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Jan 22, 2023 3 years ago
Rogue
needs to get lost
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Thank you!

✦✦ ✦✦

CW Shop β€’ sP Shop β€’ More CWs β€’

Feb 24, 2023 3 years ago
The Helper
Jess
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Crimsyn

# challenger Sorry, Survival has been very distracting!

The guides for Ujin and Amourrent are up.

Ujin does not follow the typical pattern for easy challengers and requires 200 wins to earn a tome. Thank you to for letting me know :)

[edit]# challenger The guides for Zuzu and Helionyu have been added!

[edit]# challenger Jackalope and Snow Goons have now been added as well :)

[edit] The guides for Mauve and Diavester are now up! The guides for the storm sylphs have also been updated.

Apr 28, 2023 2 years ago
Rogue
needs to get lost
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Thank you for the ping and updates!

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CW Shop β€’ sP Shop β€’ More CWs β€’

May 14, 2023 2 years ago
The Helper
Jess
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Crimsyn

The guides to the new paramnesia challengers are up :)

May the freezing odds be ever in your favor!

May 14, 2023 2 years ago
Rogue
needs to get lost
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Thanks for the guides!

✦✦ ✦✦

CW Shop β€’ sP Shop β€’ More CWs β€’

May 14, 2023 2 years ago
Paramnesia
ColdDragon
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Vallenorix

Thanks as always :)


Paramnesia
The unmatched power of the distortion of memory, arcane magic, and artisanal cheeses!


May 14, 2023 2 years ago
lull
is a fossil
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Thank you

~ : β™₯ : ~ : β™₯ : ~ : β™₯ : ~

less talking, more disposing of bodies

Joined: Friday February 17th Member For: 20 years

May 16, 2023 2 years ago
Yer a wizard
Wolfmyth
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Haneul

The freezing odds are not in my favor...lol

May 22, 2023 2 years ago
The Helper
Jess
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Crimsyn

The guides to Elsie and Emevor are up!

Elsie: ~T8. Freezing and healing are disabled. She can also steal so remember to mod with Blessing of Natural Armor Tear Crystals. Primary icons are dark and earth.

Emevor: ~T3. Curses are disabled. It can freeze and steal so Blessing of Natural Armor Tear Crystals are needed once again. Primary icon type is earth.


I'm also working on battling permanent challengers with missing recommended tiers and will be filling those in this week. COMPLETE!

May 26, 2023 2 years ago
Rogue
needs to get lost
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Thank you for the guides!

✦✦ ✦✦

CW Shop β€’ sP Shop β€’ More CWs β€’

Jun 19, 2023 2 years ago
Foghawk
is a survivor
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, some of the info for the hydras is incorrect.

My data on this aren't quite as clean as I would like, because I too didn't notice this at first, but I now feel pretty confident in saying that some of the hydras' weapons scale with opponent strength.

(Not wielder strength, because if you steal them they won't rescale. Not opponent ID, because racking up enough wins on a smaller hydra to give it stats matching a larger one will scale its weapons appropriately. Not opponent health or defense or speed, because the 5-headed hydra's scroll changes from the 7- to the 8-headed hydra's version after exactly 30 wins, not 90 or 28 or 40. There are a couple of other weaponsβ€”original tattered scroll combos, IIRCβ€”that work like this.)

It looks like someone checked the weapon icons after getting ten wins on all the hydras, but this gives the 5- and 7-headed hydras strength equal to the next larger ones', so their weapons are incorrectly listed with the scaled icon values. Specifically:

By hydra
  • 1-headed hydra is correct
  • 3-headed hydra is incorrect: [ul]
  • Quick Jab actually does 2-7 or 4-8 or 10 :dmg:physical: (not 2-10 :dmg:physical:)
  • Sweeping Slash is correct
  • Swift Stab is correct*
  • 5-headed hydra is incorrect:
    • Bullet Rain should start at 6 :dmgπŸ”₯, 6 :dmg:dark:, 6 :dmg:magma:, 8-10 :dmg:water:
    • Quick Jab is correct
    • Rapid Fire should start at 12-14 :dmg:physical:, 5-7 :dmg:dark:, 5-7 :dmg:magma:
    • Sweeping Slash is correct
    • Swift Stab is correct*
    • Slow Roll Scroll should start at 4 :blockπŸ”₯, 4:block:magma:, 4:block:light:, 4 :block:dark:, 4 :block:earth:, 4 :block:physical:, 75 :heal:
  • 7-headed hydra is incorrect:
    • Bullet Rain is correct
    • Loose Cannon should start at 12 :dmgπŸ”₯, 12 :dmg:earth:, 12 :dmg:wind:
    • Mighty Boom should start at 13 :dmg:dark:, 13 :dmg:earth:, 13 :dmg:magma:
    • Quick Jab is correct
    • Rapid Fire is correct
    • Sweeping Slash is correct
    • Swift Stab is correct*
    • Slow Roll Scroll should start at 6 :blockπŸ”₯, 6 :block:magma:, 6 :block:light:, 6 :block:dark:, 6 :block:earth:, 6 :block:physical:, 150 :heal: (with no chance to freeze)
  • 8-headed hydra is correct* (except that the strength boost is not listed for Raging Inferno)
  • [/ul]

