Hello! Looking for some feedback on the direction for future achievements; what would you as Subetans want to see more of? What would you be less focused on? I have some jump-off points below.
[ul]
Media, such as pictures of achievement/milestone tech you'd like to see incorporated into Subeta if possible, is also welcome on the thread. Thank you!
- - -
Signature art: Original pencilwork by , digital lineart and coloring by
The egging/TP new tiers for example, were just annoying and frustrating and added nothing, I understand that the site wanted us to use these features more often, but maybe another way could have been better, new items or something, but 750 tiers were just annoying.
I would like a fix for a few almost impossible games achievements, either retire them or make them easier like Leviathan Harpooning (fix the game or make it easier to reach lvl 9) or Win a game of Reflection without any wrong guesses, please, we can't do that.
Like we saw before, achievements that requiring hoarding, ends up messing up the website, so please, let's avoid these.
It won't be bad if we could open a small team of achievement collectors, along with someone in the team, and try to find new and existing ideas for achievements, to restart this feature and give life to it once again, it has been almost 10 years since the big bang of the achievements and then it just toned down to mostly wearables, food and books achievements.
I am the user with the most achievements at the moment and achievements is the only feature that keeps here, one of the reason why I'm playing less and less is because I've got nothing new to achieve, so let me, just don't let me repeat the same old things that I did, it's boring.
Yes but not in any way that might be super time sensitive like the super user achievement (It isn't fun to miss a achievement because you are at work/school or asleep when it is triggered)
Some examples for achievements that I think would work best as a hidden achievement: -Visit event locations in the oposite season : Melody's cabin in summer or the pumpkin patch in spring. -Do a quest for Sarah and a quest for Saggitarius on the same day -Visit the subeautique while your avatar is entirely naked
Especially achievements that already have tiers in the thousands. I've done the thousands of clicks, I achieved it, I don't want to do it again. (For example, scratching scratch cards. Top tier is 5,000 x 6 clicks just for scratching it off, that's 30,000 clicks. It's enough of an achievement.
I also agree about the TPing and Egging. There's no timer for those either so that made it worse.
Also maybe it's time to retire Attend a Subeta Meetup? It can always be un-retired if there is ever a meetup again.
I like achievements that require effort, but not so much effort they are border line torturous. Deleting an Ether is preferable to throwing 50,000 snowballs. (Snowballs could be helped by letting us be able to mass buy them like we could during the snowball fight, or an option to pay to use the snowtapult and a snowball is provided. Even if it cost a little more, like 2-5k a throw.)
There aren’t any achievement types I am against cuz I just skip the ones I don’t care for.
I really enjoy having achievements to feed/read/collect themed items! Like the ones that have us feed all the pumpkin themed items, all the roots, the food minions.. collect food themed stickers, ghost stickers, potion plushies, character beanbags—stuff like that, which gives us smaller goals to work towards within the overall collections. Could also help with the super deflated main shop items!
I also am excited to see whatever y’all come up with for the next book tiers :3 :3 we officially have over twice as many books onsite as the maximum tier for reading to a pet, I did see Amber said she’s gonna look into it so :3 super excited for that! I love tiered achieves, they’re something to work towards over time, and I can look ahead to holidays and say, “Okay so this Survival I can realistically reach the next tier for biting people.” So I’m not so aimless when the holiday rolls around and it’s not all dependent on user run contests.
This is said without hope, but I miss plot-based achievements. One time things that you had to be there for, that felt like memorabilia more than any of the actual prizes. Like keeping an old ticket stub. I can look at the achievements for the Great Pandemic and remember the event so fondly! And I can similarly look at the ones for Faded Memories (which happened while I was on hiatus) and imagine how fun it must’ve been for everyone! Those achievements give me a glimpse into what the events were like, and little snippets of lore c:
I’m just rambling at this point haha. Thanks for inviting us to brainstorm here!
Some general thoughts that will probably get longer later.
