alright i did screencaps cos i'm not sure what's relevant and what's not:
1 here is spectrail but with adblock extension enabled for safari (but supposedly disabled for subeta specifically)
2 same as the first, but with the red line expanded
3 spectrail with the red line expanded but the extension disabled for safari as a whole
I'm getting that "push" glitch on Chrome too. I think it happens when you pick up a color and another one spawns right below you.
Things I've noticed:

that was on firefox on my windows 10 laptop, sorry for not specifying :)
i think it's a bit too slow. and I saw no difference in speed on medium and hard o.o using opera (updated i think) and windows 7. I died too fast though - when the tail goes one direction and i go the opposite direction, because i did an u-turn, it hits the tail and i die o.o This is not the case in the 'classic snake' game, for instance. Speaking of the tail, i think the segments/bubbles of the tail are too far apart.. At first i forgot the tail has to grow behind, and i was trying to catch it LMAO - i didn't die then o.o I also had the impression it ate the food before reaching it.
I really have to update my blog ObscureJourney and my review site BeingObscure. French speakers can read my reviews here.
I've run a lot of test rounds now and it is like I thought, when you pick up a color and a new one spawns close enough to be picked up too, you get pushed. It also happens annoyingly often that dark clouds spawn right below or in front of you.

I've just tweaked it so that it doesn't start moving until you tap or use the arrow keys :) Also moved the tail pieces a little closer together and closer to the player. (I found a video of old Spectrail where the first tail piece is directly behind the player.)
Are you able to expand the "Audio cache missing" part?
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i can't expand them like the type error, but i can click on them off to the right side and when i do, it highlights this line
void 0 === i && (i = {}), this.audioBuffer = t.game.cache.audio.get(e), this.audioBuffer ? (this.source = null, this.loopSource = null, this.muteNode = t.context.createGain(), this.volumeNode = t.context.createGain(), this.playTime = 0, this.startTime = 0, this.loopTime = 0, this.rateUpdates = [], this.hasEnded = !1, this.hasLooped = !1, this.muteNode.connect(this.volumeNode), this.volumeNode.connect(t.destination), this.duration = this.audioBuffer.duration, this.totalDuration = this.audioBuffer.duration, n.call(this, t, e, i)) : console.warn("Audio cache entry missing: " + e)
(both appear to highlight the same line)
thank you so much!!!
Woo, it's back! I am kind of sad that it still isn't on a grid though, was hoping for that. 😕 I keep having fun encounters like missing a death block by a solid 5 pixels, and yet still getting the game over screen.
I think I'll wait for a few days for all the tweaks and bugs to be ironed out before playing it proper, but MAN did that music and title screen give me a blast from the past. First non-text game Subeta ever released. Thank you for bringing it back!
I only have my phone this is Amazing! I tried on easy on an android iOS (newest) samsung galaxy note 8 chrome browser worked awesome!
Honestly, it would be so much easier to code too if it were on a grid. But there is a good reason why it's not (and can't be) on a grid: The player sprite is a lot larger than each tail sprite! That's why it's possible to U-turn into your own tail if you're not careful - I think this is just part of Spectrail. It's based on Snake but it's more free-form by design and I think that is just part of the game.
That said, you shouldn't be dying if you're an entire 5 pixels away from the death block. The hit box for the death rocks is snug around the rock, so I'm wondering about that. The next time it happens, could you try and see where exactly it's hitting it? I'll definitely be looking into this either way.
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Fantastic! I’m use my phone 99% of the time to get on Subeta so any mobile updates are greatly appreciated. Any possible way Subeku could get a mobile friendly update as well? Especially since Major Drills asks to complete that game for quests (I always have to skip those ones :/ ) Thanks team!
Don't think the achievements are registering yet. I submitted a score of 666 and I didn't get the 500 point achievement nor has it updated in my achievements.
[img align=right]http://i1310.photobucket.com/albums/s659/onewingedpsycho/snowflake_zps967f1623.png[/img]
Art by Snowflake <3
[kiss=#onewingedangel]
To all the beautiful rats who forever left their footprints on my heart - Run free, you were loved. Ollie, Lily, Cas, Ragnar, Snart, Rory, Barry, Cisco, Diggle and HR ❤
Thanks for the heads up - looks like there was still a problem with it. A fix will be live in a few minutes.
I will ask a user administrator to update your Spectrail score to 666 for that achievement, in the meantime :)
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Thank you! Everything else is looking great.
[img align=right]http://i1310.photobucket.com/albums/s659/onewingedpsycho/snowflake_zps967f1623.png[/img]
Art by Snowflake <3
[kiss=#onewingedangel]
To all the beautiful rats who forever left their footprints on my heart - Run free, you were loved. Ollie, Lily, Cas, Ragnar, Snart, Rory, Barry, Cisco, Diggle and HR ❤
did you adjust the SP payout per chance? I always felt that Spectrail never paid enough compared to other titles like the Mahal's Jewels one...
Hurray for the return of Spectrail! How exciting. ^_^
Positive notes:
Negative notes:
The sP payout will be adjusted in a future update :) has an ongoing project where she's reviewing and revising payouts for several minigames. We agree that a lot of them are too low.
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Huh. That's odd, but interesting to know! Thank you for explaining!
I'll keep testing it. I've had it happen twice since my last post, but it's not consistent. Sometimes, my character has to slam into the death block to register, sometimes it's just in the general vicinity of it. I wonder if it has to do with the speed I'm playing at? I'm playing at fast speed.
It happens when I try to turn near the death block. Ex. approaching it from the bottom and turning away from it, but it still registers as me hitting the death block for some reason.
Odd suggestion: would it be possible to zip past the main screen and to the speed selection after a game over? For some reason, the game is deathly convinced I keep hitting "instructions" after hitting "play again" on the game over screen.