truly it sounds like a very obvious note that says 'This shop has just restocked/cleared' or something whimsical like shopkeeper clearance would simply and neatly solve the problem of a few people making an issue for everyone: That would make it VERY clear what's going on and you can't be blamed nor can the system if people choose to ignore something spelled out for them.
I will say it seems pretty universal that when we all see huge quantities no one wants to purchase them because it says to us 'this item is worthless - no one had been buying it no one will buy it - it's going to be around for a while' and SOMEONE will snag some for quests negating the entire new mechanic of it being temporarily taken off for a week, so it will just stay like clogged pores.
I think one change at a time isn't a terrible thing to ask: I'd far rather the regular hourly wipes come back and I am getting the feeling I am not alone. They just helped so much and created the illusions of value.
And if no one bought something? Well you took care of that! You now have that system where you don't buy it too bad you lose it. Given enough time people will figure it out it's not a quick system but it sounds like it could work if given a long enough chance. People have to realize that if they choose to not restock things they will go away for a week or two. After that week's up people will scramble to correct their mistake since those items will be profitable and that should eventually balance itself out.
And if people still don't buy things that's not on you to fix the only thing that will solve that is people not being able to obtain them (I don't mean permanent retiring- remember people learn SLOWLY but they will figure it out at some point that they HAVE to snag these things when they can even if they're rare)
Huge stacks of quantity also make it too easy to tell when a rare stocks so you might as well introduce wishlist highlighting and nerf the whole thing because right now it's pretty obvious what's rare and what's not without any work or knowledge needed unbalancing the system more.
I've spent most of today trying to convince myself to buy anything but when I see stacks of quantities of 46 on ONE ITEM I just go. NO one wants this. Why would I buy it? Honestly? Please at least take our questions under advisement? We only want the best for the site as well.
And I Agree with whoever mentioned that it's like battle - If you were to go into one section and make a decision based on that section of user base you'd end up very much so hurting your other portion. You have a diverse wheel of a site here and all our slices are settled in different positions but that's what makes Subeta Subeta. I'm personally a restocker, and occasional battler, who dabbles with the wardrobe (but I tend to get hung up on a design and never change it) and I like my slowly being worked on pets. That's just what I personally do here. The wardrobe people never need to come cross over to the RS side, but we can support them by our efforts over here even if it's a smaller section of the community it still exists and Restocking in ANY community is I feel the backbone of a healthy economy. It keeps things balanced and gives people a thing to do. Will it ever be super popular? Maybe not. Battle isn't a thing everyone does but if you totally changed battle without taking into account the battlers feelings they'd be hurt beyond belief. Same for the pet people, or the wardrobe people so I can't agree enough on that. Listen to the restock people especially if you don't restock yourself so we can tell you what our little section of the site looks and feels like and keep this one big cohesive whole and work towards the bettering of everyone and everything.
I am definitely restocking more now that the captcha are gone (though I do miss a tiny bit the rush to have to input the numbers - it gave me a feeling that if I could type fast I had a spec of control over my clicking speeds) but I don't even feel the pull to restock things that are clibming towards what a hundred? How many is too many? Why would we want them? If they were being bought there couldn't be like 50 things in a stack at a time anyway. So that's backfiring very much so in it's way.
If it's something you have to get or you lose it it creates a void of desire: Well I HAVE to pick this up because it won't just be there in an hour in a 20 stack. I see that I also think well i'll buy it later because it's not like it won't be there or be super cheap in the user shops at those numbers.
We DO appreciate all that you're working on but we're trying to at least preserve our slice of experience if at all possible in a way that makes for a healthier whole. Will all of the ideas work? No but just like a new experiment you must control the variables to have a worthwhile test. If you introduce too many at once and not one at a time how can you know what worked or what didn't also?
If you did the stock times then saw results you would know exactly that it was from the stock times.
If you did the retiring thing - and that would take a while as people have to wrap their head around things going away if they aren't taken but just keep things like normal with the new consequences = then you know what came FROM that suggestion.
if you do both how do we know which one of those was causing what you wanted or what you didn't want and why? Because it gets all muddied and it makes it harder for you to roll out more things because now you have to do detective work and more tweaking and questions to even know what the effects are on things. I'm talking more than a week or three for the retiring items thing - if it takes a week for them to retire it will be a while before people can even begin to catch up to the new system. We have 8 years of pattern we have to unlearn Keith. Give us a chance to learn this slowly. Especially the loyal people who've been here years we're old dogs here. Takes a bit to adjust
Okay, I've really been trying to bite my tongue and ride this out; however, at this point the restocking situation has gotten out of hand. We're seeing some crazy times in between NPC shop restocks, shops are not restocking much in the way of new or rare items (for a couple years now I have spent WAY too much time restocking in NPC shops at all hours of the day and night, and while I expect the restock rates to be lower now than they were prior to the revamp they have been downright abysmal lately), shops are clearing way too often now when they continue to basically recycle the same unwanted items throughout the day (I can attest to this today in particular, and it was definitely a continuous all day problem), we've had a few issues with triple digit item stacks in NPC shops, and item prices in user shops are completely out of whack because the NPC shop stocks are also completely screwed up (and why is no one addressing the other half of the economy's issue - vending?).
