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Jun 19, 2015 10 years ago Official
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- no, it's just a visual thing for the maps, as of the moment there are no plans to alter anything like that, and the cron will stay as it is now :) We set it up around Mori/Nori, as they were the original day/night indicators, and in future we may add little features that make use of the timezones, but everything existing right now is staying the same, unless we find ways/user suggestions to improve anything!


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Jun 19, 2015 10 years ago Official
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- Veta is the one that's the starting point/account clock, we based it on the Mori/Nori times as well as the glade being there and having times.

- The top row is relative times. So when it's 9am in Veta, it's 4pm in Saherimos :)


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Jun 19, 2015 10 years ago Official
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- Sure, we can add that to the OP in a sec :D (Having my programmer helper work it out because timezones confuse me all of the time no matter what happens. I have like seven clock widgets running all the time :x)


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Jun 19, 2015 10 years ago Official
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- I'd /love/ for us to get more into the specifics of the world and how it physically moves/sits in the universe - Subeta has always been based on Earth for ease of design, but as time has gone on we've definitely played around with that. The Arctic Frost is certainly cold year round, but I hadn't thought about the idea of making it /dark/ for half the year. That's kind of interesting to me!

Basically, we're open to exploring what we can do to make the world feel more like a world, and we're just getting started with some basic night/day functions :)

Also (and anyone else that was interested), I've updated the OP with a +/-hr map that hopefully helps?


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Jun 19, 2015 10 years ago Official
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- Peka will get its turn soon! (Poor thing was the first one to get a night map during Peka-Boo but we can't use that one, obviously!) I actually am waiting on something else for the Peka one, being that it's attached to the glade...


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Jun 19, 2015 10 years ago Official
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- You ever organise your bedroom or something and suddenly see all the things that you suddenly need? That's kind of how I felt seeing this grid made up. Sure we know we /want/ to eventually do things like add new areas or explore more, but really laying it out like thi gives us this little visual picture that SOMETHING NEEDS TO BE HERE. (We have some ideas!)


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