So we've got some new toys in the Battle Shop, making a thread for posting their stats and testing them out. (and making it easier to find than the chat thread, cus I'm sure a lot of them are posted already, but ain't no body got time to read through 20+ pages of chat to find pertinent informations)
I picked up the Broken Lucent and the Sebastian Phoenix Sabre (which isn't a new weapon, but it's new to the shop, and I have no idea how it was obtained before)
Lucent (broken)
Base stats:
Tier 11
Mod Slots: 4
Damage
:dmg:physical: 7
:dmg:light: 25
:dmg:wind: 10-15
Defence :block:light: 45 or 60 -3% :heal: heal
Boosts speed 25
Attack 2 (Possibly triggered by low health <42%) Damage :dmg:wind: 15 :dmg:light: 15 :dmg:physical: 10
Defence :block:light: 25 or 40 :block:magma: 25 :block:dark: 25
11% :heal: Heal Boosts speed 25
Freezing/Blessings/Curses: Unknown
Sebastian Phoenix Sabre
Tier 9
Mod Slots: 2
Damage:
:dmg🔥 12-14
:dmg:light: 9 or 12
:dmg:magma: 6
:dmg:wind: 8 or 10
Defence: :block🧊 8-10 :block:water: 8-10 8% :heal: heal (does not take healer slot)
Freeze/Blessing/Curses ? Will update as tested. Seems like a pretty solid T9 weapon. Seems pretty similar to the basal flail.
Calvin Blackmoons Sword
Tier 9
Mod Slots: 2
Damage :dmg:physical: 14 :dmg:light: 10-14 :dmg:wind: 7-14
Defense :block:physical: 7-11 :block:magma: 7-11 7-9% :heal: Heal
Benevolent Grenade
Tier 10
Mod Slots: 1
:dmg🔥 13 :dmg:light: 14 :dmg:water: 13
Defense 9% :heal: Heal
Combo stats with Defensive Bandana :dmg🔥 15 :dmg:light: 15 :dmg:water: 15
Defense :block🔥 25 11% :heal: Heal
Blunderbuss Flintlock Pistol
Limit 1 Equipped Infinite Use
Damage :dmg:physical: 5 or 7 or 7 or 9 or 9 or 11 or 13 :dmg🔥 4 or 4 or 5 or 6 or 7 or 9 :dmg:earth: 2 or 2 or 3 or 5 or 5 or 6
Tier 3
Mod slots: 2
Dual Flintlock Pistols
Infinite Use
Damage :dmg:physical: 6 or 8 :dmg🔥 6 or 8
Defense :block:light: 4
Tier 2
Mod slots: 2
Flintlock Rifle
Infinite Use
Damage :dmg:physical: 10 or 20 :dmg:earth: none or 10 or 20
Defense :block:wind: 7
Tier 4
Mod slots: 2
Flintlock Sword
Infinite Use
Damage :dmg:physical: 20 :dmg🔥 1 or 5 :dmg:earth: 1 or 5 :dmg:light: 1 or 5 :dmg:magma: 1 or 5 :dmg:water: 1 or 5 :dmg:wind: 1 or 5
Defense :block🔥 3 :block:earth: 3 :block🧊 3
Tier 7
Mod slots: 3
Quadbarrel Flintlock Pistol
Limit 1 Equipped Infinite Use
Damage :dmg:physical: 4 or 8 or 10 :dmg:dark: 4 or 8 or 10 :dmg:earth: 8 or 10 :dmg:wind: 4 or 10
Tier 5
Mod slots: 2
Potion Of The Robot
Limit 1 Equipped
Once Per Battle
Damage
:dmg:physical: 15 or 17 or 20 or 23 or 23 or 30 or 50 or 70
:dmg:light: 15 or 17 or 17 or 20 or 20 or 23 or 30 or 50 or 70
Strength was boosted by 250!
2 mod slots
Tier 7
Potion of Phoenix
Limit 1 Equipped
Once Per Battle
Damage
:dmg🔥 30 or 30 or 30 or 35 or 35 or 35 or 45 or 45 or 45 or 50 or 50 or 60
Defense
25-50% :heal: Heal
two mod slots
Tier 7
I think that's about it unless people discover new fun things like curses or blessings or rare secondary attacks etc.
