(and everyone!)
just letting you know I DID see this and got your ping, too :) I haven't had time to read everything yet (though I appreciate keeping a good index in the first post, that will help me a lot!) -- and I may be quiet on this board a bit, but I am definitely reading through and interested in some of these thoughts and ideas!! Just want to ask you guys to be patient while I work through it to give feedback. I've been working hard on the queue lately (despite how it may seem, you guys are submitting more than ever!) on top of other things! But I am reading it and enjoying a lot of these ideas so far!
I'M READING THIS THERE IS SO MUCH GOOD STUFF HERE.
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CHECKING BACK IN! I've made it through a bunch of pages (separating these threads into separate pages would be ?) - and have some feedback / suggestion hunting / etc.
1. Price of CSC A lot of you said that "staff should address this" - but there isn't much we can do here. Unfortunately CSC is our "real money" currency and there isn't a lot we can do to bring the price down outside of increasing the amount that you get (which would take a day, tops, to stabilize) when you buy it or making it possible to buy with sP somehow, officially, which is impossible because of the sheer amount of sP on the site - we'd stop making money in a day.
We are working on a "daily login" type feature, where every day you get something for logging in, with better prizes for longer periods of having logged in. One of these might be a small amount of CSC, but that would still take a long time to earn anywhere near enough for a CW.
An idea I do like is some sort of daily quest that has a CSC prize. It'd have to be capped (probably just one) per user, per day, but I'm open to the idea and it's something I'd be interested in exploring, maybe even just during event times. It'd have to be tweaked a lot, probably, because again the problem is that if we give out too much CSC people stop buying it and then the site vanishes. It's a really hard line to walk :(
2. Pawn Shop
We're doing some testing now with this "removing pawn shop items after 6 months" thing and seeing how that goes. We've got all of the items saved in a safe somewhere. The pawn shop has actually created a lot more problems that it's solved, though. Something I'm interested in is maybe removing the CW portion of it - and then letting users sell items directly in user shops.
I know the pawn shop is great for fast CSC and I'd want to try and replicate that somehow, but.
I KNOW THAT SOUNDS CRAZY - but one of the ideas that I really like on this thread is a "cw grab bag" - and we removed almost 100 items from the pawn shop recently (items 6+ months old) that are currently in a vault, that we could make a couple of cool grab bags out of. Unfortunately, we can't, because you could just open it and sell the items back to the pawn shop for a markup and the cycle continues again.
So removing the pawn shop would give us a lot more ability to reduce the price on things during sales / etc and not worry about reselling to the pawn shop.
-- There are other things I want to respond to but can't quite yet. I do really love this topic. ?
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We actually considered this for awhile, and I think we basically decided we wanted it to feel like something that changed your game (pet slot, ga, etc) instead of something that you just went off and spent. Worth looking at again, now!
Since my last time posting here we've released the bath house which has CSC in it, as well!
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