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Sep 22, 2017 8 years ago
KiaArra
is ZOMBIE LONG TIME
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Foot Rash

So we've got some new toys in the Battle Shop, making a thread for posting their stats and testing them out. (and making it easier to find than the chat thread, cus I'm sure a lot of them are posted already, but ain't no body got time to read through 20+ pages of chat to find pertinent informations)

I picked up the Broken Lucent and the Sebastian Phoenix Sabre (which isn't a new weapon, but it's new to the shop, and I have no idea how it was obtained before)

Lucent (broken) Base stats: Tier 11 Mod Slots: 4 Damage :dmg:physical: 7 :dmg:light: 25 :dmg:wind: 10-15

Defence :block:light: 45 or 60 -3% :heal: heal

Boosts speed 25

Attack 2 (Possibly triggered by low health <42%) Damage :dmg:wind: 15 :dmg:light: 15 :dmg:physical: 10

Defence :block:light: 25 or 40 :block:magma: 25 :block:dark: 25

11% :heal: Heal Boosts speed 25

Freezing/Blessings/Curses: Unknown

Sebastian Phoenix Sabre Tier 9 Mod Slots: 2 Damage: :dmg🔥 12-14 :dmg:light: 9 or 12 :dmg:magma: 6 :dmg:wind: 8 or 10

Defence: :block🧊 8-10 :block:water: 8-10 8% :heal: heal (does not take healer slot)

Freeze/Blessing/Curses ? Will update as tested. Seems like a pretty solid T9 weapon. Seems pretty similar to the basal flail.

Calvin Blackmoons Sword Tier 9 Mod Slots: 2

Damage :dmg:physical: 14 :dmg:light: 10-14 :dmg:wind: 7-14

Defense :block:physical: 7-11 :block:magma: 7-11 7-9% :heal: Heal

Benevolent Grenade Tier 10 Mod Slots: 1

:dmg🔥 13 :dmg:light: 14 :dmg:water: 13

Defense 9% :heal: Heal

Combo stats with Defensive Bandana :dmg🔥 15 :dmg:light: 15 :dmg:water: 15

Defense :block🔥 25 11% :heal: Heal

Blunderbuss Flintlock Pistol

Limit 1 Equipped Infinite Use

Damage :dmg:physical: 5 or 7 or 7 or 9 or 9 or 11 or 13 :dmg🔥 4 or 4 or 5 or 6 or 7 or 9 :dmg:earth: 2 or 2 or 3 or 5 or 5 or 6

Tier 3

Mod slots: 2

Dual Flintlock Pistols

Infinite Use

Damage :dmg:physical: 6 or 8 :dmg🔥 6 or 8

Defense :block:light: 4

Tier 2

Mod slots: 2

Flintlock Rifle

Infinite Use

Damage :dmg:physical: 10 or 20 :dmg:earth: none or 10 or 20

Defense :block:wind: 7

Tier 4

Mod slots: 2

Flintlock Sword

Infinite Use

Damage :dmg:physical: 20 :dmg🔥 1 or 5 :dmg:earth: 1 or 5 :dmg:light: 1 or 5 :dmg:magma: 1 or 5 :dmg:water: 1 or 5 :dmg:wind: 1 or 5

Defense :block🔥 3 :block:earth: 3 :block🧊 3

Tier 7

Mod slots: 3

Quadbarrel Flintlock Pistol

Limit 1 Equipped Infinite Use

Damage :dmg:physical: 4 or 8 or 10 :dmg:dark: 4 or 8 or 10 :dmg:earth: 8 or 10 :dmg:wind: 4 or 10

Tier 5

Mod slots: 2

Potion Of The Robot Limit 1 Equipped Once Per Battle Damage :dmg:physical: 15 or 17 or 20 or 23 or 23 or 30 or 50 or 70 :dmg:light: 15 or 17 or 17 or 20 or 20 or 23 or 30 or 50 or 70 Strength was boosted by 250! 2 mod slots Tier 7

Potion of Phoenix Limit 1 Equipped Once Per Battle Damage :dmg🔥 30 or 30 or 30 or 35 or 35 or 35 or 45 or 45 or 45 or 50 or 50 or 60 Defense 25-50% :heal: Heal two mod slots Tier 7

I think that's about it unless people discover new fun things like curses or blessings or rare secondary attacks etc.


