We're going to be making major changes to the way the game portions of Subeta work, over the next few months! The first change we're going to implement is called we're calling the great rarity squish. I'm spending a lot of time right now reflecting on parts of the site that we made that way just because of popular games at the time, and how we can shift those into 2020. Some might seem cosmetic, but lead into larger game changes and this is one of those!
Item Rarities Can you tell me the difference between R50 and R75? 75 and 79? Nope! We never had item budgets (which is that an item that is R60 needs to meet specific qualities, if it's a battle item it has to have certain stats) and would release sets of items with one chosen to be the "rare" one (sometimes the blue pants! green shirt!) without any real intention behind it.
We're going to pack all of our current items (r1-99) into five new rarities! These names are gaming standard, so we are likely to call them something a little more ✨ subeta special ✨.
R1: Common R2: Uncommon R3: Rare R4: Epic R5: Legendary
All of the sets of items that were broken up so that one teal shoe could be R95 will all be normalized into common/uncommon. R5 is less than one hundred items, and will restock very infrequently, giving you a sense of actual value of items based on their rarity.
Timeline We've done the squish on the backend, and are doing one last comb over every single item to ensure that we've put them into the correct categories. Once we're sure about the categories have gone into, we'll post again with the next steps including a restocking shop overhaul based on these changes.
💖 ✨ 🤗
Quests are part of the larger revamp -- we're making major changes to restocking shops and quests to account for these changes, and I'll get into them in more detail once we've done the squish, but can go a little bit into it now.
Item Balance Changes
Quest Changes
Main Shops More on this very very soon!
💖 ✨ 🤗