I'm really confused aboutbthe scoring. how are people getting 9,000+ in scores? Or are those from the old game? Because my hughest is only 2,000 something and I just can't figure out how to make it any higher. Maybe I'm just useless at this game. 😂
I like it, btw. It's an easy click/place game and I'm sure once I figure out the scoring I'll have better luck. (Yes, I've read the scoring page.) I really like the new borders that make types clearer and the Wild Card image.
A few things I've noticed, some are the are the same as others: 'New High Score' every game, even when lower than previous scores, 'Tiles' button on High Score page doesn't do anything and the 'Zentu' image isn't showing. The tile borders show, but it just says 'Zentu' inside without an inage.
I'm glad my feedback can be useful! :)
I do see the other scoring options and I do agree that they could make the game a bit more interesting. But I just want to reiterate - your ability to score points in the game is based on the luck of what tiles appear for you to play. If you do not get lucky and get the tiles you need to score the points that make the game fun, then what is making the game fun? Especially if it (probably inevitably?) becomes something like "this method of playing tiles will get you the most points so it's not worth playing any other tile types" - then, if you do not get those tiles, you're not getting all the points you know you could and that doesn't feel good.
I think the core of that is something I lightly touched on in my last post: the simplification of the matching in this game vs the original. Because you are only matching species or border, your only choices are: do I change the species or do I change the border or do I keep them the same? And, for the same reason I just mentioned above (one scoring method will probably end up being superior), that choice becomes fairly minimized in the game if you want to "do well." Whereas, with the original game, where to place a tile does not feel so obvious: if you have a red/pink and a red/blue tile on the board and you have a red/brown tile to play - which red tile do you place it on top of? Because there's way more variety in the game, you have less ability to predict what tile will come next and so you can't clearly see one way as the "correct" option. I know adding points complicates the whole thing & makes the two games less comparable, but I do feel like that's what is making the new game feel more repetitive than the old one when ultimately they are both simple matching games.
The achievements for the new game mostly seem good except for Perfect Game; that may be exactly what I was worried about (achievement earned through pure luck) but at the same time I don't even know how you would get it? What is a "mistake" in this game?
As far as getting all 3 tiles at the end of the game goes, I'm not really sure if that's better or not. On the one hand, it would make an extremely large collection less daunting to complete. But on the other hand, it might make it feel too easy to get tiles?
A thought for making the collection not appear so repetitive would be to only show the 128 species once and just have a toggle/buttons to switch to the different border types. (If that's not overly complicated to achieve, hopefully!) My thought is that there could be buttons under each species that you could click to switch the border on that particular species & show if you have it unlocked or not. The master toggles could also still exist so that you could quickly switch all the species to whichever border type, as well - that way, people could still easily get the satisfaction of seeing that they collected all of one tile type.
Some Quick Mockups
Default view of all species with wooden frames, with buttons under them for other frame types:
Click on a button to view that species in a particular border - in this case, the stone clawsion:
You can also still click on the border toggle to switch all borders at once - here, to stone:
(After making these, I realized it might also be nice to have a counter per border type somewhere instead of only the total.)
I do think that getting something out of collecting tiles would be the best way to make it actually desirable to do. And if the collection is going to be ballooning into the thousands with all these different tile types, then it would be probably be preferable to get prizes for things other than just collecting them all - such as getting a prize for collecting all of one border style. There's also the option to add prizes for more unique sets, like getting a prize if you collect all the feline species or something along those lines. Some prize ideas:
I also wanted to do a full rundown of how scoring seems to be working at the moment, based on the values given on the "help" page in the game, since it doesn't seem to be working as intended/implied.
Good ideas all around! I love the idea of tying in the Bhakoru!
I've also made some changes to the tile scoring issues by making the following changes:
Wild Tile Scoring
First Tile in Pillar
Wooden Tiles
Stone Tiles Fixed the base 15 points to work regardless of what tile it's placed on Fixed the 25 point first/last position bonus
Metal Tiles
And I updated the scoring guide in the game to hopefully be less confusing. I also really appreciate the collection mockup, that's a great idea. And that achievement is a lot simpler, it just means not trying to put a tile on a column you can't make a move on - or making a 'mistake'. Pretty easy to avoid, especially now that the tile types are more clear.
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All right, I also just pushed up some changes to the collection page, to make it so that it's all of the species (order abc).
And I made a somewhat large change to the way that the game works -- I'm curious what you think. Instead of the tray being pulled randomly from the options available to the game style, there is a pre-determined deck. If you click into 'remaining tiles' you'll see:
Remaining Tiles: 106 Wild Tiles: 5 By Style:wooden 44 stone 33 metal 24By Species:
Kanis 27 Kumos 23 Harvester 18 Charlie 17
Hopefully giving you more information on what is available if you shuffle, and as we add more heavily weighted style types (e.g. a ruby tile, even in the gem mode, might only be 10% of the tiles) what you might get.
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All right, I've also just pushed up a few new game modes, that all use the same tiles but change the scoring system in some way. Some good examples of the values I could play around with in a weekly generated mode that plays with them in some way!
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Tiles aren't being added to my collection :(
Also, I'm finding the "Play Again" and "New Game" buttons aren't working for me.
Loving the new game and appreciate that the old version will remain too!
I just played a BUNCH of games on the new versions and only realised at the end that none of the tiles had been added to my collection :(
Just pushed out a fix for the tiles not being given out 😭 sorry about that! it now adds all 3 tiles at the end of the game.
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hey , I completed two more games, claimed all the tiles, but they still haven’t been added to my collection.
also not sure if you’ve seen how buggy it is on mobile? The style frames are much smaller than the pet image, plus the image for Zentu is broken.
Also not getting tiles added to my collection after clicking the 'claim all' button

Still not getting tiles added either. The View My Collection button also doesn't do anything.
I'm getting a lot of end games only a few tiles in, the High Score list doesn't seem to update accurately or some of my scores were inaccurate?
I know the site is new, but it's furstrating to get the blackout screen, refresh and have game over, I don't like having a game over no where near the end of the game, and if we're playing tiles like the old version, I'd like to see the sun/star/moon icons change.
Lair Bears Dance Mix! (play it on shuffle)
[box=#F6E3CE]
[/box][/box]I'm also getting the tile issue and the game ending too early glitch!
Taking a look at the reward issues today, as well as the random ending.
I haven't been able to replicate the game ending early, is there anything weird about your game, or maybe a specific move you're making, that you've noticed it happening at?
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So rather than the game over when you run out of tile matches, sometimes I get a black screen.I have since learned I need to click to the side rather than refresh. Some games just stop it might be super lag but if it doesnt resolve in 2min I refresh
Lair Bears Dance Mix! (play it on shuffle)
Oh men, new game, new game, or, new old game? I've just tried out the basic one and it seems my kind of thing :B Sadly is goes super super slow for me, I have to wait a few seconds after clicking the mini tile and a few seconds after putting the tile on the top of the pile. Also when I won no new tiles are on my collection T0T butI've seen this last one is a global issue.