More tiers isn't bad when it's something you're doing anyway. Let's spin back to Morostide. I didn't mind that TOT got more tiers and wouldn't mind even if it got a few more because you have to TOT to get items. I also didn't mind that the pumpkin patch got that achievement with the border (not that I got it but oh well) because again, I'm in there for items anyway. What I did not like was more tiers to the Eggs/TPs because that feels like the most out of the way Morostide activity. They have long cool downs, they also need constantly refreshing (no random option with a handy link), and it's just boring. I stop throwing eggs and TP the first time I got those achievements and I'm still salty that there's more and for all that (not to mention the huge jump), the achievement is the only prize. It wasn't fun then and it's not fun now.
I have a strong preference for non-random achievements. I don't mind if it's a single tier but multiple tiers, no thank you. I like to be able to see my progress and see that I'm working up to something. You don't get this in random achivements. Buying up oofa fruit, feeding them all to my pets, and not seeing anything is frustrating. Maybe I'm just really unlucky, but I know I have feed at least 100 of those things to my pets and haven't found one bug. I don't know if the odds are really less 1% but yeah, it's not one I even go for anymore because I don't have any hopes of find one, let alone ten. I get better odds in gatcha games.
I like achievements that make me engage with the site more. Playing games, assuming they work, is fun. I like shopping and it's too bad we don't have more tiers for the crystal shop (the token shop has some but I guess the crystal shop isn't important enough). I also liked the ones for all the dailies too, like the rift.
[Edit] [B]Subeta is the only game where getting the achievement is half the battle.[/b] Granted, I don't play a lot of achievement games and I also don't know how to fix it. I just know it's annoying to have an achievement and then making the site recognize I have the achievement. I forget to check my achievements sometimes, only to find I had them all along and just had to view it. Some don't have obvious triggers. I won a pet spotlight in July and only got the achievement this morning because I didn't know how to trigger it. I didn't realize until yesterday I didn't even have it.
What achievements have you enjoyed the most? Battle Achievements, ones you can earn. Even if it might take time it just adds to the feeling of accomplishment in the end!
Would you like to see more achievements that can involve coordination with other Subetans, such as the SUPER USER achievements? Sure, it brings more life to the site which is always welcome!
What would you cite as an example of a well-made achievement on Subeta, and why? Is it challenging? Fun? Both? Again battle achievements. It can be fun AND challenging and all the more reason to keep training and keep trying.
How do you balance achievements and decide which ones to pursue, and why? I tend to go for achievements that are not time sensitive like holiday ones. I like the ones you can take your time on and not feel pressured into getting right this moment.
Does the rarity of an achievement make it more or less attractive to you? Not really. So long as there's a chance it can be achieved that's all that matters to me.
Does the randomness of an achievement (like the Lizard Minion or Oofa Fruit, as examples) make it more or less attractive to you? No. Once in a while RNG achievements are fine but as a whole it's just more annoying than anything and it feels like the odds are always stacked against you when aiming for them.
When describing Subeta to others, how often does the achievement system come up as something that excites you? Does it bring people in to try the site themselves? No, not really. Achievements tend to be the dead last thing I bring up sadly.
What are some directions you'd like to see Subeta steer away from, achievements or milestone systems, that made other games and pet sites less fun? RNG achievements, Have x amount of x, and so on.
I'm not really into the RNG-based achievements, I prefer achievements that you can actually work for, there was someone who said that those are more satisfying. As for achievements that involve having an RNG event happen a certain number of times, those are fine to me as long as it's not too rare, like the finding a bug in an oofa fruit that people keep going on about.
I also think that the snowball achiement tier is a bit excessive, especially because there's a limited window of time to work towards it that isn't the same every year because it doesn't always get opened as soon as winter starts, not helped by the wait times for buying and throwing snowballs. Is it possible to remove tiers? If not, then I agree that things should be adjusted so that it's less time consuming even if it costs more SP (it is meant to be an SP sink after all from what I've heard).
