that'll be interesting to see that at the end of the year! :)
I've hit a spot of lag, though that could be the nightly firefox dying... or it could be something else. it's hard to say. hopefully it doesn't last long!
I got one or two 504s a bit ago but my pages are just slow now. going to switch to chrome cuz my browser is freezing rightnow
I definitely think 1k wins should be considered on the smaller end of the spectrum. If Subeta's not lagging, when you get the hang of battling it becomes incredibly easy. This is most commonly seen in the people who have over 1k battles in boss battles. I was able to get like 800 something battles in for Kiyo and I was lasting an average of like 4-5 rounds. So even for people who end up 4 shotting at 1k, it can still be done in a weekend (or a week or two if you have responsibilities and don't stay up for 48 hours straight). So I don't really see an issue with numbers up to 5k for baby opponents (10k on Buttwing Bomber for ultimate bomb scroll c:). If a person just adds another 20 battles a day after your 30 BQs for an even 50 and they're adding over 7k wins on opponents per year.
art of Zac Efron by gifted by
How much do stats scale (besides speed) each win? 10%? 10k wins on buttwings would put him at like 90k str wouldn't it?
Which reminds me I should probably buy one of those right now.
Art blog | Custom Wear Wishlist More items for sale here | [flower=RNA]
but what about people who are beating for the first time? will they not be getting loot as well?
I like this setup. But it needs a bit more stuff for lower tier pets. If I'd have a tier 3 pet and I'd need 200 wins for butwings before I could get something interesting, I'd not bother at all. I think for the tier 1/2/3 challengers it would be nice if they have something nice in the 10-50 wins range. It doesn't have to be an amulet or a tome, but maybe another of those untradable eggs, a plushie, beanbag, sticker, wearable or lower tier weapon at wins 25 and 50? Or materials to make the more popular scrolls with?
For those of you that suggest 1000 wins on smaller opponents and over 100 for the harder ones, you have to keep the opponent scaling in mind as also mentioned I did some calculations
opponent scaling stats
Buttwing bomber: Wins HP STR DEF SPD 1 15 90 10 20 25 51 306 34 20 50 88 531 59 20 100 163 981 109 20 500 763 4581 509 20 1000 1513 9081 1009 20
Cursed Irion: Wins HP STR DEF SPD 1 350 150 150 400 25 1190 510 510 400 50 2065 885 885 400 100 3815 1635 1635 400 500 17815 7635 7635 400 1000 35315 15135 15315 400
Saggitarius: Wins HP STR DEF SPD 1 10000 5000 2000 2100 25 34000 17000 6800 2100 50 59000 29500 11800 2100 100 109000 54500 21800 2100 500 509000 254500 101800 2100 1000 1009000 504500 201800 2100
I would suggest that 1000 wins could be possible for the easy opponents, 500 for the medium, 200 for hard (did not do any calculations there yet) and a max of 25 for the extremely hard to impossible challengers.
A suitable exp reward would be enough to keep me battling, why not scale it along the stat scaling? Or keep it at the max level 10 payout, that would already motivate me enough to keep going. Any amulet/tome payout along the way is appreciated.
About moving up the rewards from the level 5 payout to higher up, I’m am not in favor of that. For a growing pet, getting stronger to being finally able to score the weapon is a big motivator. Moving it up to 10 wins or even higher will make it available only to those that already own a high tier battle pet (which most likely don’t need the dropped weapon anymore anyway). Make it an achievement price if the influx of weapons is an issue, although that would suck for those that have multiple battle pets in order to get multiple prizes.
I can post stats of more opponents should anyone be interested in that
[img align=right]http://i1099.photobucket.com/albums/g382/Rivvie/mieukleiner.jpg[/img]
honestly.
well, maybe the payout for the easy opponents is a bit on the low side :P I would hate a 100 exp payout for win 514... However, should you scale the exp, this same 514 win payout would net you 5140 exp, which considering the other wins you have gotten up to that point will lead to excessive gains. Scaling it a bit less instead?
However, anything more than the current payout above 10 wins is already in improvement
[img align=right]http://i1099.photobucket.com/albums/g382/Rivvie/mieukleiner.jpg[/img]
After doing some of that math, I would love to see a 10k wins goal on someone so there's a prize that's literally impossible to get. It would just be so funny :p
Saggitarius: Wins HP STR DEF SPD 1000 1009000 504500 201800 2100
I wouldn't want to face Saggi with 1,009,000 HP. That would not be fun.
