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Sep 14, 2019 6 years ago
TheTallMan
made a living
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, although I appreciate your suggestions for spending here is my defense. The reason I have one pet is I am training it to battle and having more means the percentage of random events and such that boost stats would hit him less. The reason he is "relatively" weak is I have used boosters on him yet as it's inefficient to use them until to hit a certain point. Yes you might think I play in a robotic statistical manner, however that's my personality. I have many Tens of thousands or items stocked in my shops that make money to buy more boosters. I spend alot of time analysing prices and the system to understand pricing and where to make money. Boosters were never my intended method of making SP. I priced them at what I thought was an insane price and figured of someone bought a few here and there I would use that profit when the price settled to buy more. I never expected to log in one day and have 5billion in my shop till.

All the other collections really don't interest me. The plushies beanbags and other ones you really can only be at the top of you have played forever because many many of the items were released forever ago and now have massive price tags but back in the day the users that have them got them for way less. Seems like an unfair competition, and I am competitive so that would frustrate me to no end.

Being competitive, I am battling which although I am starting way behind I have been grinding out training and saving boosters as hard as I can. One day I will have a decent strength pet to beat some more opponents. Right now I am just going to keep grinding.

Sep 14, 2019 6 years ago
The Royal
demon
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666

Quote by TheTallMan

The plushies beanbags and other ones you really can only be at the top of you have played forever because many many of the items were released forever ago and now have massive price tags but back in the day the users that have them got them for way less. Seems like an unfair competition, and I am competitive so that would frustrate me to no end.

you have 8bil, and with your inactivity it isn't unfair competition, you just werent here for releases. also, the collectibles are in no way competitive (achievement purposes only, you cant compete when the end result is a set number), and battling is competitive in the sense of capping a pet, and getting the highest scores on insanely difficult challengers, which will cost for far, far more that 8 bil. probably the reason you got 8bil is because people have been capping their pets, and past t13 it is the easiest method, albeit expensive.

666

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Sep 14, 2019 6 years ago
The Royal
eye
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S8N

The core idea of this suggestion is flawed right down to the bone. I understand the motivation behind it, but personally I feel like inflation is one of the few issues Subeta handles pretty well. Sure, inflation is there, but it isn't rampant: Any good economy will experience a little bit of inflation over time.

But even if there was a noticeable inflation problem, and if it somehow took precedent over other issues on the site, this proposed solution would only ever have a negative effect.

Firstly, the last that Subeta needs is more limited items. The site is already cluttered with literally thousands of severely limited items, many of which have as few as five to ten copies on site. Limited time items do provide initial incentive for purchase but over longer time spans they pile up and cause problems, especially when it comes to attracting new users to the platform - a problem Subeta is struggling with right now. Piling more limited items into the heap will only make prospective new users even more demotivated by the deluge.

Secondly, in order for these items in this suggested "billionaire centre" to be worth buying, they'd need to provide some massive benefits, most likely monetary. Allowing users to turn a profit off these items would in turn only make the inflation issue worse as players raced to be the first to buy the items out so they could then ramp the prices up even more, thus inflating the economy at an accelerated rate. Whereas making them unsellable would eliminate a lot of their potential appeal considering how much they're being proposed to sell for.

I'm not arguing against the idea of giving billionaires something to spend their billions on, that's fine in concept. But the prices must remain stable otherwise they'd actively create an inflation problem, not solve one. In addition the pricing would need to be balanced very carefully. Hoarding is already an issue, we don't need more things to encourage it.

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Sep 14, 2019 6 years ago
Paramnesia
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Captain Beatd0wn

People keep criticizing the way he plays, but there are definite economic markers that shop that demand for sP is super low.

In real world economies inflation of 1-2% per year is normal/healthy. Subetas inflation per year is closer to 10-20% per year and goes largely unchecked. Subeta has somewhat mitigated this by rereleasing some comodities like potions.

Subetas inflation is bad to the point that they have probably locked many free to play players out of many of the features of subeta and there is talk of revamping prize payouts to try and fix it.

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Sep 14, 2019 6 years ago
Frost
is frosty
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You're not taking into account the influx of sP from games and scratchcard jackpots, and the fact that we have a WSQ bonus going on (which, btw, gave me nearly as much as Saggi did in profits).

If you want staff input on the discussion of how much sP is being pumped into the system and if it's really that urgent and dangerous of a situation, @ Amber can hopefully shed some light. iirc she's working on currently rebalancing game payouts (not quests), so it would be interesting to hear if anything is going to get a nerf to balance things out.