I collect these:

Quote by Xenomorph
Rotting flesh. It is the new black. c:
Who doesn&;t want a piece of our bad zombie selves?

Sep 22, 2017 8 years ago
Greg
is hollow inside
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Quote by Amber
Jason said he did update a few of the things we put in there!
^ Probably referring to the Lucent, Phoenix Sabre, Blackmoon Sword and Benevolent Grenade

Quote by Wesker
The lucent (broken) just did this for me in a battle</p>
<p></p>
<p>I finished the battle and noticed that it only had those stats when my health was low. When my health was full it was back to -3%. I only tested it with one other weapon so it may be more to it than just health?

Quote by Julie
You have purchased:

Limit 1 Equipped
Infinite Use</p>
<p>Damage
:dmg🔥 13
:dmg:light: 14
:dmg:water: 13</p>
<p>Defense
heal 9% HP
Tier 10
One mod</p>
<p>You have purchased:

Limit 1 Equipped
Infinite Use</p>
<p>Damage
:dmg:physical: 14
:dmg:light: 10-14
:dmg:wind: 7-14</p>
<p>Defense
:block:physical: 7-11
:block:magma: 7-11
heal 7-9% HP
Tier 9
Two mods</p>
<p>You have purchased:

Limit 1 Equipped
Infinite Use</p>
<p>Damage
:dmg🔥 12-14
:dmg:light: 9 or 12
:dmg:magma: 6
:dmg:wind: 8 or 10</p>
<p>Defense
:block🧊 8-10
:block:water: 8-10
heal 8% HP
Tier 9
Two mods

I want to see the grenade used with the Defensive Bandana, because its current stats are not quite t10

reminder to drink some water

Sep 22, 2017 8 years ago
bonita
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Killer Threat

I though there was only a bump when was used with but you think there may be a bump when is used instead?

I live in MN, and whatever you've heard... It's much worse.

Sep 22, 2017 8 years ago
Greg
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Actually it always worked with both grenades, but the benevolent one was t7 before, so that's why I'm thinking it has a second attack

reminder to drink some water

Sep 22, 2017 8 years ago
bonita
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Killer Threat

I never knew that -- thanks for the info! :)
I guess ignorance is what happens when you only skim threads instead of reading them... ;)

Any info on the potions?

I live in MN, and whatever you've heard... It's much worse.

Sep 22, 2017 8 years ago
Greg
is hollow inside
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Ah tbh I learned that last night since I never really paid much attention to the grenades :P Haven't seen anyone try the potions, but they don't seem to have changed. Phoenix / Robot

reminder to drink some water

Sep 22, 2017 8 years ago
bonita
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Killer Threat

I had never even heard of them before. lol Are they weapons only? SubetaLodge says that, but so often any potion was a weapon as well as a single use stat booster...

I live in MN, and whatever you've heard... It's much worse.

Sep 22, 2017 8 years ago
Laurey
is a lovebug
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Info for the new Flintlock weapons. I used them all with a Tier 11 pet and they retained their base stats, so none of them are scaling weapons.

Blunderbuss Flintlock Pistol

Limit 1 Equipped Infinite Use

Damage :dmg:physical: 5 or 7 or 7 or 9 or 9 or 11 or 13 :dmg🔥 4 or 4 or 5 or 6 or 7 or 9 :dmg:earth: 2 or 2 or 3 or 5 or 5 or 6

Tier 3

Mod slots: 2

Dual Flintlock Pistols

Infinite Use

Damage :dmg:physical: 6 or 8 :dmg🔥 6 or 8

Defense :block:light: 4

Tier 2

Mod slots: 2

Flintlock Rifle

Infinite Use

Damage :dmg:physical: 10 or 20 :dmg:earth: none or 10 or 20

Defense :block:wind: 7

Tier 4

Mod slots: 2

Flintlock Sword

Infinite Use

Damage :dmg:physical: 20 :dmg🔥 1 or 5 :dmg:earth: 1 or 5 :dmg:light: 1 or 5 :dmg:magma: 1 or 5 :dmg:water: 1 or 5 :dmg:wind: 1 or 5

