A change from noodles, right?
What I hate = Five different sweaters all with items of.. a sweater. What I live for = Five sweaters with items that're totally unrelated awesome items the site doesn't otherwise have that can potentially please wearable people + TC/foodie people at the same time. How is this a bad thing ever??
However the universal remote is basically everything, I think that's the point? It's readable, it's a booster, it's edible, and it's a toy too. I'ts universal
add me in to the crowd who's thankful for all the recent wearables with item art that isn't just... that article of clothing or whatever. that's what actually got me buying stuff this past vesnali, because i'll snap up anything that could pass as TC fodder. god knows we've got enough identical shoes/wigs/etc on this site that the artists can afford to get a bit creative with item art.
i dont mind so much the weird items being made edible (like the fruit plushies) because this site's got enough bizarre food items that i guess my belief is just suspended going in, so seeing an edible plushie isn't going to break my immersion so terribly.
If I'm not mistaken those plushies have been edible for a very long time so that's not a recent change or anything.
There is no problem whatsoever with making wearables edible.

As someone who is a wearable collector and not much else, I don't see the issue with the food + wearable duality. Aside from the obvious items like my HA holding a piece of fruit (because that definitely should be edible as well) I like that there aren't 5,000 of the same looking item previews and food/wears helps with that diversity. Like the recent wigs; we have multiple buns in different styles but we can't call all of them "brown braided bun" you know? So it's nice to get the food item previews for wears because it's creative.
My biggest issue would be the inconsistency in what food based items are and aren't edible. If my pet can eat some plushie because it looks like a food, I'd rather my pet be able to eat another item that IS edible normally but is currently not because it's a wearable or something of that nature.
Can you give me an example? We make wearables foods all the times, we don't have a policy of "don't make wearables food" like we have "don't make books wearables".
Some of the plushies from the post were foods so we were kind of forced to make all of them in that line food (taking the food option off would have messed with the food count too much and would be unfair to those who hadn't fed them to pets already for the gourmand achievement)
Auuuggh, this. And what was saying: It is SO exciting to see the items you mentioned in later points to be something other than a piece of cloth or folded pants or w/e. It's a lovely change.
I mean, we have dozens of eye items that aren't actually eyeballs, so same concept right? Why not more wearables that are represented by items that aren't clothing? It's like those incense burners that got released that are wearable eyes: I LOVE that we have more eye options (why not?) and I LOVE EVEN MORE that we have cool, unique incense burner items in an array of colors. Wearables that are other items as well are 100% cool.
And artists can only make so many items a month, making them multi-use isn't cutting down on items, it's increasing the quality of what we get. And the overlap makes them more desirable to more people.
Eddie Bell lines that are edible make sense to me because I thought it was implied that they were made of food? The look like they're made of food. I'd eat most of them myself.
Things get looked over, and there's a thread in Suggestions & Ideas for items that should be edible (among other things) that currently aren't. If you find items that should be edible you can always post them over there
This was my example of inconsistencies. There are many Esther items especially that are similar.
Maybe it is too keep things hold their value?
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What was the timeframe for that change on books no longer being wearables? I think it was a certain book, but I'd like confirmation please. :)
's examples work fine. I don't particularly have anything invested in feeding items, but I can see where there who do would have an issue. The coffee set and sugar bowls really are a good example, it's just a coffee cup set, it doesn't really even say that there's coffee in it. At least the sugar bowl can be logically assumed to have sugar in it? I'd think the sugar bowl would more likely be eaten then an old set of cups. Again, it doesn't really matter to me personally but I get it. :)
I have a personal issue with wearables' CIs being things that aren't clothes because I have a terrible memory and tend to forget what an item actually is if the CI isn't a picture of it, lol. But in general it makes sense, since some people are into food or TCs instead of the wardrobe.
I don&;t understand the food inconsistencies. That bothers me more than too much food.</p>
<p>Why are the antique coffee sets such as edible/food, but the dinnerware from Esther&;s such as aren&;t?
@ amber
This was my example of inconsistencies. There are many Esther items especially that are similar.
Maybe can correct or support me here, since I can't remember where or when it was said. But I was under the impression that the rule was: visible food = food, no visible food = not food. So the is food because you can see the tea in it (which is edible), but the isn't because you can't tell if there's actually food in there or not. I'm not sure about the antique coffee sets though, I think you can see coffee in the right most wassname. But if not I'd def say those shouldn't be edible. What bothers me more is the description on , Bronze is a really SOFT metal, why would it protect the set from getting banged up? That's why old bronze tea sets secondhand are usually really dented. [edit] you can see the coffee a bit clearer in the other ones.
That said I really agree on the plushies, I don't mind all in a line being updated to be edible if one of the old ones was, but as a rule I think they should have been left as just plushies. You can't wear and read books cos that's two collections they'd be needed for. Well plushie collections and gourmet are two as well? I don't really count TCs as they're optional on an entirely different level though P=
I don't see tea or coffee in those, but I'll take your word for it. :) But then why are things like not edible? We're able to eat earth worms on sticks and bone chips, so the grossness factor shouldn't matter.
Yeah it looks more like an inner lip, but I THINK the circle on the inside of the pourer/ladle/idk I'm not up to speed with tea sets from around the world, is the top of coffee XD
I have no idea tbh = you'd have to ask Amber, to me it would be, since it's water (also goat, goat is tasty).
[edit]
Pertinent info found while hunting for what I remembered.
For the record I don't see how it'd be mean or unfair to have the edible plushies turned into just plushies, removed from any pet who's eaten one, and the items placed in the user's inventory. There can't be THAT many pet's who've eaten the plushies and as long as the item is removed from the collection and returned to the user there's no harm/no foul.
I'd honestly prefer that-- same for the wearable books, honestly-- than to keep having this discussion every few years as to why some are.
In regards to the wearables, most of those are HORRIBLY outdated anyways and could use a revamp but instead of revamping the wearable books why not... make them unwearable/boot them from everyone's wardrobe/and then recreate the wearable overlays with a new non-book item?