Love Sucks (Dry) 18, Muerte (Fortitude) 18, Fevermore (Song) 18
Personally, I have to really hype myself to do them at all. Right now, if we didn't have new Years Tokens to collect, I wouldn't be doing them at all. I don't see what's going on behind the scenes personally but if there's a lot of people like me, questing might not be doing everything Keith wants if not enough people are doing them.
That being said though, I feel like staying on the same page helps a lot so we might not need a drastic cut on the number of quests.
I like doing certain quests. and I need the QP to get those items from the quest shops. sigh
Give a flower!
[url=http://subeta.net/wishlists.php/316670]
I just don’t like this at all, to be honest - the reputation thing totally throws me, and i hate the idea of less quests. Why are we “fixing” something that isn’t broken? o_o what’s wrong with it as it is? I enjoy doing my quests, usually - it brings routine and structure to my day here, and gives me a mission to do every day. I see a lot of others here feel the same. So why change it? I just…i don’t even know what to say tbh.
Oh, interesting. I think it makes sense to try to revamp the quests. I like the idea, and it's been a staple way for me to restock my shop with items I receive, check off needed plushies I get as rewards and to build my sP when I don't have time to reprice. But the numbers a day aren't feasible for me at this time, so I usually have done about 1/4 of the available ones. Reducing might make it easier for me to actually do some of each instead of picking favorites.
Some off the top of my head reactions and thoughts:
The new way of item buying is a big improvement. I would play on my mobile but in the past so many things were fairly unfriendly to that and this makes a huge difference for me from that perspective. Not needing to toggle when there are lots of items required helps too.
I like the idea of being able to search my account/shops for items I might have but not have priced yet.
I do wonder how this will affect restocking in the shops. The age-old how-to balance making RSing from shops actually motivating vs a flood of items that we users end up with giant stacks of in our shops simply because they're so plentiful. If asking for stacks of items is part of the change, I could see how that could possibly be helpful in reducing some of the numbers of these items.
I like the idea of different dialog as we improve our reputation with each NPC. Malaria's insults could get sightly more sophisticated and cloaked as we go and that would be hilarious and fun to try to unlock.
I am curious about the quest shop stuff. I did not have the points often to get what I'd like and I do like the motivation of having more reasons than just sP/tokens to quest with the reputation.
Super curious to see how this plays out across the site.