I love this idea so much, I'm all for more pet-activities, and ones that involve stats would be great.
I really like these ideas, but I don't like the idea of stats behind them. Unless if while playing these games it would be possible to get an increase to whatever stat the game focused on. Also, I really don't like the idea of the defense one. I would like it if something more tasteful was thought of instead of just hitting your pet with objects. Even if they're pixels, it still seems pretty mean.
I think this is apretty genius idea myself. One question though. With something like teh pet v. vehicle race, would you be able to play once a day total, or once per pet per day?

I love these ideas. I'm always up for more stuff to do with our pets. And another reason to increase their stats, yes.
It would also be cool if we had a (very small) chance to increase the stat needed for the game upon completing the game.
I pretty much love this. It's very well-thought out and even if it's not perfect, that's what suggestion threads are for. Personally I love the idea of having other things to do rather than just constantly battling. Training stats takes FOREVER and considering how big the jumps are between opponents right now (even if in 49030 years from now the BC revamp might happen) this would be a good fun little filler in the mean time.
More uses for the different stats of your pet = awesome idea. The new Job Agency is a great start on the site so far, and the ideas brought up on this board are some really great ones too. Would definitely love to see more pet<=>site interactions like this.
OMG yes, I would love anything about more uses for pet stats, that would be friggin great. Especially since there are users like me who like to give every pet good stats :)
I don't really like some of the specific descriptions for these proposed games, but I do think more pet-based, stat-based activities could be a really good idea.
I love all of these ideas! Otherwise, the only time I really use my battlers is during plots. xD
This'd be great, and like other people have said, give the majority of people a reason to train besides event plots. And something to aim for, a bit easier than some of the normal BC challengers, too. ^^;
These are all amazing ideas I love them and totally would adore seeing one or all of them come into action!
I like these ideas, personally. :D I'd love to see more integration of pet stats into games and such!
It's a good idea. But honestly people complain as it is that "I don't train my pet why should I have to" or the ever present "battlers are the richest people on here it's not fair". Whatever it's all lame. I think it's an awesome idea but people complain enough as it is about battlers I think this would cause a lot of fuss and make it worse.
When I said "once per day" in certain activities, I did mean one play per day, not one play per pet per day. Otherwise, it would be way too easy for someone with several pets with decently high stats to farm, say, Pet vs. Vehicle, for Sp.
The idea of there being a small chance of a stat increase sounds pretty good. It reminds me of Monster Rancher EVO, where all of the performance gadgets have the ability to raise stats.
Well, I never said anything about stat-based activities not being balanced out with a few more stat-independent pet activities as well. There has already been a good suggestion concerning those, and I'm certainly not opposed to all users getting more interactivity with their pets. If both types of activities were released at around the same time, I'm sure there wouldn't be a lot of drama...because everyone would be too busy having fun.
"Nooo! I will not read your book of meanness and swirls!!"
Let's hope so. I mean like I said I think it's a great idea. I just doubt not trainers will respond well.
I like these ideas a lot, makes it seem more useful. I don't really battle but still train my pet because... I don't know really 8D; It looks nice. Having games based on stats would make me feel like I"m not wasting my money ahah XD
I'd like this if :
Everythig was more..random. A pet with 1000 strength sometimes would lift the box less high than one with 600. Same with other games.
If they were actually games and not a daily that those special snowflake battlers would only have to click and earn fantastic prizes everyday (they would stop being fantastic after 3 days tops) because their pets' stats are sky high. Higher pet stats should give bonuses on the game itself, but not make it auto win..
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