Just letting you guys know that I've alerted to the problem, and we are looking into it :)
🐝 ☕ bug (he/him) | your friendly neighborhood code wrangler. stay in the loop! join and check out the latest admin post highlights
Just letting you guys know that is investigating and working on this. He has been (and will continue to be) tweaking things with the cache to try and fix it. Fingers crossed!
🐝 ☕ bug (he/him) | your friendly neighborhood code wrangler. stay in the loop! join and check out the latest admin post highlights
Hey everyone! Thank you for being patient while we work this out ❤ I'm working on getting this resolved this week! There were some API changes for the caching service that we use that need to be updated. I'll let you know when you should see the improvements ❤
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Guys I promise we are aware of the issue and it is being looked into. This will affect hexes right now and we apologize. It will be resolved as soon as possible.
Dexter by ❤
👋 Hey everyone, I just pushed a fix for this - it'll take about 30 minutes for the cache to clear and for it to start taking effect.
Technical Explanation We were utilizing a disk cache system for the avatars, which means when you loaded an avatar it would save a version of the image to the disk of the server and would load that later. When you saved your avatar it would clear those disk cached versions.
Recently we moved our server solution from a few large servers to a lot of smaller servers that could spread out the traffic and make Subeta faster (and easier to create new instances) and the process that would clear the disk cache would time out before it made it to all of the servers.
I've rewritten the method that we use for doing all of that, and it should work. Fingers crossed! 🤗
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