I tried to simplify it, but basically items that haven't restocked in longer (rare items) are given a little bit of weight which means they'll attempt to restock more often. They have the same chance of restocking (typically 1/xxxx for very rare items, like r95+) but will try to make the gamble a little more often.
The problem for the last week is the shops were trying to nonstop restock rare items, which resulted in very few items going into the shops.
So, rare items won't actually be restocking more often, but will be more successful when they're chosen. This is really hard to explain without a diagram or something :)
💖 ✨ 🤗
Oh also pushing a change now so that new items get a priority in the restocking queue, as well :)
💖 ✨ 🤗
I've also just updated the first post to reflect this
Which I think is important when thinking of the reason that the last restock time wasn't updated before.
💖 ✨ 🤗
And I guess the messaging could have been way more clear before - when the timer reset (last restocked now!) that meant probably that a rare item was stocked, instead of a bunch of crap items.
💖 ✨ 🤗
Just pushed some more changes.
I think that isn't really going to change. Like I said in a post about, in the old system it'd continue just putting in non-rare items (basically, if there were 3 in stock, then it'd be 5 in stock) and that'd count as a "restock". We have a 5 item cap in the new system so it can't do that, so shops have to wait for something new to stock before they update that time.
💖 ✨ 🤗