Hi everyone! Spectrail is back with a couple changes:
⛅ Flash not required This new version of Spectrail uses JavaScript, not Flash, so all you need to play it is make sure your browser allows JavaScript. ⛅ Works on Mobile! If you are playing on mobile, tablet, or touchscreen, you can control your character by tapping the screen in the direction you want it to turn. ⛅ Some minor tweaks If you are extra attentive, you'll notice some small changes from the previous version, for example: the score is shown in the bottom left instead of bottom right, there's a spiffy new loading screen, etc. These changes are intentional and should not affect the actual gameplay.
Other than that, the game is mostly the same as it used to be! I hope it is a little less glitchy than the old version when it comes to the rocky corners (as in, I think the collision detection is more accurate, so you won't die unless you actually run into the rocky part)
I am seeking feedback on the following:
And if you encounter any bugs:
KNOWN ISSUES (i will edit this)
Last but not least, the High Scores tables for Spectrail have also returned. :)
Tubular Tiles update: For those who are wondering, Tubular Tiles will be the next game to return. I can't provide an ETA at this time, but I can reassure you it's being worked on. I appreciate your patience as we work on updating these older games <3
🐝 ☕ bug (he/him) | your friendly neighborhood code wrangler. stay in the loop! join and check out the latest admin post highlights
Ugh, Firefox is having a problem with the sound files for some reason. Looking into it!
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The payout is the same as it always was. All the game payouts are a bit low nowadays, and has been looking into this and will be changing the payouts to be better in a future update :)
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Thank you SO MUCH for the reports and the screenshots <3
I am embarrassed to admit I forgot about this. I'll make sure it gets added back in!
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Okay so.. I added in that sound toggle button I totally forgot about. It's in the bottom right of the title screen :)
I've also made a tweak to the code that spawn blobs to hopefully prevent that glitch of them spawning out-of-bounds. Please let me know if you still notice them spawning in impossible places (after time of me posting this) I have been playing it but I feel like it's just my luck that it hasn't happened to me yet even though I'm trying to debug it >_<
If the blobs spawn in wrong places again, could you please let me know which difficulty you were playing on when it happens?
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Just fixed the Firefox issue - Enjoy!
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When you had the problem with the music not repeating - you said that was on your phone with chrome right? Could I ask if you're using Android or iPhone (or something else?) and what version you're using?
Has anyone else experienced problems with the music not looping, while I'm investigating this? And if you have, could you please be as specific as you can about your operating system, browser and device <3
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Oh lol you got an achievement. Fix incoming!
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When you say the game failed to send score, what error message did it give you exactly?
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Could you please follow the following steps: Open the developer console in Safari: Develop > Show Error Console menu item (Option-Cmd-C) Refresh Spectrail. When it gets to 100% and hangs there, could you let me know what the error console says?
Thank you!
Firefox on mobile, or Firefox on computer, or both?
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I honestly don't recall either, but I think that's reasonable either way, so I will change it to only move when you hit a key
I was a little preoccupied working on the more major fixes xD
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I've just tweaked it so that it doesn't start moving until you tap or use the arrow keys :) Also moved the tail pieces a little closer together and closer to the player. (I found a video of old Spectrail where the first tail piece is directly behind the player.)
Are you able to expand the "Audio cache missing" part?
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Honestly, it would be so much easier to code too if it were on a grid. But there is a good reason why it's not (and can't be) on a grid: The player sprite is a lot larger than each tail sprite! That's why it's possible to U-turn into your own tail if you're not careful - I think this is just part of Spectrail. It's based on Snake but it's more free-form by design and I think that is just part of the game.
That said, you shouldn't be dying if you're an entire 5 pixels away from the death block. The hit box for the death rocks is snug around the rock, so I'm wondering about that. The next time it happens, could you try and see where exactly it's hitting it? I'll definitely be looking into this either way.
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Thanks for the heads up - looks like there was still a problem with it. A fix will be live in a few minutes.
I will ask a user administrator to update your Spectrail score to 666 for that achievement, in the meantime :)
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The sP payout will be adjusted in a future update :) has an ongoing project where she's reviewing and revising payouts for several minigames. We agree that a lot of them are too low.
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Ohh I think I know what it is. The hit boxes are rectangular, so I think when you see the 5-pixel blank space, it's probably the corner of the player box and the corner of the rock one hitting each other... Oh geez I'll see what I can do. The hit boxes are already as small as they can be as rectangles. But maybe I can find a way to make them circles or something for better accuracy >_<
And uh yeah, thanks for pointing that out, I didn't notice that. I will see what I can do about that!
I'm stepping offline for a bit so uh, more updates to come later <3
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Hi, I'm back. Right now I am investigating:
I was able to find this very old video of gameplay, and to my naked eye it looks like the tail pieces are spaced about the same as they are now? https://www.youtube.com/watch?v=W3oIYYkF69s
That said, I can experiment with the tail spacing either way. No reason to stick with how it used to be if it would be a total improvement!
Just did a fix for the High Scores achievement. It should trigger when you view the high scores page for Spectrail now :)
So uh, it's not exactly a grid game. You can only make sharp 90-degree turns, but the sprites aren't on a grid and actually can't be because the player sprite is much larger than each tail sprite. AFAIK it has always just kinda.. been like that.
The scoring is the same as the previous version of the game, so I guess you have just gotten better at it :D
Can you please provide your browser (including version), operating system (including version) and device (laptop? mobile phone? etc)
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That's my plan right now <3
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I see you on the table with 1456, you're in 4th place!
So if you go here: https://subeta.net/games/score_tables.php?game=32 Does that give you the achievement? Let me know :)
[edit] Ok I see your edit haha. The high scores can take a few minutes to update :)
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Looking into it.
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