There are so many ways to spend sP, it just seems that none of them appeal to you. Don't get me wrong, having more idk, godlies or something in circulation just to get them in a more reasonable price range wouldn't be bad. Most of them are kinda obsolete as weapons for obscene prices, and they're mainly status/wealth symbols at the moment because you can count the users that can actually afford them on the fingers of one hand. But someone spending 1bil on a lucky Billionaire Center restock of a coveted item and selling it to someone else for 2+bil? That ain't an sP sink. That's circulating sP and making that sP accumulate even more with those who are already wealthy. Permastock of godlies, okay. Wrath Of Kahaleitzli is sort of already one of them. Then you can consider if you want a cheaper alternative for battling, or if you want to flaunt your pixel wealth by wearing godlies on your HA.

Making items account-bound is likely going to make people less interested in buying them because they can't get anything back if they change their minds at any point after buying. Account upgrades would be a much better option imo, but those would be tailored to the average user's spending ability. They would not be tailored to the megarich. Any superspecial shops & features tailored specifically to the megarich would affect the rest of the userbase. A tax on the megarich would be better, but it would also encourage people to find ways to "hide" their sP from the system by investing into currencies that are constantly in demand like tokens & CSC.

I've been reading the thread and I could be wrong, but it feels like the OP (and many other super rich users) are powergaming the system instead of playing normally and exploring a little bit of everything that the site has to offer, and somehow the game is at fault that some people have a boatload of sP and don't want to spend it on anything.

[edit]Editing to add - staff can put as many sP sinks into the game as the game can hold. Even if they add appealing things, if users don't want to spend, it's basically a wasted effort. Adding godlies as an sP sink, for example, would not be of interest to non-battlers. Adding wearables would not be of interest to battlers. And adding petslots would not be of interest to fashionistas or most battlers.

Sep 14, 2019 6 years ago
Quark
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I personally like the idea of creating sp sinks but I do feel like the notion of have limited stock would cause way to many issues currently which if the economy is in such a state at this time. Creating something like this at this current point in time would just be a bandaid on a gaping wound.

What we do need at this moment is more SP Sinks like this idea, however we need the likes of sp sinks that entice a player to either spend their SP and not get anything in return or something that doesn't affect ability to potential create a windfall and create even more sp in the future. Which this idea would eventually would potential create more sp in the long run.

I propose that if this idea were to be implemented as a site feature a few key things should occur before becoming a reality.

  1. Purchases in the limited shop are taxed at at an additional 25% base price for the item.
  2. These items when sent to an Wardrobe, Armory etc cannot be removed and are account locked. However if moved to a wardrobe/armory they can be removed for a SP FEE. (There is an idea right there too, fees for removing items from the wardrobe/armory)
  3. If a user wish to resell these items, then a special feature/section of the site where users can trade only these limited stock items should be created. To the point that the purchase and seller are subjected to an additional tax for selling/purchasing of the item
  4. Finally, a drastic time limit must be put in place between purchases depending on the rate at which items are introduced in this limited section.

Sep 14, 2019 6 years ago
The Royal
demon
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666

Quote by Lethargic

I propose that if this idea were to be implemented as a site feature a few key things should occur before becoming a reality.</p>
<ol>
<li>Purchases in the limited shop are taxed at at an additional 25% base price for the item.</li>
<li>These items when sent to an Wardrobe, Armory etc cannot be removed and are account locked. However if moved to a wardrobe/armory they can be removed for a SP FEE. (There is an idea right there too, fees for removing items from the wardrobe/armory)</li>
<li>If a user wish to resell these items, then a special feature/section of the site where users can trade only these limited stock items should be created. To the point that the purchase and seller are subjected to an additional tax for selling/purchasing of the item</li>
<li>Finally, a drastic time limit must be put in place between purchases depending on the rate at which items are introduced in this limited section.

Taxing someone to remove items from their wardrobe or armory is a hell of a stretch, and don't we already get a tax% on non seasonable items? I feel like these would be more damaging, especially if someone just completed the 15k filled wardrobe achievement and then is faced with an SP sink thats unfair on them for simply going for an achievement.

I feel the sp sinks shouldn't come at a negative price/dissuasion on the user. The last thing we need is more things to push away users.

[edit] I missed the part where you spoke about if the billionaire center would come to fruition- my apologies, but my thoughts still stand.

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Sep 14, 2019 6 years ago
frederick
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Grats on your windfall. The current amulet and tome market is unique does not represent overall inflation. The items are consumable, limited, highly desirable to a specific audience, and following the last Gelly War the market went nuts due to people being thirsty for stats right this very second. Had you also decided to boost your pet rather than make bank you wouldn't be complaining that you're too rich or generalizing your situation to the rest of the player base. A better indicator of the market and wealth is probably csc cost.

Edit- 'Cheap' intellect boosters also went up during the Gelly War, but this was/is a combination of market manipulation of limited items and the need for AP for battling. So, a lot like the amulet and tome market. I think boosters overall experienced a price hike for more or less the same reasons.