I like achievements that involve having certain items, but I prefer permanent collections and food and books over the wardrobe where you might not want to keep certain items but feel the need to hold onto them in case an achievement with them ever gets made. I also don't mind tiers unless they're as big as the snowball one, but it would be more appealing to work towards them if there was a prize, at least for site features that are easily overlooked and only done to get certain items or for Drills quests.
Sorry to be really specific for battle achievements. I posted this elsewhere and rewriting it a bit.
Achievements for win totals in the BC This could be total as in all battle wins period, see Statistics page in the BC: ColdDragon's Battle Statistics TOTAL 137024 WINS 118888 TIES 553 DEFEATS 17583. 100 wins X Achievement, 1,000 wins Y, repeat. You could also do it for losses or ties. There is already code counting wins so this seems doable with limited coding. Or Total against a difficulty, i.e. 1,000 Easy difficult challenger wins get X achievement, 10,000 Easy difficulty wins get Y, etc. Repeat with all difficulty levels.
Beat all X difficulty challengers Y times So that would be for Normal Easy: Aboxalypse, Buttwing Bomber, Eclipse, Pock, Saper and Riscors, Technicant, and Willowisp and get an achievement prize. Then you beat them all 10 times and get the next prize. Repeat as high as you want and with each difficulty. Maybe don't do this with Secret or CS challengers since that seems drama triggering for the people that don't have them.
Increase the tiers for battle achievements that already exist Don't think this needs explanation.
What achievements have you enjoyed the most? I like the ones that make me use lesser used parts of the site, like .. feeding minions in Galaxan Wastelands.
Would you like to see more achievements that can involve coordination with other Subetans, such as the SUPER USER achievements? I'm not a fan of coordinating with other subetans, because it's an easy way to miss out and can become clique-ish, but at the same time, I feel like we need to foster more community, so collective goals (like questathon was) sound good.
What would you cite as an example of a well-made achievement on Subeta, and why? Is it challenging? Fun? Both? Part of a Balanced Breakfast - it's not just a matter of doing something with one thing in a series (like eating each of a line of foods), but it has a theme, like "a balanced breakfast". And yes, that particular achievement caused Scientist Toast to shoot up in price, but it was more creative than just have or use one thing in a line. It was fun. I think completionist achievements should still happen like the ones we get for SubQ, for example, but I think there should be more random collection of items surrounding a theme. I like the battle achievements, too, because they are particularly challenging. I also like the Scratch a Blank for the scratchcard one, because it was challenging and out of the box. It wasn't just "win the jackpot".
How do you balance achievements and decide which ones to pursue, and why? I'm going to be really honest here, but I no longer actively pursue achievements like I used to. I think that's because 1) I don't care about the total number going up 2) they aren't tied in with trophies 3) they aren't tied in with items for the most part (it's actually the ones with an item that I want that I will actively decide to pursue) 4) I don't care for collecting titles since I'm really happy with my current one (and due to the infamy of the Battle of the Bands achievements / prizes, I'm one of two people who have this title, and I really like it, so I will continue to use it ad infinitum), so there's little incentive for me to go for individual achievements or achievements as a whole.
Does the rarity of an achievement make it more or less attractive to you? If it's seasonally locked or event locked and either temporarily or permanently retired, it makes me want to do the achievement just so I don't miss out. It's that FOMO. (at the same time, I ignored Morostide seasonal achievements this year so it's really more likely to happen with ones that will permanently retire) The rarity definitely makes it more attractive to me.
Does the randomness of an achievement (like the Lizard Minion or Oofa Fruit, as examples) make it more or less attractive to you? Definitely less attractive in the long run. I think in the short run, I'm all OOH A REASON TO GAMBLE (if it's like win the potion lottery or find a worm in the Oofa Fruit). I still don't have the Oofa Fruit one. I occasionally try to feed my pet some Oofa Fruit but no avail.