At 50 to 100 battles, pylonics and dark potions would be nice (random drops) since apothecary got all jacked up. MHO.
Maybe 10k losses. :P 10k wins on all battles would be challenging, but easy challengers would have a cap or someone would just do 10k easy challengers. LOL. (like me)

tbh full block first turn and chain freeze for any easy opponent that allows it and you wouldn't have a problem. But honestly I did forget about Buttwing's ridic Strength and was thinking of people with stats more like Willowsip and Technicant, who would have 15k and 25k strength respectively, but you also have to remember that their weapons stay the same. So even if they have double or triple the stats as imp challengers, they're doing like a hundred less icons.
Another option with custom coding is perhaps a change in the way stats are increased aftera certain number of battles. or a stat cap for opponents so after 1k battles they don't get any bigger, but then if you're worried about people over battling you could maybe have people spend EXP to battle dudes past 1k battles. I'm getting so off topic.
Back to the point, 10k wins on Buttwing Bomber specifically is a little ridiculous due to his abnormally high Strength stat at such a low level, and although I would love to abuse a full block + freeze set up it's not like a video game and that would put those kind of items in too high demand. However, 10k would still work for some opponents like Technicant and Willowsip, and potentially Pock, Saper and Riscors because I'm not sure what their set is and how many icons they're capable of.
I'd hope that if they're going to put this much effort into custom coding and prizes and stuff they could go the extra mile and make different end goals for different people.
art of Zac Efron by gifted by
Their weapons stay the same but their icons do a tremendous amount of damage now. I wouldn't want an opponent where I'm forced to chain freeze the whole time. There aren't enough freezing scrolls for most people to do that. Technicant and willowisp would have what 45-50k hp by that time?
I don't think t1 and t2 opponents should have goals that would be set for t13 pets. It would just discourage new battlers even more.
Oh, I figured it was one of those, the pets that finish off the opponents won't be using their weapons, but their baby siblings would. I mean... I guess if you wanted maybe a T5 to be able to get the max amount on an easy opponent they'd probably be able to struggle through a 500th battle. But then you're looking at something doable within a week. I'm going to re-read all the BA posts, but I guess in my head I had it as maybe a low tier weapons drop at 500/1k or something and then a potentially amazing/staple scroll at the 5k/10k mark. But I guess if all opponents get this treatment then even though high stat people would breeze through the lower opponents they'd still be working towards the harder opponents for awhile like they want.
But to answer you on my post, the full block and freeze was for Buttwing Bomber, who would have like 15k health. You go in with a bomb arsenal and like 3 or 4 freezing scrolls and he's dead. But even when I first mentioned 10k wins I was being sarcastic, however, I really still don't think it's as bad as you think it is. I'm trying to find a post that explains the damage calculations, but I just fought Willowisp and refreshed for a few dozen turns and it never does more than 14 icons. 14 icons at 15k strength. For comparison, Prodigy is at 16.4k strength by the 10th win and is easily doing 50 icons per turn, not including the unblockable 15 icons from his Quarkiness curse.
But yeah, it looks like we're coming at this from different angles. I was just trying to confirm the logicality behind something like 10k battles, which I don't think is as excessive as it sounds.
[edit] Oh yeah, scrolls. I don't think I mentioned it, but for lots of opponents I felt like scrolls would make the best ultimate prize just because they are usable at any tier. So that's why I wasn't even considering tier-locked weapons and stuff. I'mma get back to this in the morning and see how stupid my ideas were. I just need a reason to grind like I did back in my NeuroGalaxy days. ;_; Gimme a reason.
art of Zac Efron by gifted by
Tarrant has gained 36 defense points at the Training Center! Vryce has gained 45 health points at the Training Center!
So I gave up a night's worth of training so I don't need to stay up until midnight any more, feels a lot better :)
The extra win prizes on the opponents looks nice, I'm quite a casual (and new-ish) battler though, so I don't think my thoughts are worth much. I like Aeon and L0stS0ul's ideas.
😲 So I never realised how much difference a 10% scale made, that's one evil Buttwing xD