I haven't read through the entire thread so Idk if this has been suggested already, but automatic lock on old threads could be handy so that they cannot be necromanced by users? I remember being really confused about what counted as 'old' when I first joined, and it seems to still happen from time to time when new users reply to long-dead topics.
That being said, thank you for listening to the users and being really fast with the new changes. :o
Strongly agree about having multiple saved weapon sets, having to individually select and deselect every weapon for every single battle with a secondary battle pet is craaaazy tedious

multiple weapon sets
getting rid of the "limited" pets from the adoption page either by taking them down completely (and then adding a note about them and the available elixirs) or by just removing the "limited" part
bring the dropdown menu for pets back, the pets.php page lags terribly for me (47 pets but still) so it's always annoying if I have to do anything there
change they smileys! I like this little guy :) but so many others I just want to kill with fire
Hmmm, my suggestions are:
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Something I just thought of - I love how the Raffle Ticket has a link to the Forum Shop in its description. :) This could be expanded to other currencies. If you're a newbie who's happened upon a Subeautique Invitation, you're not really going to know what it's going to do unless you turn it in or how to get there again. Same with Tokens and event currencies.
The "Save" button in the beta wardrobe is a little misleading. I think it should say "Wear", so it's obvious that clicking it will change your avatar to wear the items. Right now it suggests clicking it lets you save the outfit to a slot.
There is a drop down location for the hustler when using CSC, but I can never find the location for buying from him with sP. That would be nice to clear up.
Another thought to build on Costume Trunk sets - the ability to preview what's inside an item. Something like the Mountaineer Satchel from the latest MC stock. If you don't know what's in it, you think it's a useless item worth 5m. Make it so we can see a) what's inside the item b) how many items we get to select/whether we get all of them and c) what item something then comes from.
Could we please have actual NPCs in both the Beanbag Shop and Atebus Shop? And could we get better descriptions for both shops as well? I mean stuff like: "Beanbags are the hippest thing in Subeta! haha" looks and sounds like it was typed by someone who never learned how to make proper sentences!This would get a big D - if an English teacher saw this!
The Atebus shop description could also be a little more interesting instead of boring.
Like a good neighbor, stay over there!

