New weapon has stats! I tested it briefly, seemed to work fine. But please test it yourself to confirm :P
Experiment pets gone wild would be fun, but no, this year's theme is urban legends/mythological beasts from each land in Subeta. Expect some fun stuff!
Congratulations, it's a NEW RARITY!
Challenger Loot is now r170. We're going through and updating items to the correct rarity :)
and i are slowly killing r150 it's great
The challenger loot rarity means loot won't accidently go out via drills/other places anymore YAY
I have no idea about that, that's more a quest for the battle admins! This was literally a "we want these out of r150, also these items keep going out on accident which isn't good". We're doing a lot of work on the r150 in general (lot of old cash shop items are finally out of it, etc)
We're nowhere near done! Give us about a week and then if we missed anything, feel free to ping us. :)
We're going to be extending the event a bit because of our rough start (I posted this in one of the news comments or somewhere). There will be more information about it all soon!
HAHAHHA i did mess it up
The first achievement should be fixed now. Anyone who got wins before this post (1:02am) won't have those wins count towards the achievement, sorry! I was going to reset the challengers wins for everyone but already so many people went past it that and some were counting towards their achievement because of the push BASICALLY just beat him 10 times again he is smol and easy.
If you read the attack text you'd see that the weapons aren't finished yet ;o They'll likely be done tomorrow.
It's gotten difficult to come up with something cool and innovative for weapons for you guys!
The weapons on the 7-headed hydra scaling to the 8-headed hydra before the 10th win were definitely an oversight on my part (blahblah something about forgetting to change the numbers after testing blbalhabkskdfh). That's been fixed! As much as I like messing with you guys, I'm not THAT mean :P
Alright! So I think the stats on the two weapons are finalized (the coding I was having an issue with has been resolved, hooray!) Attack text will be coming later. Text is hard :P
Gauntlet is using some new/cool coding! I'll definitely be using it again in the future ;o
The scroll thing is something I want to try to do! There's a list in suggestions & ideas for battle improvements that I'm going to try to work my way through :)
Did some minor UI changes to challenge page, which you can find detailed here! STILL WORKING ON MANY THINGS SUGGESTED THERE/HERE
dude you can just ping me , more than happy to answer!
I said brainstorming for how to do battle achievement prizes because , , and I all want to keep the battling with battling which is why we won't bring those items back via Crystal Shop (or like a user suggested through something like treasure maps).
When we bring back throwback challengers, and decide if they want to keep whatever loot on them. Sometimes they take things off and replace it with whatever new stuff we get, sometimes they keep older things, etc. I don't really pay much attention to that, other than "hey this book is like UB we should keep it on as loot" that i'll shoot at them sometimes haha. Also about TBT, when and I discuss which to bring back that month (I'm involved because I help get art for them and I clear the logs etc), we never really say NOT THIS ONE EVER so it's very possible to have that water lady at some point. who knows what loot. WHO KNOWS.
[edit]
Wesker got confirmation about the achievements (retired ones) from me btw. A lot of those retired ones are from beating those challengers during plots or events, that's why we haven't brought them back during the TBT. Mostly TBT is a nice way to get loot back out or like a chance to beat up some challengers you didn't get to do at whatever point. :)