I prefer a change you can't send junk items. My experience the year before was not so nice. I gave the other user nice items and I get crap from the sloth or so, back. That's why I don't join MM anymore.
I'm not keen on the scoring idea. I don't want to send items to someone who's not sending me anything just to maintain a score. Also scoring is very subjective, what might be one person's 5 could be another's 1.
I don't participate in MM so I don't have much to add, but I'm just going to throw this idea out there:
What if you use the scoring, but also have a three-strikes system in place? You'd need consistently bad scores over three days before you're banned from MM, which makes it less likely that you'd be falsely banned from a partner giving you a terrible score you don't deserve.

Not a fan of having a rating system. There is definitely a difference between not participating or just sending a junk item, and sending several inexpensive things. Not everyone can afford to send a lot of nicer items, and there's nothing wrong with that.
I could see people rating them both poorly which isn't fair. I wouldn't want to see newbies or users without a lot of sP to be punished. For MMs who don't send anything I think there should be a 1 day MM ban or something minor like that.
Also a large warning sign on the MM page regarding a ban could help deter people from joining the queue and then not sending anything.
But what constitutes a "junk" item? That's also entirely subjective.
The idea of tiers is interesting, but how would item tiers be calculated? I thought that continuous checking of average price of the day was kind of straining on the servers?
Some more messages might be nice, too, because I try to communicate with stickers and I'd like to know that my partner understands.
But I agree that some sort of ban should be in place for people who don't participate.
However. I'm also NOT for a rating system.
I agree that a rating system is too subjective, even on the MM bragging and complaining thread people complain about two different things: sending 1 expensive item then disappearing, or sending tons of items but all not worth very much. So as you can see, people's expectations are different, which could get people unfairly scored low.
On the other hand, Many other sites do implement a "rarity floor" for the items you can send: maybe at least bar out the very common / mundane ones?
I'm not a fan of tiers either, but i would like to have more options for messages other than the generic "hello" "goodbye" "happy holiday" and other variations of those.
[flower=yam] Style File
I've never participated from MM just b/c I've read too many horror stories about it on the forums. But tiers might be nice if they could be enforced.
Having something to tell people what we're looking for would be great. Wearables, collectables, books, food, whatever. I think that alone would be a great help, as I'm sure many people are afraid to send random items for fear of being a 'bad' MM. Most users would be thrilled with getting cheap items so long as those were items we needed! :D
1.I would like to have a reset button after X hours of inactive partner, let's say between 10-12..
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I think achievements regarding MM would just take away the point of the system (and the season) - people would be giving gifts just for achievements, not because they want to be charitable. It would also lead to people spam-sending cheap/free items just to get the tiers.
I do like 's option to essentially 'reroll' your daily MM if there hasn't been any activity after 12 hours or so. It's a sensible amount of time, and it prevents you from just sitting around all day.
Cost-related tiers would rely on the Price Today and Overall Price options, probably... which are rarely accurate. And the worth of items is always all over the place (wasn't that part of why Account Worth was closed?). If there was a guaranteed way to fix those issues, I would be alright with it, though my gut still tells me that it's taking the true giving nature out of the season... ("I'm not getting high-priced items, so I'm not sending anything!!")
TBH the whole thing boils down to: if your goal is to GET as many gifts as possible, or 'only gifts that are as good as what you gave', you're kind of missing the point of the season |:

i really like the idea of being able to re-roll, but i'm really not keen on achievements for a season that's supposed to be about giving... i agree that people would just spam other users with cheap gifts, and what's the point of giving gifts for the sole purpose of getting something (ie. an achievement) in return?
the tiers definitely sound like they'd be a strain too, and really hard to calculate.
i'm assuming this would be users rating each other's gifts? like, user A actually gives user B a 1-5 rating? i worry that people might give low ratings out of bitterness, if they don't get a gift that's "good enough" by their standards.
i don't know - i like Mysterious Melody, and i don't think too many changes really NEED to be made.
Not really fond of the idea of tiers - though mainly because I have no idea how they would work or how they would even help whatever their purpose would be? What would the tiers be based on? Price? I don't trust whatever system is used to calculate overall/average prices in the first place lol
Also not a fan of the idea of a scoring/rating system. Like others have said, it's subjective. What one person really likes, another might really not like. It just gives off a weird vibe for me. Lumi should be about giving not rating others?
However, I do think there should be something in place to deter people from joining and then not giving anything. Of course, if we have a 1-day ban, then they may also just send some random item. In all honesty, I think that no matter how many changes we try to implement, there will always be those people who are in it to receive and not to give. What we can do is to encourage giving.
Also, I completely support the idea of having more messages besides the ones currently in place. Tbh I'd love a "I like wears" "books" "plushies" (or etc.) message because I'd love to know what kind of items my MM would like.
Would there be a way to exclude the junkiest of items from gifting? Having it so they just wouldn't show up on the gifting page even if they were in your inventory. Stuff like random items, slots prizes, the lower end of item hunter prizes, dust and cubes from the zapper, bonfire ash, maybe the older items given out by the hustler.
I'd also quite like to see the addition of just a smiley face to the messages. Something simple to show that I'm happy with the gifts. I feel so awkward saying "thank you" to everything.
