What if we made it so that items were worth more crystals for fragging, so just fragging random quest rewards turned out to be valuable for that?
Or maybe give out the crystals in another way? Or the items that end up in the crystal shop? We're actually internally testing a new sP sink for old retired items, as well.
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I can def do some higher priced token shop items :)
Yes :) It's just not really possible to get the why behind the numbers we see daily, so we can sort of look at what people say here and compare that to their vending numbers (and the average user).
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I really like this idea :) I'm trying to think of how it could be more community building, maybe as more people vend from it (with a max of like 100 per day or something) it unlocks the additional shops, up to 3 for that day, or something? Basically I want it to feel like you're unlocking something.
And each day there is a different of the machine-only items (which we've stopped doing based on feedback :)) that is listed at the top that you have a chance of getting.
+1 for the idea, thank you! ❤
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It'd be the items that are already released via this method. I could see it being a lot different if there is only one machine and you're shown what item you have a chance for that day than the way it is now. I've read the thread - hence the (which we've stopped doing based on feedback :))
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We're taking a look at our token shop stocking as well, including stocking more items there and some with higher prices but with higher amounts so they stay around for a little bit longer after we put them in. Mostly doing the work there :)
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:) I have some things in the works that will be a mix of new items + old ones (because there are def some old token shop items that need to be in circulation again). The new items will have some higher price tags of different prices (a background might be more than a beanbag while a book will be a good medium because people need a lot of books).