When describing Subeta to others, how often does the achievement system come up as something that excites you? Does it bring people in to try the site themselves? N/A I don't really have any people to talk subeta to but if I did, I wouldn't make achievements a sticking point, since I believe that any serious collector would have a hard time starting now because a lot of achievements are permanently retired. They're at a disadvantage. And there's no way to fix this. I do think that individual achievements can be made more worthwhile though by tying unique items to them. Titles can only do so much but an item? Multiple uses. For TCs, galleries, using (collections), selling, gifting etc.
What are some directions you'd like to see Subeta steer away from, achievements or milestone systems, that made other games and pet sites less fun? I don't find the achievement system making subeta less fun, because the achievement system to me seems so secondary at this point, like there are a handful of people who want to get each one but that's a small group. It's nice to play subeta and randomly get an achievement when not trying. It feels like a bonus for using the site. I found that subeta really avoided the achievement system set up by other sites. Like it did away with trophies eons ago (which is a pity, that's what I really loved about another pet site because it was a shiny indicator of at least having tried for something at some point in time, whether an event or game etc).
What are some examples of achievements from other pet sites that you'd like to see implemented here? Trophies, but I suppose they don't count. I'd like more achievement-tied items to boost achievement involvement. Can't think of any particular achievements to copy from other sites.
Would you like to see more achievements that can involve coordination with other Subetans, such as the SUPER USER achievements? No. Subeta is my hobby and oftentimes I come here to escape from dealing with people. In addition, I want to be able to actually work on achievements and not have to wait until other users are interested in working on them as well, if ever. Doing community events is fun, like the Quest-a-Thon, but I cringe at the thought of community-tied achievements.
What would you cite as an example of a well-made achievement on Subeta, and why? Is it challenging? Fun? Both?
How do you balance achievements and decide which ones to pursue, and why? I pursue the ones that interest me at the time. I would love to get all achievements eventually (currently No.19 on the high score table) and actively work on the ones that I think are obtainable or interest me at the time (collecting vs battling vs games, etc.) I also have to balance against which ones are broken at any given time :(
Does the rarity of an achievement make it more or less attractive to you? Less! I prefer to think of achievements as easy to get vs hard to get, rather than rare. For example, I HATE the achievements that only one user gets "be the first person infected for survival" "deliver the final blow to xyz battle challenger" Those are awful and not really achievements imo. In a perfect game, all achievements would be achievable for a user eventually, even if they were only available once a year or after a lot of work. I have a few of the "be the first 100" achievements and frankly I don't feel any extra sense of value for having it and am still annoyed it exists, but if I miss those I feel extra crappy about it (because I am actively participating in the plot), there is no positive feeling tied to those kinds of achievements.
Does the randomness of an achievement (like the Lizard Minion or Oofa Fruit, as examples) make it more or less attractive to you? Lizard Minion - Less. Oofa Fruit - No impact. Why? Lizard Minion doesn't feel so much as an achievement considering it is passive. I am just waiting for something to happen to me (similar example is Oracle Quests). A few achievements like these are OK but I much prefer things I can work towards to things I am just passively waiting to happen to me. Oofa fruit is a good example of a fun rng achievement but if you added 10 more achievements like it, it would be annoying and boring. RNG achievements are fun in very small doses.
When describing Subeta to others, how often does the achievement system come up as something that excites you? Does it bring people in to try the site themselves? It always comes up. It's the number one thing that drives me on the site and has helped me explore so many features of the site I otherwise would have glossed over or not gotten as interested in. When I talk to people it helps lead the conversation into what else the site has to offer because then they ask "is there an achievement/trophy/button for xyz?".
What are some directions you'd like to see Subeta steer away from, achievements or milestone systems, that made other games and pet sites less fun?
What achievements have you enjoyed the most? I love achievements related to pets. Feed/read/stats are ones I'm always working on.
I also like ones that are part of a whole. For example, collecting the potion plushies gets me Almost as Good and moves me closer to Plushie Master. Reaching little goals motivates me to work toward bigger goals.
Would you like to see more achievements that can involve coordination with other Subetans, such as the SUPER USER achievements? I like collaborative achivements if users from different time zones have a fair chance. Quest-a-thons are fantastic. Battle challengers with multiple releases are fun. I'm not a fan of Super User where a large amount of people have to be online at a specific time.