    By weapon
    • Bullet Rain: [ul]
    • New in 5-headed hydra with 6 :dmgπŸ”₯, 6 :dmg:dark:, 6 :dmg:magma:, 8-10 :dmg:water:
    • Scales for 7-headed hydra (4000 str) to 9 :dmgπŸ”₯, 9 :dmg:dark:, 9 :dmg:magma:, 15 :dmg:water:
  • Loose Cannon:
    • New in 7-headed hydra with 12 :dmgπŸ”₯, 12 :dmg:earth:, 12:dmg:wind:
    • Scales for 8-headed hydra (8000 str) to 25-40 :dmgπŸ”₯, 25-40 :dmg:earth:, 25-40 :dmg:wind:
  • Mighty Boom:
    • New in 7-headed hydra with 13 :dmg:dark:, 13 :dmg:earth:, 13 :dmg:magma:
    • Scales for 8-headed hydra (8000 str) to 30 :dmg:dark:, 30 :dmg:magma:, 30 :dmg:earth:
  • Quick Jab:
    • New in 3-headed hydra with 2-7 or 4-8 or 10 :dmg:physical:, 2 :dmg:dark:, 2:dmg:earth:, 2:dmg:magma:
    • Scales for 5-headed hydra (2000 str) to 10-15 :dmg:physical:, 6 :dmg:magma:, 6 :dmg:dark:, 3-8:dmg:earth:
  • Raging Inferno:
    • New in 8-headed hydra with 35-50 :dmgπŸ”₯, 1-25 :dmg:light:, 35-50 :dmg:magma: and 150 str boost
  • Rapid Fire:
    • New in 5-headed hydra with 12-14 :dmg:physical:, 5-7 :dmg:dark:, 5-7:dmg:magma:
    • Scales for 7-headed hydra (4000 str) to 15 :dmg:physical:, 8-11 :dmg:dark:, 8-11 :dmg:magma:
  • Sweeping Slash:
    • New in 3-headed hydra with 5-8 :dmg:physical:, 2 :dmgπŸ”₯, 2 :dmg:dark:, 5-7 :dmg:earth:
    • Scales for 5-headed hydra (2000 str) to 7-8 :dmg:physical:, 8 :dmgπŸ”₯, 7 :dmg:dark:, 5-10 :dmg:earth:
  • Swift Stab:
    • New in 1-headed hydra with 2-3 :dmg:physical:, 2-3 :dmgπŸ”₯
    • Scales for 3-headed hydra (750 str) to 6-7 :dmgπŸ”₯, 6-7 :dmg:physical:*
  • Slow Roll Scroll:
    • New in 1-headed hydra with 2 :blockπŸ”₯, 2 :block:dark:, 2 :block:earth:, 2 :block:light:, 2 :block:magma:
    • Scales for 3-headed hydra (750 str) to 3 :blockπŸ”₯, 3 :block:magma:, 3 :block:light:, 3 :block:dark:, 3 :block:earth:, 3 :block:physical:
    • Scales for 5-headed hydra (2000 str) to 4 :blockπŸ”₯, 4 :block:magma:, 4 :block:light:, 4 :block:dark:, 4 :block:earth:, 4 :block:physical:, 75 :heal:
    • Scales for 7-headed hydra (4000 str) to 6 :blockπŸ”₯, 6 :block:magma:, 6 :block:light:, 6 :block:dark:, 6 :block:earth:, 6 :block:physical:, 150 :heal:
    • Scales for 8-headed hydra (8000 str) to 10 :blockπŸ”₯, 10 :block:magma:, 10 :block:light:, 10 :block:dark:, 10 :block:earth:, 10 :block:physical:, 350 :heal: and freeze chance
    I suspect the blessing activation rate is also keyed to this scale, but don't have good data for it.
  • [/ul]

    * Swift Stab The damage rolls I observed were as follows:

    :dmgπŸ”₯:dmg:physical:
    69873
    77398
    (The totals appear to be sheer coincidence; I observed 6,6 and 7,7 many times.)

