the long-term plan is to shift the focus from just buying rare items from shops to running your own shop like a secondary storefront, sourcing stock from major shops.
with the new main shops (still deep in testing rn), most items now have monthly ‘limits’ on how many get shipped. these limits fluctuate based on how fast items sell. plus, you can now buy multiples of an item.
take Banana Bubble Candy—144 in stock. say the hard monthly limit is 500, and we drop a new quest that needs candy. odds are, those 500 candies vanish by month’s end from players grinding that quest.

but what if you bought 10 per day? (later, you’ll unlock the ability to buy more as you build rep with the NPC shopkeepers.) then you flip them in your own shop at a slight markup, knowing the main shop will likely sell out—and that candy quest isn’t stopping anytime soon.
the main idea here: reselling should be profitable if you’re smart about what quests and features demand. in those cases, haggling makes sense if you can shave off enough (especially with buffs that cut item prices).
but for ultra-rare stuff (like rarity 99) when it drops? you’re gonna wanna hit that ‘buy one’ button ASAP before someone else does and haggling doesn't make much sense.
💖 ✨ 🤗