What would you cite as an example of a well-made achievement on Subeta, and why? Is it challenging? Fun? Both? Cumulative Pet Treasure was fun. I would've built TCs regardless but knowing I'd get a pretty wearable when I reached 1k was an extra incentive. I'd love to see more tiers for this one and maybe also Massive Family and Pet Spotlight. I would also love to see an achievement for pet likes.
To me, a well-made achievement is challenging without being impossible.
How do you balance achievements and decide which ones to pursue, and why? Cost has a lot to do with it. If one item inflates to 80 mil and there are three on the market, I'll either wait to see if that item goes down or work on something else. I don't mind an achievement that has expensive items if it's something like Millionaire Center that's intended to cost more. One old Holiday item that came out in 2009? Not so much.
Does the randomness of an achievement (like the Lizard Minion or Oofa Fruit, as examples) make it more or less attractive to you? Less in most cases. I don't mind game achievements (slots, scratchcards, etc.) being luck-based.
I don't like "Feed X number of items to your pet(s)". As others have said, these get repetitive, which is not fun.
What are some directions you'd like to see Subeta steer away from, achievements or milestone systems, that made other games and pet sites less fun? Elite achievements. The kind where you have to be the top user or in the top ten in a short event. Especially when there's an exclusive item attached, though Subeta is better than any petsite I've seen at re-releasing old items.
One last thought. I've always wished for a way to get copies of achievement prizes. They could be "unlocked" after earning the original achievement, so users can't just buy super-expensive items that are meant to be earned. I'm still kicking myself years later for selling a copy of a book instead of reading it to Pureflower.
Holiday Links
[egg=Pureflower] [tp=Pureflower]
Going by the scarcity of posts in this topic I'm not the only player with little or no interest in achievements. I stopped actively working for them many years ago.
Achievements I'm against - ones tied to one-off plots or site events. These are forever unobtainable for people who can't be on at the time for real life reasons and everyone who joins the site afterwards.
This -
I think priority should be given to fixing broken achievements before adding any new ones.
PS
I think this is a ridiculous achievement to have on the site at any time because achieving it depends on where in the world players live. For example, I couldn't attend a meetup when they happened because I'm in England and the meetups were in the US.
What achievements have you enjoyed the most? I enjoy the achievements you need to work towards. I put a lot of effort into the beanbag/plushie/sticker achievements so I could get the collection master achievement.
Would you like to see more achievements that can involve coordination with other Subetans, such as the SUPER USER achievements? On the scale of 2K players and I wouldn't want something so time sensitive again. I like the ones where you can recruit helpers on the forums using the gift/kiss/flower etc the person above threads. I wouldn't mind something where you needed a small team (like 5 players) to do something at the same time, especially if people could still take part again if they already had the achievement.
What would you cite as an example of a well-made achievement on Subeta, and why? Is it challenging? Fun? Both? I think well made achievements encourage users to use part of the site they may not be familiar with so they can try something they might not have used. I like working towards things rather than getting everything instantly so I like high tiers but obviously too high can seem daunting to others.
How do you balance achievements and decide which ones to pursue, and why? I look at what's achievable for me and what time I have available. Obviously if something is event related then I prioritise it.
Does the rarity of an achievement make it more or less attractive to you? It's nice to have rare achievements but this also means I'm less likely to have them. I have no idea how to tell which are rare though, I'm more proud if I put work into something to achieve it.
Does the randomness of an achievement (like the Lizard Minion or Oofa Fruit, as examples) make it more or less attractive to you? It doesn't bother me. I'd prefer that the tiers didn't go too high though.
When describing Subeta to others, how often does the achievement system come up as something that excites you? Does it bring people in to try the site themselves? When I talk about the site, I talk about my lovely battle pet. I think the achievement system kept me coming back though.