Does the order of boards in the forum vary, or do I just forget where they are? Because they shouldn't change position, that's confusing.
When you click on Add to Friends Sticker Collection...then you get the pop up "Are you sure, this cannot be undone"...I would love to see this moved to when you actually click to select a friend. (Like it does when you give food to a pet...."Are you sure yo want to use this item on...) That way you can be extra sure you are adding the sticker to the right person.
I have had instances where after I selected the name from my friends list and went to click "Send to Buddy" the name changed and it got stuck to the wrong person. Some of the stickers are way to expensive to try to replace and I think this change would be awesome.
I feel as though the bullying/harassment rule needs to be more strongly disciplined. Seeing as it's the complete opposite of friendly, this really should be looked into. My suggestion:
(please note that the below usernames used in the following scenario are fictional. If these users do indeed exist, this would be 100% coincidental. Thank you)
Let's say user AlbacoreTuna was being harassed/bullied on site somewhere by user Phytoplankton. AlbacoreTuna takes a screenie and reports the harasser to a UA in a ticket. The UA simply tells Tuna that they should block Phytoplankton.
This is what's wrong with this scenario:
Tuna was getting bullied/harassed by Phytoplankton. Instead of Plankton being reprimanded by staff for breaking the bullying/harassing rule by getting and Official Warning, all that's been told to do is for Tuna to block Plankton. Not very useful. I say this because Plankton can still see everything that Tuna's saying and can still bully/harass indirectly just to skirt around the rule. Here's how I feel things should change by revisiting the above scenario with the ending in a different way:
Let's say user AlbacoreTuna was being harassed/bullied on site somewhere by user Phytoplankton. AlbacoreTuna takes a screenie and reports the harasser to a UA in a ticket. The UA thanks AlbacoreTuna for bringing this to their attention and says that the user will be warned. The UA, then, in turn, suggests to AlbacoreTuna to block the user.
This is how blocking will change:
AlbacoreTuna goes to block Phytoplankton. If Phytoplankton goes to their block list, they will see that there would be something different. Under the column of Users You Have Blocked, Phytoplankton will see AlbacoreTuna's name there...without an option to remove them from their list!!! Under the column of Users Who Have Blocked You there will still be an option for Phytoplankton to add AlbacoreTuna to their block list, but they won't be able to remove them from their block list...unless AlbacoreTuna removes Phytoplankton from their list.
So here's how Phytoplankton would see it:
Users You Have Blocked
AlbacoreTuna (there would be no remove option)
Users Who Have Blocked You
AlbacoreTuna (block)
This is how AlbacoreTuna would see their list:
Users You Have Blocked
Phytoplankton (remove)
Users Who Have Blocked You
Phytoplankton (there would be no block option as you already have them blocked)
So, in other words, if AlbacoreTuna blocks Phytoplankton, Phytoplankton would be forced to have AlbacoreTuna on their block list until AlbacoreTuna decides to take Phytoplankton off. If Phytoplankton notices that they've been blocked by AlbacoreTuna and they, too, in turn, wish to block AlbacoreTuna, they would have the option to do so. Then AlbacoreTuna, if they remove Phytoplankton from their block list, would still be forced to have Phytoplankton on their block list until which time that Phytoplankton decides to remove AlbacoreTuna from their block list.
This forced block on the recipient's side of things would be to keep the bullier/harasser from being able to see the other user's posts and keep the bullier/harasser from being able to make bullying/harassing comments regarding the person who blocked them in such a way that it just avoids being warned by staff.
I've always felt that when one person blocks another, it should be an instantaneous reciprocated effect through the system without the bullier being able to remove the person they bullied from their list unless the bullied person chooses to take the bullier off so that no malicious remarks can be said about the one the bullier doesn't like.

Ice Fields alert needs to be revised, when the game ends you have to go back to the polar fields to make an alert, and if revised, it should say how long you have left, like with decanter & subeta tiles.
Were pet slots already said? I'm always confused as to how they work, how can I get more, how I can calculate them ...
& I am going to agree with about the blocking thing.
The Blackout game needs to have the game links like all (most?) of the games. Once you end a game you have no way to go back to the games room. All you get now after setting the alert is how much time till you can play again.
"Just because I don't care doesn't mean I don't feel Just because I don't feel doesn't mean I don't understand" IAMX- The Unified Field ....... "Plastic people don't got nothing to say They're judging me, I'm judging you We ain't got nothing else to do" Palaye Royale - No Love In LA | | |
Make the "Back" buttons on quest pages read "Back to (location)" instead. So like Quentin's would be "Back to Quentin's Quests" or "Back to Shadowglen" instead of just the back to quest/back
Why is this new thread even needed You have a whole list of things users have been requesting since November, organized by users here:
http://subeta.net/forums.php/read/818590/The-giant-list-of-usability-and-random-improvement
Why can't you use that to look for ways to improve your site?
I am sorry but I don't want any change to the block function, people who cannot act like adults and block at first provocation are not going to dictate what I can see or not on the site.
A couple years ago, there was someone who systematically blocked anyone who didn't like the book series Twilight. Do we really want that kind of people to choose what others can see or not
Legacy achievements. What are they? Nobody really knows.
At least some information about what these are or if you can even get them would be very welcome.
Also liking the idea of modifying the block feature. Blockee should not be able to see the Blocker's stuff and vise-versa without a block-back. As far as I am aware, its already like this on a majority of other sites I have accounts on.
Just for sake of an example: If I block User123, I can't see them and they can't see me even though they haven't hit the block button themselves. If they chooses to block me back we will continue to be blissfully unaware of each other existence until the both of us have removed each other from the block list. If I remove User123, but they don't remove me we will still be unable to see or interact with each other.