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Sep 8, 2021 4 years ago Official
The Royal
Cranberry
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Quote by ColdDragon
And something about a promise from staff about O-staff returning to the Crystal Shop after it sold out so fast the first time. I don&;t remember that but it was quoted a lot in the news comments.

I don't remember that, either. I'd love to know who made that promise! We've been BAs for 10 years now (as of last month), so if the promise was made by someone just before we were hired, we can't reasonably be held to that. THAT SAID, if someone finds that post and either Purge or I made it, we will add some of the promised godly to the Crystal Shop, sure.

Sep 8, 2021 4 years ago Official
The Royal
Cranberry
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Quote by METROID

Yes, maybe a RE that has Reischen ask for us to attack some evil rare monstrosity, we go and fight it, and you get a lot of EXP or battle tokens or a major stat boost, YES! It&;d be like a wild encounter! And it can be randomized difficulty, sometimes it will be easy, sometimes it will be hard? And he can tell you before you accept the task what the difficulty level is, and if it&;s not in your range, you can decline and wait for another RE to pop up.</p>
<p>That&;s brilliant! The only question is do you make the prize the same across the entire board regardless of difficulty, or scale it? I&;m thinking make it the same across the board? Easy or Impossible difficulty, if you win, you can get, say, +10 points in Strength regardless of the difficulty level. But the reason to have various difficulties is so anyone can challenge it and win, it&;s not just catering to a pet that can beat Extremely hard opponents.

I like this idea a lot, and this is a great example of something that sounds doable with our current system. I've posted this comment over in the employee slack so we can discuss it more. :)

Sep 8, 2021 4 years ago Official
Keith
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Eradication

Quote by METROID

This is exciting, your suggestion is possibly going to become real! Cross fingers! ^^</p>
<p>
I&;ve got other ideas that I will approach with in a while, but most namely something that can be done to the challenger page and removing some of the mystery behind what a challenger might do in battle (IE, healing disabled, attacks with fire and dark icons primarily). It can be made toggleable if people really do not want it, but I think this would be great for not just newbies, but everyone. I go on periodic breaks, come back to battle and have no memory about which opponent does what. I love the mysteries of not knowing what an opponent will do at first though, so perhaps see if it&;s possible that when you unlock someone new, you have to battle them first to then unlock the information about them (what they disable/attacking icons)?</p>
<p> has a wonderful CSS they use in doing this already (it&;s seriously cool, check it out here), but something official might be more useful in the long run.

oooo I love that CSS! We can absolutely incorporate more of this information into the challenger page.

💖 ✨ 🤗

Sep 8, 2021 4 years ago Official
The Royal
Cranberry
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Quote by METROID

I&;ve got other ideas that I will approach with in a while, but most namely something that can be done to the challenger page and removing some of the mystery behind what a challenger might do in battle (IE, healing disabled, attacks with fire and dark icons primarily).

Yep! A couple days ago now, Keith, Bug, Purge and I started discussing options for making both what opponents do and what weapons do more transparent. We'd like to have some better hovers on weapons (that somehow explain what their custom coding does), and we'd like to be more transparent about boss icon types and such (without having to keep a list somewhere that we manually update). Still working out how that'll all go.

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