Working on it!
HELLO BATTLERS! It is I, Purge, your friendly-ish battle admin with big, BIG news! A battling revamp is about to begin! (Miss you !)
The goals of this revamp include: ✨ Make defense much better! ✨ Make healing less broken. ✨ Give battlers more usable weapons! ✨ Freshen up battling a bit (as we all know it can get stale).
⭐ When this revamp is completely finished, there will be a FULL OPPONENT RESET! This is your only notice! Get your wins in before I finish the revamp! ⭐
This will all be done live, so you'll see the changes as they happen. I will be keeping a changelog of everything that I tweak as well!
For those who want a fuller breakdown of everything that will happen!
🗡 Way back when the tier system was put into place, weapons were all allotted a certain amount of "points" for their given tier. T1 was 10, T2 was 15 etc etc. All icons, offense and defense, were weighted the same. That was a mistake. Defensive icons should've been allotted more points. Opponents have far stronger attacks than user weapons can handle. Defensive weapons need some love too! 🗡 Scrolls will also get a look for potential changes in this regard. 🗡 The second change is healing! Healing has been overpowered and broken for years. This, in large part, is due to the percentage healers. The healing change that is going to be made is the absolute destruction of (most!) percentage healers. It'll all be changed to a flat, numerical heal (i.e. 10% to 400). Certain weapons (like Phoenix Quill) will retain their percentage heal though. 🗡 Healing on scrolls will very likely be left unchanged.
This change in particular will likely lead to some growing pains for battlers. Opponent changes can and will be made if it is deemed necessary! I don't want to see battlers regress significantly due to the changes I end up making. If one challenger goes from being a rather easy, quick fight to being impossible, something will be changed!
And there you have it! These are the upcoming changes in battling. Hope y'all are excited because I sure am! Let's have some fun!
Please ping me in the changelog thread for issues like broken weapons and such!
• Cross referencing what item unlocks what challenger.</p>
<p>Most of the items are not self-explanatory via item name or description, and going "clay sorta effigy with pink stones" is not helpful to the visually impaired or those of us with 100+ cash shop challengers. This might apply to a couple others I think (that black pumpkin... wasn&;t there a sphinx? I don&;t remember), but this is namely regarding the cash shop challengers.</p>
<p>Idk even just "This item unlocks -challengers name-" in the item description would be helpful.
(since you work more with the actual item/description stuff) is this something that could possibly be done alongside this battle revamp? Or sometime eventually?
Yes! I actually wrote down that suggestion to do. It shouldn't be hard, just a bit time consuming. It'll likely be "UNLOCKS: challenger name" in the description like how we do TRANSFORMS BETWEEN bit.
Okay, now that I'm no longer being cooked by the heat, I can finally start responding to a bunch of the questions I've been seeing.
1 - There's no ETA for this because I do. not. know! There are SO many things that can realistically be revamped. So for those who want to know for grinding out their wins: stop yer procrastinating and just get your wins in early. Then you can relax while I work on this :P
2 - I am not a programmer! I can only change icons and their numbers on weapons. That's about it! Everything else, you're asking the wrong person. (Though if I do see an idea that I like, I can potentially pass it along).
3 - I'm not going to destroy your armory. It'll be fine!
Slowly making my way through items that summon challengers (starting with all cash shop summoners, working backward) to include in their item description just what challenger they unlock.
Done so far: Foods wizard sneezed on (2019), Legendary Tracks (2020), Possessed items (2021), and Embedded Clay Figurines that have been released so far (2023)!