As others have stated, it feels like each component that's adjusted in this new system doesn't lead to much of a fix but instead has led us to a point where restocking has become an immense frustration. Some of the early changes like adjustments to the captcha codes to make restocking more enticing seemed to go well, but that hasn't held up with the larger coding changes. I understand growing pains, but there should also be continuous improvement while issues get worked out. It's getting more and more difficult to try to find the improvements in this current system as time goes on and more adjustments are made, and while I think everyone can appreciate that an economic fix is going to take time and require some patience maybe it would be good to rethink the current strategy a little?
One of the major issues with revamping the economy is that in order to do so it's incredibly prudent that vending be addressed first. Most adjustments made to the restocking system to balance it out are going to have to be revised as soon as changes are made to the vending system, so that really should be addressed first if the goal is to stabilize the economy (which also won't happen without addressing vending). Doing it the other way around won't work in the end and is a waste of valuable and highly limited site resources (aka: Keith's time spent coding and recoding). I'd be totally fine dealing with the economy and NPC shops in their current form if vending was to be addressed now instead of the can being kicked further down the road. And yes, there's definitely a workable system to address the current tokens in existence, the supply of new tokens entering the economy via wizard quest rewards/REs/Oracle quests/achievements, the demand for wizard tokens (functional changes for how they're used), existing concerns regarding new users having options to help "get them started" (which can easily be tied into demand/functionality adjustments), etc. Unfortunately, there's not much point in discussing this major revamp since it's not on the table right now; however, it absolutely should be in order for Subeta to effectively address their economy's shortcomings.
One way or the other, it just seems like this new restocking system has been more painful than purposeful and will only need to be redone again after vending is addressed.
Restocking what is that Nothing just junk sitting in the shops that nobody wants and if and when anything worthwhile is in the shops bam shop seems to get cleared.
Nothing worthwhile rses anymore,I don't know what changes you have made recently but they suck,Fix them please. I can't keep trying to make money like this when it accomplishes nothing,I am done son.
I'm left wondering why I should spend my hard-earned money on this site when I - and many, many people in the same boat - get ignored and disrespected by the staff here. Restocking being broken is a very serious fucking issue and it needs to be fixed, but all Keith does is clam up and ignore the problem - and the people who are trying to get him to pay attention to it. That doesn't exactly inspire confidence in this site, or a desire to support it financially.
Because, yeah, hey, not being able to earn pixel money makes people not want to spend real money on a site. That's not exactly rocket science. And when people can't restock or quest, that's a whole lot of people who are left questioning why they should buy CSC with cash...
I can't believe we didn't get any response AT ALL, this has been broken for 2 days and we didn't even get a "we're looking into this" ,so discouraging :(
I agree with what was said I have spent a fortune in Real money on here over the last few months, $930.00 since the new reward card came out I always said to myself I would never spend Rl money on here but I got into CW's so as well as buying csc with sp which is going through the roof I am spending MY Money if this restocking issue continues I will Not spend anymore RL money So Keith and staff listen to the userbase as you all used to do or the day might come when you don't have one.
And another day goes by without a staff member saying anything.
Username: Keith Name: Keith! Gender: Male Last Seen: 1 day, 22 hours, 46 minutes ago
Where are you? Vacationing again?
I've been holding off on commenting in order to let the changes settle and make sure I wasn't commenting just because of changes; but after about a week of trying, things aren't better.
Limiting the number of items that restock is a great idea in theory. But what we're seeing now is the same fifteen common items restocking all the time, restocks happening about every half hour or so on average, and very little restocking when restocks happen. Add to that the "well, if people don't buy items, they retire". Well, if that's true, the majority of items are going to retire because they're never restocking. This seems like circular logic to me and a one-way trip spiralling down into "everything's retired!" except for the same ten items we keep seeing in the stores.
Results:
-The items easily available in the store plummet in value because that's all anyone ever sees and that's all that gets bought
-Prices of more than a few commons and normals are skyrocketing, not only because of narrow quest demands but because people are deliberately price gouging. I saw for sale at 92 k yesterday because people are seeing a lack of items in stock and taking advantage of questers. Keith talks about "prices are rising, this is great!" Great for whom? The flip side of this is increased price gouging and inflated prices because things just aren't restocking in sufficient quantities to counteract the lack of available items and the current RE "randomization".
-Pricing/value problems are absolutely magnified because the "price today" fields and "average price" fields on the pop up are always, always wrong. The only time the "price today" field matches the actual shop price is by complete accident. Fix that, please, oh my god.
-Restocking is boring now, as boring as it was when we had a wall of items and nothing new restocking. The number of items available doesn't matter, it's still staring at the same stock for days. Maybe overall values are "looking better", but overall profits from quests are down for me and I'm not making a profit on what I'm currently able to restock. When users can't make a living through restocking and are vocal about that, that's a problem.
-The silence. I get that there's often a "period of testing" a new thing, and that's cool, but let us know. Because right now the silence sounds a lot like "we don't care about you" rather than "we're testing the market changes."
In the last day, it feels as though the situation's relaxed and improved somewhat. There seems to be a bit more variety in the stores when I browse, and what's there seems to have at least a bit of value, so that's cool, if that's a deliberate change. More of that, please. Because right now, restocking is actively depressing and not fun at all.
This change (and by extension, most of the recent changes) has not been for the better. I'd love to see restocking "unfixed".