The best thing to motivate people to use it correctly is to give away each day as a prize for being a good MM (all the ideas above..): referral points.. it's about to be social so I think it can fit no? :)
I'm with her. And referral points rewards, or some kind of award for being a good Mysterious Melody sounds good to me! :D
[tot=PiplupMagby34]
I'd support achievements for MM, but not prizes. People shouldn't have to have incentive to be a decent person. The people who are saying that this thread 'misses the point of the season' also irritate me - it's not about wanting expensive stuff in return, it's about people abusing the kindness of others.
I like the idea of a tier system, but I want the ability to send cheaper items within the Tier as well, so I can still send stuff like the Thank You Bears and I Love You plushies :).
I also like the idea of having a rating system, but is there a way to code that to be slightly smarter? So for example, if someone sends you 3 items you can't mark them as a 1 for effort because they clearly didn't do nothing?
I think short of forcing everyone to participate to the highest degree (and everyone has different ideas on how MM should go), nothing will completely "fix" MM. Unless it's changed 100% to something different. As for the whole atmosphere clouding it now, nothing will make me decide to ever use MM again. I would love it if the Gift Exchange would get some love. It's like MM but not. You do get to know who you exchanged items with and it does its best to match items by price. You're not stuck with the same user the whole day. No one really uses it anymore unless they drop in cheap items. I always get back my items that are priced 50k+. ): I don't use it anymore because of this.
Tiers: So if I picked one I'd be barred from sending anything over or under it? And just how will this be decided? Will users inflating things be taken into account? Or even slightly natural inflation on items? We all see what happens to quests that ask for a limited supply of items, items shoot up in price fast. What if I want to give an item found in event shops? Or old event items?
Rating: What one person sees as awesome items the other can and do see as cheap junk. A rating system, unless it is able to take every single thing that was sent into account can and will be abused. Considering that most times to me it really feels like MM users (I'm not say all just some here) want 24 hours of being given items, cash shop items, multi million priced items, and/or themes, it's too hard to please and easily to annoy the other. "Oh, my MM only spent an hour of sending me things. I wanted at least 5-6 hours. gives a one star rating"
Being barred if not sending anything/giving an ach. or prizes for sending items: Ok, just about everyone is complaining about getting junk. You want to encourage it more? Putting a price tag on what is given, again that can abused just like the price tiers. Or they'd give one item, which if changed that you have to give more than one, more than one of the same cheapest items they can send.
I stopped the first year when I kept seeing users complaining, "Oh my MM doesn't get my "theme" and is just sending random things. I hate it, not fun." "My MM won't do a "theme" and I find it boring." "My MM keeps sending me "junk" items." "I have cash shop items I want to send but they're only sending restockable items worth over 100k. I'll save them for the next one who will trade CS items with me." "My MM just went AWOL, no more things for them. Unless they come back and shower me with things again." Yes, I have seen all of that, onsite and offsite.
Or for me, having my MM tell me they didn't like the things I was sending and getting mad because I couldn't (in their eyes wouldn't) "match" or "go up in price" on what I was giving them. So they took to dumping slots items instead. Joke was on them for that as I collect slots items. It just felt more like MM brought out the greedy side of some and killed MM for me. Unless you're getting absolutely nothing, I don't feel complaining that your partner isn't giving up to what you hold as great shouldn't happen. "You get what you get and don't pitch a fit."
edit: darn ugly sad face emoji
"Just because I don't care doesn't mean I don't feel Just because I don't feel doesn't mean I don't understand" IAMX- The Unified Field ....... "Plastic people don't got nothing to say They're judging me, I'm judging you We ain't got nothing else to do" Palaye Royale - No Love In LA | | |
No, no prizes for MM. This is supposed to be a fun exchange of gifts, achievements for being in the holiday spirit seems slimy to me. You'll get too many people sending 50 sporks to get the "Send 50 items through MM!" achievement.
Don't send gifts, don't get to play MM. I really wish it could be that simple, but I do get Keith's point about someone sending ONE thing and then not doing anything else.
Also no, no linking to wishlists of any kind, even if it's randomly generated and your username doesn't show up. I like MM because I get random things sometimes that I never even thought of that I adore! Small things, big things, things that AREN'T on my wl. I like the surprise. My wl is for my friends leaving me things under the tree. I can give hints to what I want however.
Although I understand the frustration of not getting something good in return (and it happened to me two times already this year) I´m against any rating system, tiers or whatever. MM is about giving gifts not receiving them. If you don´t give gifts with pleasure and a light heart and if you only give gifts because you want something back maybe you shouldn´t particpate.
THIS! MM isn´t about giving anymore but about greed. And a rating system will make it worse. Just for your comment I´ll put a gift under your tree :-)
[Edit] IF there will be a high score than it should be an achievement for the most generous person meaning achievements for the most spent sp/csc/etc.
If there's a partner rating system implemented, it needs to be really clear what the ratings actually mean. "My Melody was active" vs 3 stars or whatever.
It sounds like there's split expectations from players on what makes MM fun. Maybe have preferences for that? A little "I'd like to gift back and forth"/"I'd just like to send a few nice gifts"/"I'd enjoy either" option?
For my part I don't have any strong preference on any of this - I'm not upset if my partner doesn't send a bunch of expensive stuff, as long as they're obviously in the spirit of things.