Sep 14, 2019 6 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

Quote
But someone spending 1bil on a lucky Billionaire Center restock of a coveted item and selling it to someone else for 2+bil?
That ain&;t an sP sink. That&;s circulating sP and making that sP accumulate even more with those who are already wealthy.

Actually its both. You sink still sink 1bil. Who cares what they resell it for. And if people are reselling for 2bil, staff can always come in and stock more, which is what they should have done with god weapons 5 years ago. You're just assuming they are going to manage it poorly. I would also challenge your fundemental premise that people making a large profit with a large input of capital is bad in the first place. The game is slowly dying, the game needs to retain all types of players, and there is very little for people with lots of wealth to do with it.

Quote
Making items account-bound is likely going to make people less interested in buying them because they can&;t get anything back if they change their minds.

Most expensive perma stock items essentially are account bound. It's very hard to find someone interested in SoSS or Wrath of K without a 250mil+ discount

Quote
I&;ve been reading the thread and I could be wrong, but it feels like the OP (and many other super rich users) are powergaming the system instead of playing normally and exploring a little bit of everything that the site has to offer, and somehow the game is at fault that some people have a boatload of sP and don&;t want to spend it on anything.
A lot of people assume that the problem is that x number of users have x ammount of sP and that that is fundementally a problem. It's not. People hoarding sP to essentially get a high score is essentially an sP sink. The problem comes when someone gets enough sP that they don't have things to spend it on so they stop trying to earn sP.

The other thing to realize is that in a conversation like this sP =/= CSC. Even though you can use one to buy the other, on a macroeconomic level, they are separate entities, and essentially separate economies. So when people say, I could spend 8bil in a couple hours, to affect the conversation here, you would need to spend it in a way that destroys it (and to that I say good luck without buying SoSS and Wrath).

This inflation becomes and impedance to the site's revenue when it alienates free to play players and makes it harder for the site to attract and retain new players.

Irnoically one of the ideas that people poopooed earlier was putting CSC into the MC or something like that to reduce the cost, at the cost of reducing revenue for a period of time. I don't think its as zero sum as people would initially assume. I bet it would actually consume a lot of sP, and would largely be spent very quickly on things people would not otherwise spend 55mil on. If the site could then keep the average user sP:500CSC ratio near 1 by increasing the demand for sP, it could actually jumpstart the economy again, and make the game much more attractive to new players without making the venezela move of doubling or more game prizes.

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Sep 14, 2019 6 years ago
frederick
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Quote
Most expensive perma stock items essentially are account bound. It&;s very hard to find someone interested in SoSS or Wrath of K without a 250mil+ discount
I'm no market player, but I assume the biggest reasons why you can't sell them are audience, value to the audience, and audience wealth. It's just not that attractive of an investment without the lure of a deep discount.

Sep 14, 2019 6 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

True, which is why they are basically account bound. Whats your point.

I bought them knowing they would essentially be account bound.

[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]

Sep 14, 2019 6 years ago
frederick
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Dunno. They're.. I guess ineffective gold sinks, but I'm not sure fixing the price of csc is going to be a more effective one. It likely depends on a vibrant CW market to drive sales since I'm not sure there are enough new cash shop items on a regular enough basis to keep the sP cost of csc stable.

They could add more gambling to the cash shop, but that's an ethical minefield.

Sep 14, 2019 6 years ago
Frenchi
is hopelessly romantic
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Vivisect

Quote by TheTallMan
The plushies beanbags and other ones you really can only be at the top of you have played forever because many many of the items were released forever ago and now have massive price tags but back in the day the users that have them got them for way less. Seems like an unfair competition, and I am competitive so that would frustrate me to no end.

i just find it kind of hilarious that you admit that there ARE things you consider frustratingly expensive and elusive. so you agree that it makes the game (and... subeta is a game) Less Fun when certain things are severely limited to the accounts of much older / wealthier players. how do you think most users would feel about highly desirable items appearing in drastically limited stock and only being available to users who already have billions of sP, and who will snap those items up with the intent to resell at an even bigger profit due to the imposed scarcity?

(honestly i agree with others' assessment that this will lead people to feel MORE inclined to hoard in the hope that they might be part of the privileged few the next time around.)

if ultra-rich users feel like they have soooo much sP and soooo little to spend it on that they can't be bothered to keep earning it... well, something that essentially sounds like higher-stakes restocking might make them change their mind, but at what cost?

Sep 14, 2019 6 years ago
Rocketlauncher
beat the meat!
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I think these concerns needs to viewed separately. There's no optimal fix using one silver bullet. I wish, but that's not true.

Here are just some things to illustrate why inflation is more complicated than grouping it together:

  1. The rates are different
  2. The causes are different
  3. The remedies are different

And about global sP increasing overall, I think the first thing to ask is why: Are the quests really giving out too much? Are people building their wealth over time?

And then try to find ideas to address it: What motivates someone to continue spending? What can staff do about it? How can all these be done in an enjoyable manner?

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