Defense :block🔥 3 :block:earth: 3 :block🧊 3

Tier 7

Mod slots: 3

Quadbarrel Flintlock Pistol

Limit 1 Equipped Infinite Use

Damage :dmg:physical: 4 or 8 or 10 :dmg:dark: 4 or 8 or 10 :dmg:earth: 8 or 10 :dmg:wind: 4 or 10

Tier 5

Mod slots: 2

Sep 22, 2017 8 years ago
KiaArra
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Foot Rash

- Thanks, any of them have any fun extras like freezing or curses/blessings?


I collect these:

Quote by Xenomorph
Rotting flesh. It is the new black. c:
Who doesn&;t want a piece of our bad zombie selves?

Sep 22, 2017 8 years ago
Laurey
is a lovebug
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None that I noticed, but I only used each of them a few times. They're all pretty low tier weapons though, and not very expensive in the shop, so I would guess probably not.

Sep 22, 2017 8 years ago
KiaArra
is ZOMBIE LONG TIME
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Foot Rash

- Do you know if the potions are actually infinite use? Subetalodge (and subeta too) is often iffy about that... and potion type items tend to be OPB.

- Thanks, you are probaboly right, let me know if you discover otherwise. I'm going to be using the Sabre for BQs to see if there's anything else on it.


I collect these:

Quote by Xenomorph
Rotting flesh. It is the new black. c:
Who doesn&;t want a piece of our bad zombie selves?

Sep 22, 2017 8 years ago
Go home
Julie
you're drunk
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This could be a depository for any weapons that come out and we can put them here for easy reference. :) Thanks


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Sep 23, 2017 8 years ago
Greg
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I have no idea, haven't tried them yet! Also:

Grenade with bandana equipped

reminder to drink some water

Sep 23, 2017 8 years ago
Damon
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Evee

Thanks for this board! I gotta save for that sabre! All these weapons look pretty cool~

What about the potions? Didn't they get an upgrade too?

Sep 23, 2017 8 years ago
KiaArra
is ZOMBIE LONG TIME
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Foot Rash

- So a bit more attack, a bit more heal and some fire defence? are those numbers constant?

- No one has tested them yet, more or less going on the assumption that they have not been changed.


I collect these:

Quote by Xenomorph
Rotting flesh. It is the new black. c:
Who doesn&;t want a piece of our bad zombie selves?

Sep 23, 2017 8 years ago
Greg
is hollow inside
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Yep, numbers remain constant every turn. No freezing, curses or blessings that I noticed, either

reminder to drink some water

Sep 23, 2017 8 years ago
KiaArra
is ZOMBIE LONG TIME
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Foot Rash

- Kinda underwhelming. Oh well. Lucent's a bit underwhelming too (but I mean, so is it's T5 counterpart) I like the two swords though, they seem like pretty solid T9 weapons.


I collect these:

Quote by Xenomorph
Rotting flesh. It is the new black. c:
Who doesn&;t want a piece of our bad zombie selves?

Sep 23, 2017 8 years ago
Oh My Shinwa, we thought
Wesker
was dead
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Verdugo

More updates on the lucent for you. It appears to only switch over to attack 2 when you are at 42% or less health. It also has been doing 25 light, dark and magma. So it might be 25 or 40 light, 25 dark and 25 magma defense on attack 2.

Sep 23, 2017 8 years ago
KiaArra
is ZOMBIE LONG TIME
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Foot Rash

- thanks. updated. I haven't had a chance to play with it much, cus I'm too busy battling boppers and pirates with my lower tier pets.


I collect these:

Quote by Xenomorph
Rotting flesh. It is the new black. c:
Who doesn&;t want a piece of our bad zombie selves?

Sep 23, 2017 8 years ago
Oh My Shinwa, we thought
Wesker
was dead
User Avatar
Verdugo

Same here, I just did one more real quick when I saw you made a thread to track the new weapons :D

[edit]

44% total health this time and it triggered, but didn't trigger at 49% total health

40 light block again so it appears that only light varies between 40 and 25 defense

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