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Apr 27, 2026 12 hours ago Official
Keith
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Eradication

Hey folks! This one wasn't really meant to go out (it was feature flagged for just me, but I guess I removed it!) but since it did, I'll keep tweaking around it. I've got a lot of goals with changing pages like this, and a lot of it revolves around changing the loop of items around the site, and making major changes to how the economy works. That means taking big swings at the things that have been pumping out R60+ items with no abandon for 20 years, so I can finally get my arms around that problem.

When I make these changes, there won't be a v1/v2 split — they're meant to fundamentally change how items get into the economy, and running two versions in parallel makes it nearly impossible to measure impact or track what's actually working. So the changes are going to land as the new way things work, and I'll iterate from there based on what I see and what folks tell me.

I do hear that it feels like a lot is changing, and I want to be honest: things are changing, and they'll keep changing. I've got tens of thousands of posts of feedback I'm finally able to act on, and a lot of those changes are going to be uncomfortable in the short term even when they're the right call long term. What I'm looking for in threads like this is feedback on where we're going — what's working in the new direction, what isn't, what I'm missing. I'm not going to roll things back to how they were, but I genuinely do want to hear how to make where we're heading better. This is a great opportunity to tell me what items are missing as prizes or things that you wish the vending machines did that they don't.

This change had a ton of requests that people have been asking for over the years, the ability to ensure a good pull (for more tokens!) and being able to vend in bulk. Yeah, it adds some animations to make that happen, but these are things people have been asking for, for years.

If checking in every day isn't fun for you right now, I get it, and I'm sorry — that's a real thing and I don't want to brush it off. But I can't keep the site frozen, and "I don't like this specific change" isn't on its own a reason to undo it if the broader health of the economy depends on it.

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Apr 27, 2026 12 hours ago Official
Keith
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Eradication

I think the trapped minions is a great example. The feedback has built it over the course of a month into a (imo) great feature, with there still being people who say "I don't like this and want it to go back". It's usage is up over 400% since the revamp. People are feeding minions all day, throughout the day, and collecting those new achievements. Thousands of food items are rotating through the feature every day, giving them another avenue to be actually valuable on the site.

These are features that have been sitting without being touched for a very long time, and they're going to be touched now.

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Apr 27, 2026 12 hours ago Official
Keith
gets around
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Eradication

Do you have /prefers-reduced-motion">prefers-reduced-motion enabled on your device? That article walks through how to do it for windows/android/macos/iPhone/etc, and we respect that value for our animations.

If you do have it turned on and still find the animations wobbly / uncomfortable, ping me again because then something is wrong!

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