    If the value is truly "6-7 :dmgπŸ”₯, 6-7 :dmg:physical:", we should expect a 1:1 ratio of outcomes; the probability of observing this large a disparity is 0.31%. If instead it is "6 or 6 or 6 or 7 or 7 :dmgπŸ”₯, 6 or 6 or 7 or 7 or 7 :dmg:physical:" (3:2), the probability is 22.4%. If 4:3, near 100%. I'm not sure what value is actually most plausible given the psychology of the battle admins.

    I collected data for all of the other scaled weapons' icon distributions, but this is the only one that looked weird when I eyeballed it.

    Thanks for all your great work! Your new guide definitely deserves some links in the info sections, too.

    I play irregularly, so it may take me a while to get back to you

    Jun 20, 2023 2 years ago
    The Helper
    Jess
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    Crimsyn

    That someone was me, way back in 2017 when I was a baby battler and still learning what I was doing πŸ˜‚ It looks like I never got around to double checking them and I'm grateful that you and took the time to do that. I think I've fixed all of the inaccuracies based on both of your info, but let me know if I missed anything.

    For Swift Stab, I've just kept it at :dmg:physical:6-7 :dmgπŸ”₯6-7. Based on the original weapon stats it seems most likely that is what it scales to, but only could say for certain. I'm not too worried about it because it still technically does 6 or 7 of each element :P

    Thank you both <3

    Jun 23, 2023 2 years ago
    pumpkins
    is FIERCE
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    B3AST

    wow jess how did you get so cute

    2025 Stalacbite, Focused (7)

    Jun 23, 2023 2 years ago
    The Helper
    Jess
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    Crimsyn

    The guides to Laure and Blerle are now complete!

    Laure: ~T1. It's an easy challenger so nothing too special there. Remember to go to 200 wins to collect all of the booster loot.

    Blerle: ~T7. Curses and stealing are disabled. It has a moderate chance to freeze so remember to use Parched Baguette or Blessing of Natural Armor Tear Crystals. Primary icon types are light and physical.

    Jun 24, 2023 2 years ago
    youngexplorer
    can’t believe it’s vegan
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    Beau Alex

    Thank you for this guide.

    Jul 6, 2023 2 years ago
    Paramnesia
    ColdDragon
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    Vallenorix

    I just wanted to say how much I rely on this thread for loot harvesting. Now with the pending reset and no way to get all the grinding done in time, I appreciate it even more. Huge thank you!


    Paramnesia
    The unmatched power of the distortion of memory, arcane magic, and artisanal cheeses!


    Jul 9, 2023 2 years ago
    feral
    will always find their way
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    I wanted to post and say a super big thank you for this wonderful guide. This helped me in so many ways with making progress on getting ready for the reset and after. I was able to find almost 10 opponents I didn't have (and IDK how, I've checked another guide 3 times before so IDK how I missed them) and make myself a massive spreadsheet so I know who to battle and how many times so I can try to get the most out of the current rounds before the changes happen.

    TY TY TY.

    Jul 28, 2023 2 years ago
    The Helper
    Jess
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    Crimsyn

    The guides for TURNYEP, TURNOPE, and of course Jo and Rubovyne from the other day, are up!

    TURNYEP: T1. It's an easy challenger so nothing special to mention there. Remember to go to 200 wins to collect all of the booster loot.

    TURNOPE: ~T6. Bring in a fire, earth, or physical blocker. It can freeze so remember to use Parched Baguette or Blessing of Natural Armor Tear Crystals.

    Jo: ~T4. Fire and physical blockers would probably be best. Can be frozen so not too difficult.

    Rubovyne: ~T10. This one annoyed me 😠 Main icon types are fire, physical, and to a lesser extent magma. It will freeze so remember to use Parched Baguette or Blessing of Natural Armor Tear Crystals.

    Jul 28, 2023 2 years ago
    Paramour
    is ready for camp
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    Horsie

    Thank you for putting the loot drops for the turnips! I was debating about whether to keep fighting for a tome for TURNYEP............ hmmm I'll save it for another time lol

    πŸ’• WISHLISTπŸ’•
    actively seeking:

    πŸ’‹

    Holiday Actions
    πŸ¬πŸ’‹πŸŽ„πŸŒΈπŸ‘ 

    Jul 28, 2023 2 years ago
    The Cursed
    Ravage
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    Daenerys Targaryen

    I use a lot of fatal fire scrolls for fire challengers. I don't have a high tier fire blocker weapon.

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