What are some directions you'd like to see Subeta steer away from, achievements or milestone systems, that made other games and pet sites less fun? I dislike having to complete a game quickly which a lot of playstation trophies seem to go for. If I've paid £60 for a game, I don't want to be possible to complete it in less than 35 minutes. I don't want to be the first person to finish something, I want to be the person that enjoyed it most and I enjoy pottering along, taking my time, looking at the views and solving things without resorting to a guide.
What are some examples of achievements from other pet sites that you'd like to see implemented here? N/A but I do want to see achievements for baking, alchemy, minion zoo and minion battling.
I came across dated 11/2/21 in this topic - "Subeta Tiles game isn't showing up at all, it's only showing the story". Galaxia asked Keith and Bug for updates.
So, we can forget about achievements tied to broken games which is no fun for people who were still working on them and new people who can't even get started on them.
From Galaxia's opening post -
Being pessimistic here. If putting achievements like this on the site takes more than 5 minutes they'll be added to the ever growing list of new features coming some time in the future when staff members have time to get round to them. (Teahouse, revamped gardens, item rarity squishes which will lead to major changes to shop restocks and quests and more new pet jobs.)
I think that the most we can hope for in the foreseeable future is more tiers added to existing achievements which are tied to areas of the site which are working or are given priority bug fixing.
I agree, although mostly for achievements that have forum titles as prizes. While item achievement prizes can be obtained from the Free Shop or be re-released if requested enough, there don't appear to be any plans to re-release forum titles that come from events. Maybe they could be re-used for other achievements, or there could be some kind of way to buy them with lots of SP from the Antique Shop or something. I don't know about the Quest-a-thon titles, though, if anyone is desperate enough for one of those (maybe somehow given out through other Quest-a-thons in addition to the new titles?)
I don't like the mentality of "every achievement should be achievable forever." Retiring achievements and titles is 100% fine.
At some point, actually playing SHOULD be rewarded.
What achievements have you enjoyed the most? Collections & surprisingly Battling.
Would you like to see more achievements that can involve coordination with other Subetans, such as the SUPER USER achievements? Definitely wouldn't mind, but only if they're not wildly exclusive or really impossibly to get without MASSIVE coordination.
What would you cite as an example of a well-made achievement on Subeta, and why? Is it challenging? Fun? Both? Any achievement that just rewards you for being active and doing your own thing seems to be the most well-made IMHO. Things like "ToT x amount of times" because we're already doing that. "Quest x amount", etc. Doing daily tasks can be repetitive and boring, so having little achievements here and there as thanks for doing them, at least to me, is nice.
How do you balance achievements and decide which ones to pursue, and why? TBH I used to actively achievement hunt but I really gave up bothering because most of the ones I have left are either "Random LOL!!!" or "costs billions of sP to achieve." Right now the only ones I'm working on are collections, and I'm working at a snail's pace on the last one I need (plushies) because there are so many cash shop ones that it's drained my enjoyment tbh.
Does the rarity of an achievement make it more or less attractive to you? Has zero effect. I care about whether I'm going to enjoy working on the achievement, not how rare it is.
Does the randomness of an achievement (like the Lizard Minion or Oofa Fruit, as examples) make it more or less attractive to you? Less. I've put thousands of Oofa into that stupid achievement at this point and I'm still at zero. It's literally my least favorite achievement on site. Having to hope RNG is on your side isn't fun in the slightest, especially for a slow paced browser game.
When describing Subeta to others, how often does the achievement system come up as something that excites you? Does it bring people in to try the site themselves? I've never once talked about the achievement system as a feature worth coming here for. My topics of choice are: Collections, pets, wardrobe, CWs, and battling. Achievements feel so wildly unrewarding it's not even funny. Even the ones with a reward attached feel super 'meh' about 90% of the time.
What are some directions you'd like to see Subeta steer away from, achievements or milestone systems, that made other games and pet sites less fun? "Have these specific items in your wardrobe! / Read these specific books! / Eat these specific foods!" these constantly cause huge issues with the user base. Either you guys use variety and people snap up all the copies and hoard and make it impossible to get these, or you make it easily accessible (such as with a special holiday shop) and everyone complains it was too easy.
