I wouldn't be against it, but I don't know if 1 csc a day would really help anything. I feel like there are too many people who hate odd amounts of csc and it would give people anxiety attacks :P really it takes what, 2 days of questing, 3 maybe, to earn enough to buy 100 csc. things are attainable as they are. there are to many people that just feel the need to own everything ever that costs csc, so of course that's going to be expensive. I still think instead of doing the expensive csc wearable line every month (that delish line I think? idk, never pay much attention to it) maybe once every three months, stick it into an sP shop as an sP sink. expensive high end wearables would make sP worth more and might help drive csc down a bit.
which bugs and other tasks would you like to see not fixed so 3337 minions can get semi-unique stats and abilities, along with the upkeep that will go along with it when something inevitably breaks?
It doesn't make much of a difference but it kinda feels like it....Like when I get my gem on Fr I'm all....oooh shiny! and feel like if I can collect enough then I can buy a new skin or something, Even though it will take a while, It's still achievable....On subeta, It's not really achievable. And of course people will feel the need to own everything, This is like collection based website....For example, I collect Beanbags, Plushies and minions....If it's literally impossible for me to complete them, What would be the point to me starting? I'm not saying make it super easy, No way. Like on FR I collect familiars and there is some that are like 100-200k GEMS! That's insane....and while it will be really hard, It's actually not impossible and gives me something to work towards...Even if I don't ever get there, I feel like I can. And every gem helps. Subeta releases items in the cash shop literally EVERY SINGLE WEEK. And added to that the users cws, It feels like it's never ending with csc, It is impossible.
So, let's remove all projects and new features because the site has issues.
Best idea ever.
Just because you won't use it, doesn't mean it's not worth doing.
it's not that exactly, it's that the project seems too big. I would rather have more smaller projects than fewer big ones (that never get finished in the first place)
Little things are fun for a time. I think we're well past the time of routine, and we need something big.
How is minion battling more fun than pet battling?
Actual unique abilities are planned, meaning that which minion you're using is actually going to matter.
The potential for the feature is what pet battling should have been. But, it's just battling instead, because whatever pet you have doesn't matter. It's a game of stats, nothing more.
I feel like with unique pet builds and so many different weapons there still isn't much difference.
But how long does it takes to bring a pet up to go and experiment with things.
The majority of the userbase doesn't have 5 different battle builds to play with. Takes years to get a battle pet up to snuff, and that's alright. I respect that, but it's not my thing, and goodness I've tried to make it a thing I like. But I don't.
Minion battling allows you to, if you spend like half an hour restocking in minion market, to have like 100 minions. It's not going to take years to experiment with 5 different builds.