</p>I want to see the grenade used with the Defensive Bandana, because its current stats are not quite t10
I though there was only a bump when was used with but you think there may be a bump when is used instead?
Actually it always worked with both grenades, but the benevolent one was t7 before, so that's why I'm thinking it has a second attack
I never knew that -- thanks for the info! :)
I guess ignorance is what happens when you only skim threads instead of reading them... ;)
Any info on the potions?
I had never even heard of them before. lol Are they weapons only? SubetaLodge says that, but so often any potion was a weapon as well as a single use stat booster...
Info for the new Flintlock weapons. I used them all with a Tier 11 pet and they retained their base stats, so none of them are scaling weapons.
Blunderbuss Flintlock Pistol
Limit 1 Equipped Infinite Use
Damage :dmg:physical: 5 or 7 or 7 or 9 or 9 or 11 or 13 :dmg🔥 4 or 4 or 5 or 6 or 7 or 9 :dmg:earth: 2 or 2 or 3 or 5 or 5 or 6
Tier 3
Mod slots: 2
Dual Flintlock Pistols
Infinite Use
Damage :dmg:physical: 6 or 8 :dmg🔥 6 or 8
Defense :block:light: 4
Tier 2
Mod slots: 2
Flintlock Rifle
Infinite Use
Damage :dmg:physical: 10 or 20 :dmg:earth: none or 10 or 20
Defense :block:wind: 7
Tier 4
Mod slots: 2
Flintlock Sword
Infinite Use
Damage :dmg:physical: 20 :dmg🔥 1 or 5 :dmg:earth: 1 or 5 :dmg:light: 1 or 5 :dmg:magma: 1 or 5 :dmg:water: 1 or 5 :dmg:wind: 1 or 5
Defense :block🔥 3 :block:earth: 3 :block🧊 3
Tier 7
Mod slots: 3
Quadbarrel Flintlock Pistol
Limit 1 Equipped Infinite Use
Damage :dmg:physical: 4 or 8 or 10 :dmg:dark: 4 or 8 or 10 :dmg:earth: 8 or 10 :dmg:wind: 4 or 10
Tier 5
Mod slots: 2
- Thanks, any of them have any fun extras like freezing or curses/blessings?
None that I noticed, but I only used each of them a few times. They're all pretty low tier weapons though, and not very expensive in the shop, so I would guess probably not.
- Do you know if the potions are actually infinite use? Subetalodge (and subeta too) is often iffy about that... and potion type items tend to be OPB.
- Thanks, you are probaboly right, let me know if you discover otherwise. I'm going to be using the Sabre for BQs to see if there's anything else on it.
This could be a depository for any weapons that come out and we can put them here for easy reference. :) Thanks

I have no idea, haven't tried them yet! Also:

Grenade with bandana equipped
Thanks for this board! I gotta save for that sabre! All these weapons look pretty cool~
What about the potions? Didn't they get an upgrade too?
- So a bit more attack, a bit more heal and some fire defence? are those numbers constant?
- No one has tested them yet, more or less going on the assumption that they have not been changed.
Yep, numbers remain constant every turn. No freezing, curses or blessings that I noticed, either
- Kinda underwhelming. Oh well. Lucent's a bit underwhelming too (but I mean, so is it's T5 counterpart) I like the two swords though, they seem like pretty solid T9 weapons.
More updates on the lucent for you. It appears to only switch over to attack 2 when you are at 42% or less health. It also has been doing 25 light, dark and magma. So it might be 25 or 40 light, 25 dark and 25 magma defense on attack 2.
- thanks. updated. I haven't had a chance to play with it much, cus I'm too busy battling boppers and pirates with my lower tier pets.
Same here, I just did one more real quick when I saw you made a thread to track the new weapons :D
[edit]
44% total health this time and it triggered, but didn't trigger at 49% total health
40 light block again so it appears that only light varies between 40 and 25 defense