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May 14, 2020 5 years ago
One, Two
Lyn
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I do not think putting another restriction on battlers is a good idea. I am one of the people that has a ton of intel and would NOT like to see option happen.

I am fine with the way things are now.

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May 14, 2020 5 years ago
InSaNe
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Hydragellos

Quote by Bug
There&;s two ways we can resolve this issue:</p>
<ol>
<li>We put a strict limit on number of scrolls, most likely around 25-30 given that they can start crashing at 40.</li>
<li>We re-code how we do scrolls so that they are more efficient and don&;t crash because of this.</li>
</ol>
<p>Number 2 is the ideal solution, but takes much more resources, which we still haven&;t been able to prioritize given that this does not affect that many people. I could do Number 1 as a temporary solution but it&;s more of a band-aid and would end up being more restrictive than the glitch, so I feel like it is probably more harm than good (?)</p>
<p> You&;re welcome to voice your feedback about how I respond to bug reports, but please do so in the Site Feedback forums. In the bug report forums, let&;s keep the focus on resolving bugs. I appreciate the reminder ping about this topic.

It doesn’t take much to read back up and see how many times, over a very long period we pinged you to this thread and didn’t get a single response to what was causing the issue or its possible solutions. You’ll forgive my more creative ways of trying to get staff to look at this topic at once.

A more restrictive option serves no one, I’m unsure why that is being considered a solution. Guess we wait. So what is the issue ?

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May 15, 2020 5 years ago Official
Bug
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Segfault

Nothing to forgive. I'm not upset, I really did appreciate the reminder ping, and I tried to give a better reply this time since I did read back up and see how a followup was neglected. But this is still off topic so again, please head over to Site Feedback if you want to discuss the communication concern further. Happy to meet you there.

Option 1 was mentioned because it is a valid solution. It would prevent the glitch by preventing users from meeting the conditions that cause the glitch to appear.

This glitch is a side effect of how scroll data is stored, and the ideal solution is to change the way we do it to be more robust and efficient, so that it can store a lot more scrolls using less data and be way less restrictive. A limit will still need to be introduced but we'd be able to place it high enough to not be prohibitive (like 100)

We made the mistake of not having limits in a lot of Subeta's early code, but it turns out they are necessary because the code still does have inherent limits no matter what - you just run into them via things crashing (like this scrolls bug) if no limit is explicitly set.

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May 15, 2020 5 years ago
Ferinsy
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Nicki Minaj

hey, sorry for giving my two cents on this since I'm not that much of a battler, but... Why is over 50 scrolls necessary? Is it due to an impossible opponent that takes lots of single use scrolls or...?

May 15, 2020 5 years ago
frederick
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I'm not Insane, but for pushing high score tables and event bosses like Hydragellos where you're either in a position of needing to survive as long as possible or win a long, tricky fight, having a ton of scrolls at your disposal can make a huge difference. Some people also invest a lot of resources in their pets' intelligence and the scrolls to make the best use of it, so they would like to enjoy the pay off of all that work. Otherwise, intelligence beyond the scrolls you can equip becomes a vanity stat.

May 15, 2020 5 years ago
Ferinsy
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Nicki Minaj

oh, I see... I would never imagine someone could last longer than like... 20 or 30 rounds against world bosses.

As for the "just because" reason, I think that's even vainer than having high intel, because reading books can earn you a place at the most read books highscore table, having a set of 50+ scrolls "just because" seems like a relly unnecessary thing since that'll be a ton of scrolling if you're not just gonna use the top scrolls. Since we can have some premade sets, I believe it'd be better to just have a main set, a set for disabled stealing/healing/freezing, a set for every specificly hard opponent etc.

May 15, 2020 5 years ago
frederick
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I'm just a worthless pleb, so I don't have a dog in this fight, but I don't think it's about vanity or a display of wealth, or even 'just because'. Intelligence has an actual function in game, and people build it up with the reasonable expectation that they can use it for challenging fights. We also only get five premade sets but can have something like 100 pets. So, I mean, you can argue with people about how they should best allocate their resources, but telling people it's 'just because' and that the only payoff is scrolling is just kind of.. rude?

But again, I am a garbage player with worthless pets, and these problems are not my problems.

May 15, 2020 5 years ago
Ferinsy
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Nicki Minaj

I said it bc you mentioned and it seemed that way... I mean [Quote=frederick]Some people also invest a lot of resources in their pets' intelligence and the scrolls to make the best use of it, so they would like to enjoy the pay off of all that work. Otherwise, intelligence beyond the scrolls you can equip becomes a vanity stat.[/quote]

That seems a bit of a "just because they can" thing for me. If you're not gonna need hald of the 60 scrolls you equip (assuming that the battle is lasting over 60 rounds plus all the scrolls are one use only), I don't see why there shouldn't be a limit to it.

If there's no logical reason for having limitless scroll slots, maybe what could be done is having 10 sets available instead of 5, and around a 40 (maybe 50?) scrolls cap.

May 15, 2020 5 years ago Official
Bug
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Segfault

Let's try to stay on-topic to the bug report, please. This isn't the place to discuss how different players choose to play the game!

[edit] I think the suggestions or feedback forums might be best if you want to discuss/suggest more significant changes to how scrolls work. This bug report is about how scrolls crash under certain conditions and this issue will be addressed either way <3

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May 15, 2020 5 years ago
InSaNe
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Hydragellos

Oh. Makes sense. I’ll try not to complain about the 100 limit when that happens ;) Thanks for the help.

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May 21, 2020 5 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

had you looked into the integer limit in the database that I mentioned previously? When that was the issue with sp on hand insane and I were the ones that discovered the glitch and from what grelca described at the time it was a 30 second fix of just upping the data limit on that column of the database from 32 to 64.

It was a very similar glitch to this one too. You would cross the 32bit integer limit 2.1billion whatever sp and your on hand sp would crash deleting it all.

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