What are some examples of achievements from other pet sites that you'd like to see implemented here? I literally only play Subeta (no time for other petsites) so instead I'll just talk about the things I would like to see in the future / miss from the past. New site themes (I know we're waiting on new.subeta, so this would be very far in the future). ((And maybe even new profile themes? No idea when profiles / pet profiles will ever get the update we were told about.)) Cosmetics (even more if they could also be used on pet buttons for your pet leash / profile.) Account unlocks (Skins and salon hairs come to mind as existing ones, but why not battle opponents? Or an achievement tied to making a new pet species??? The Bhakoru was like this, but the ability to get it is gone now, so I'd be hoping for a permanent achievement that's friendly to new users too for both the Bhakoru and maybe a new pet.)
Final thoughts My over all opinion is that there is literally no reason to bother with achievements unless you're an achievement hunter. Just do the specific one you want that has the specific reward you want, and quit. There needs to be some incentive to work on them aside from 'this one has a reward.' Because all the ones with no reward (especially the hard ones) just seem worth blowing off and ignoring. I've suggested in the past that there be a more 'over all' rewards system attached to the number of achievements you have rather than rewards only being attached to specific achievements, but other users didn't seem to like the idea so I left it at that. It's the system I experience in Guild Wars 2 (an mmo, so not a petsite) and it keeps me hunting for new achievements to work on so I can hit my next point tier. I work on easy and hard achievements, whether or not they have a reward with this system.
A suggestion. Make a new Achievement category called Temporarily Retired and move the ones for broken mini games there.
[quote=RogueStop retiring perfectly achievable things just because the achievement breaks (I'm looking at you "Split Personalities")
Move this achievement there as well. Even though fixing this bug will be at the bottom of the list of things to do it could still be sorted out some time in the future.
OMG, someone speaking about achievements o
Hello ! Thanks for this <3
My account has 9 years but I am just playing harder since 2018. As a "new member" I think that I have lost a lot of retired achieves! I have 2100 and I am so far away to get on the table of high scores. It is possible to make it a top 50/top 100 instead of a top 30 only? At least should be more interesting to new member as me.
Retired achieves: There are some achievements doesn't make any sense to be retired, for example: "Complete 1,000 quests for both Mori and Nori!" Why is it retired? D:
Open a pastry box! > Sad, because I opened 100 boxes but after I realize that it was a retired achieve lol This is another achieve that I don't understand why it is retired.
Quests: Computer Quests: Will be possible to come back with these quests? .-. Drunk Gunter: 12 achieves that I can't win.. I never heard something about it since I re-start playing. Dungarde's decorating quests: I have no idea what it is in 3 years playing subeta as well. I know people don't more tiers.. but I would like to have more tiers in all quests. Almost every players do quests everyday!
Games: Squash bugs: bugged Tubular tiles: bugged I would love to have more games after these two aren't bugged anymore.
Random achieves: I hate them to be honest! It is really better to play a game, to do quests, try solve things to win an achievement than trying everyday one thing and never win the achieve!
Impossible achieves: Earned for throwing snowballs with the Snowtapult! 50.000 snowballs! This is so bad, we need to wait 5 seconds to buy one snowball and we just cannot refresh the page. Is so annoying. I have 2500 and I am done with this! Beat the Hustler x3 Win a game of Reflection without any wrong guesses!: I think 0 players have this achieve lol
Some new suggestions: Collect # Minions!
Buy itens from user shops.
Save money with Buff % off discount in NPC shops. (sP)
Win sP with random game (acumulative).
(more tiers) Pick # mallarchies at the Mallarchy Pond!
And for example, in this last Morostide the team added for example "egg 750 houses". omg, this is so annoying, and we don't win anything for doing it! We spend a lot of time to win a simple achieve. And I think it will take at least 4/5 years to get them all. Instead it was nicer if the team added for example "read all the new books from Moro 2021".